started implementing scripting language for map generation
This commit is contained in:
parent
1f86f43d8f
commit
456cba7e6c
4 changed files with 429 additions and 161 deletions
249
WorldData.bk
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249
WorldData.bk
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#include <stdio.h>
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#include "config.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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#include "SDL/SDL_mixer.h"
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#include "enum.h"
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#include "Engine.h"
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#include "Player.h"
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#include "Room.h"
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#include "Kaos.h"
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#include "HyperKaos.h"
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#include "TextBox.h"
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#include "Scene.h"
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#include "Synergy.h"
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typedef struct timer Timer;
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#include "extern.h"
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void bufferData(enum dataChunks chunk)
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{
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hasMusic = 0;
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applySurface(8,8, loadingTxt, screen, NULL);
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frameAdvance();
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printf("Loading map chunk\n");
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switch (chunk){
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case LEVEL1:
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#ifdef SOUND_ON
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bgmData[0] = loadBGM("assets/snd/bgm/artificial sun stage (mamon machine mix).mp3");
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#endif
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mapBuffer[0] = newRoom("assets/img/backgrounds/blueroom.gif", 10);
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mapBuffer[1] = newRoom("assets/img/backgrounds/redroom.gif", 4);
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mapBuffer[2] = newRoom("assets/img/backgrounds/greenroom.gif", 4);
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mapBuffer[3] = newRoom("assets/img/backgrounds/darkroom.gif", 4);
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addObstacle(mapBuffer[0], 64,92,22,16);
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addFgObj(mapBuffer[0], 64,64,22,55,"assets/img/objects/floatingChips.png", 4, 1, 255);
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addObstacle(mapBuffer[0], 320 - 64 - 22, 92,22,16);
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addFgObj(mapBuffer[0], SCREEN_WIDTH - 64 - 22, 64, 22, 55, "assets/img/objects/floatingChips.png", 4, 1, 255);
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addWarp(mapBuffer[0], 0,0,8,180, LEVEL1, 1, 304,90);
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addWarp(mapBuffer[0], 312,0,8,180, LEVEL1, 2, 16,90);
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addWarp(mapBuffer[0], 0,0,320,8, LEVEL1, 3, 160,164);
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addWarp(mapBuffer[2], 0,0,8,180, LEVEL1, 0, 304,90);
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addWarp(mapBuffer[1], 312,0,8,180, LEVEL1, 0, 16,90);
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addWarp(mapBuffer[3], 0,172,320,8, LEVEL1, 0, 160,16);
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addWarp(mapBuffer[2], 312,0,8,180, LEVEL2,0, 16,165);
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dialogueData[0] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[0], "I can't help but feel like I'm");
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addText(dialogueData[0], "trapped in the universe...");
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addText(dialogueData[0], "Do you ever feel that way?");
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addText(dialogueData[0], "It's maddening.");
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addText(dialogueData[0], "Let me know if you feel it.");
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dialogueData[1] = newGTextBox(loadImage("assets/img/portraits/kmage.gif"));
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addText(dialogueData[1], "Whoa! You and I look so alike!");
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dialogueData[2] = newTextBox();
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addText(dialogueData[2], "It's a floating computer chip.");
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addText(dialogueData[2], "How it can spin forever");
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addText(dialogueData[2], "without slowing or stopping");
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addText(dialogueData[2], "is a mystery to me...");
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addText(dialogueData[2], "Looks damn cool though!");
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dialogueData[3] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[3], "Well fine then!");
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dialogueData[4] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[4], "Thanks buddy.");
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kaosData[0] = newConversation(0);
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kaosData[1] = newErase('t', 2);
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kaosData[2] = newManip(hero, 0, 0);
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kaosData[3] = newConversation(1);
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kaosData[4] = newManip(hero, 0 ,0);
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kaosData[5] = newConversation(2);
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kaosData[6] = newConversation(3);
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kaosData[7] = newConversation(4);
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kaosData[12] = newErase('f', 1);
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kaosData[13] = newErase('o', 1);
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kaosData[14] = newErase('s', 0);
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HyperKaos* choiceBranchA = newHyperKaos(1,0, 0, 0, 0, 0);
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addKaos(choiceBranchA, kaosData[7]);
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addKaos(choiceBranchA, kaosData[2]);
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addTrigger(mapBuffer[3], choiceBranchA);
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choiceBranchA = NULL;
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HyperKaos* choiceBranchB = newHyperKaos(1,0, 0, 0, 0, 0);
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addKaos(choiceBranchB, kaosData[6]);
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addKaos(choiceBranchB, kaosData[2]);
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addTrigger(mapBuffer[3], choiceBranchB);
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choiceBranchB = NULL;
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HyperKaos* destroyChp2 = newHyperKaos(1,0,0,0,0,0);
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addKaos(destroyChp2, kaosData[12]);
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addKaos(destroyChp2, kaosData[13]);
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addKaos(destroyChp2, kaosData[14]);
