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456cba7e6c
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started implementing scripting language for map generation
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2019-02-03 23:53:50 -08:00 |
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1f86f43d8f
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Restricted BSD License (if you distribute binaries, ship source with it!)
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2019-01-16 10:35:31 -08:00 |
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2cf26a1de9
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
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873c57cb13
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internal screen dimensions as enum in extern.h, instead of #defines in config.h
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2019-01-09 21:32:25 -08:00 |
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502f451110
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missed a frameAdvance() in displayTextBox()
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2019-01-09 21:31:21 -08:00 |
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1f976f1ef7
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
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19968d19bf
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'if (quit) return;' in playScene()
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2019-01-08 21:03:25 -08:00 |
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1c0b1250bb
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exit fullscreen before quitting SDL -- gets around a rare glitch where screen resolution is stuck when you exit
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2018-12-26 16:55:15 -08:00 |
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ff46718f04
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
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b8eb524afb
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HUD for currently selected spell
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2018-12-19 10:17:49 -08:00 |
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7ec9628655
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kListen nulladic -- why was I passing a global variable by address?
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2018-12-16 20:36:35 -08:00 |
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ffeb273fb3
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more TODO!
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2018-12-16 20:32:45 -08:00 |
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4839026dd5
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synergies can have 'a' as a value for player direction (any direction)
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2018-12-16 20:25:19 -08:00 |
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459dc6e453
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more TODO
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2018-12-16 08:29:31 -08:00 |
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75abecfa50
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TODO list to keep track of immanent changes
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2018-12-16 04:25:49 -08:00 |
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5089841175
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spellKnowledge is an array of booleans instead of a product of primes; scrolling through spell list handles empty slots in spellKnowledge
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2018-12-16 04:18:26 -08:00 |
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a2a4722f33
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Merge branch 'master' of https://gitlab.com/nilix/hyperkaos
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2018-12-14 14:53:04 -08:00 |
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9c9f87fa14
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working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells
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2018-12-14 14:52:24 -08:00 |
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1fa156faf6
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cleanHyperKaos() fixed (doesn't alter save state, sets head back to NULL)
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2018-11-29 19:55:07 -08:00 |
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1fed6282f5
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
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3fdb066689
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derp, forgot to add all the actual lighning beam stuff
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2018-11-13 13:08:21 -08:00 |
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b8bca9f1f2
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lightning beam spell implemented!
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2018-10-30 19:11:53 -07:00 |
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b87b25b5a6
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
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4a5b926621
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Merge branch 'master' of https://gitlab.com/nilix/hyperkaos
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2018-10-08 14:58:00 -07:00 |
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4c5fc21951
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intro function in Engine.c as opposed to its own include file
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2018-10-08 14:57:15 -07:00 |
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07cee04177
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simple config.h to change keyboard settings
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2018-09-25 10:59:52 -07:00 |
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bff466bba7
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Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
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2018-09-24 13:47:46 -07:00 |
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8b1e4cafdf
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
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eb1d90d5e0
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basics of the cutscene engine are fleshed out, working intro sequence
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2018-09-22 16:08:53 -07:00 |
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ed6e55207c
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remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
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2018-09-21 13:00:01 -07:00 |
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21865a49b1
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get those compiled files out of the repo!
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2018-09-19 18:35:25 -07:00 |
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4bab74888b
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
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