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Synergy* testSigil = newSynergy(0,'e', 0, 74, 256, 48, destroyChp2);
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addSigil(mapBuffer[0], testSigil);
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destroyChp2 = NULL;
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testSigil = NULL;
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kaosData[8] = newChoice("Let her know?", "Sure thing", "Nope", mapBuffer[3]->eventTriggers[0], mapBuffer[3]->eventTriggers[1]);
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if(notCompleted(3))
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{
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HyperKaos* testTextBox = newHyperKaos(3, 0, 0, 0, 320, 180);
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addKaos(testTextBox, kaosData[4]);
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addKaos(testTextBox, kaosData[0]);
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addKaos(testTextBox, kaosData[1]);
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addKaos(testTextBox, kaosData[8]);
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addTrigger(mapBuffer[3], testTextBox);
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testTextBox = NULL;
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}
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Player* randomDude;
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if (notCompleted(5))
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randomDude = newPlayer("assets/img/characters/kmage.png", -16, -16);
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else
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randomDude = newPlayer("assets/img/characters/kmage.png", 160, 90);
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addPerson(mapBuffer[1], randomDude);
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addObstacle(mapBuffer[1], 152,76,16,22);
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kaosData[9] = newFaceEachother(hero, randomDude);
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kaosData[10] = newTeleport(randomDude, 160, 90, 0);
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kaosData[11] = newErase('t', 0);
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randomDude = NULL;
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if(notCompleted(5))
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{
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HyperKaos* tpDude = newHyperKaos(5, 0, 300, 0, 20, 180);
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addKaos(tpDude, kaosData[10]);
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addKaos(tpDude, kaosData[11]);
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addTrigger(mapBuffer[1],tpDude);
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tpDude = NULL;
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}
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HyperKaos* randomDudeConvo = newHyperKaos(1, 1, 152, 82, 16, 16);
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addKaos(randomDudeConvo, kaosData[3]);
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addKaos(randomDudeConvo, kaosData[9]);
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addKaos(randomDudeConvo, kaosData[2]);
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addTrigger(mapBuffer[1], randomDudeConvo);
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randomDudeConvo = NULL;
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break;
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case LEVEL2:
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mapBuffer[0] = newRoom("assets/img/backgrounds/crystal_path.png", 4);
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addObstacle(mapBuffer[0], 0,0,320,155);
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addObstacle(mapBuffer[0], 0,175,320,10);
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addWarp(mapBuffer[0], 0,155,8,20, LEVEL1, 2, 304, 90);
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addWarp(mapBuffer[0], 312,155,8,20, LEVEL2, 1, 295, 158);
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mapBuffer[1] = newRoom("assets/img/backgrounds/crystal_room.png", 4);
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addObstacle(mapBuffer[1], 0,0,320,115);
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addObstacle(mapBuffer[1], 0,115,180,65);
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addWarp(mapBuffer[1], 312,172,8,8, LEVEL2, 0, 304, 165);
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break;
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case LEVEL3:
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break;
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}
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printf("Loaded map chunk\n");
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}
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void dataPurge(int a, int b, int c, int d, int e)
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{
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int i;
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for (i = 0; i < a; i++)
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deleteRoom(mapData[i]);
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for (i = 0; i < b; i++)
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deleteTextBox(dialogueData[i]);
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for (i = 0; i < c; i++)
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kaosData[i]->destroy(kaosData[i]);
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#ifdef SOUND_ON
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for (i = 0; i < d; i++)
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Mix_FreeMusic(bgmData[i]);
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for (i = 0; i < e; i++)
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Mix_FreeChunk(sfxData[i]);
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#endif
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}
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void unloadData(enum dataChunks chunk)
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{
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printf("Unloading old map chunk\n");
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switch(chunk)
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{
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case LEVEL1:
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dataPurge(4,5,15,1,0);
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break;
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case LEVEL2:
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dataPurge(2,0,0,0,0);
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break;
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case LEVEL3:
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break;
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}
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printf("Unloaded old map chunk\n");
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}
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void pushBufferData()
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{
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printf("Pushing map buffer\n");
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mapData = mapBuffer;
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mapBuffer = (Room**)malloc(64*sizeof(Room*));
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#ifdef SOUND_ON
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if (hasMusic)
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Mix_PlayMusic(bgmData[0], -1);
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#endif
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printf("Map buffer clean\n");
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}
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void pager()
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{
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if (thisChunk != nextChunk)
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{
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#ifdef SOUND_ON
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if (Mix_PlayingMusic())
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{
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Mix_HaltMusic();
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}
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#endif
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unloadData(thisChunk);
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pushBufferData();
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thisChunk=nextChunk;
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}
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}
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328
WorldData.c
328
WorldData.c
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#include <stdio.h>
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#include <string.h>
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#include "config.h"
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#include "TextBox.h"
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#include "Scene.h"
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#include "Synergy.h"
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#include "WorldData.h"
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typedef struct timer Timer;
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#include "extern.h"
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void bufferData(enum dataChunks chunk)
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{
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hasMusic = 0;
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applySurface(0,0, loadingTxt, screen, NULL);
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applySurface(8,8, loadingTxt, screen, NULL);
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frameAdvance();
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printf("Loading map chunk\n");
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switch (chunk){
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case LEVEL1:
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#ifdef SOUND_ON
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bgmData[0] = loadBGM("assets/snd/bgm/artificial sun stage (mamon machine mix).mp3");
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#endif
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mapBuffer[0] = newRoom("assets/img/backgrounds/blueroom.gif", 10);
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mapBuffer[1] = newRoom("assets/img/backgrounds/redroom.gif", 4);
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mapBuffer[2] = newRoom("assets/img/backgrounds/greenroom.gif", 4);
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mapBuffer[3] = newRoom("assets/img/backgrounds/darkroom.gif", 4);
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addObstacle(mapBuffer[0], 64,92,22,16);
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addFgObj(mapBuffer[0], 64,64,22,55,"assets/img/objects/floatingChips.png", 4, 1, 255);
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addObstacle(mapBuffer[0], 320 - 64 - 22, 92,22,16);
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addFgObj(mapBuffer[0], 320 - 64 - 22, 64, 22, 55, "assets/img/objects/floatingChips.png", 4, 1, 255);
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addWarp(mapBuffer[0], 0,0,8,180, LEVEL1, 1, 304,90);
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addWarp(mapBuffer[0], 312,0,8,180, LEVEL1, 2, 16,90);
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addWarp(mapBuffer[0], 0,0,320,8, LEVEL1, 3, 160,164);
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addWarp(mapBuffer[2], 0,0,8,180, LEVEL1, 0, 304,90);
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addWarp(mapBuffer[1], 312,0,8,180, LEVEL1, 0, 16,90);
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addWarp(mapBuffer[3], 0,172,320,8, LEVEL1, 0, 160,16);
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addWarp(mapBuffer[2], 312,0,8,180, LEVEL2,0, 16,165);
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dialogueData[0] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[0], "I can't help but feel like I'm");
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addText(dialogueData[0], "trapped in the universe...");
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addText(dialogueData[0], "Do you ever feel that way?");
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addText(dialogueData[0], "It's maddening.");
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addText(dialogueData[0], "Let me know if you feel it.");
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dialogueData[1] = newGTextBox(loadImage("assets/img/portraits/kmage.gif"));
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addText(dialogueData[1], "Whoa! You and I look so alike!");
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dialogueData[2] = newTextBox();
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addText(dialogueData[2], "It's a floating computer chip.");
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addText(dialogueData[2], "How it can spin forever");
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addText(dialogueData[2], "without slowing or stopping");
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addText(dialogueData[2], "is a mystery to me...");
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addText(dialogueData[2], "Looks damn cool though!");
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dialogueData[3] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[3], "Well fine then!");
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dialogueData[4] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[4], "Thanks buddy.");
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kaosData[0] = newConversation(0);
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kaosData[1] = newErase('t', 2);
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kaosData[2] = newManip(hero, 0, 0);
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kaosData[3] = newConversation(1);
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kaosData[4] = newManip(hero, 0 ,0);
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kaosData[5] = newConversation(2);
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kaosData[6] = newConversation(3);
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kaosData[7] = newConversation(4);
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kaosData[12] = newErase('f', 1);
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kaosData[13] = newErase('o', 1);
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kaosData[14] = newErase('s', 0);
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HyperKaos* choiceBranchA = newHyperKaos(1,0, 0, 0, 0, 0);
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addKaos(choiceBranchA, kaosData[7]);
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addKaos(choiceBranchA, kaosData[2]);
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addTrigger(mapBuffer[3], choiceBranchA);
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choiceBranchA = NULL;
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HyperKaos* choiceBranchB = newHyperKaos(1,0, 0, 0, 0, 0);
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addKaos(choiceBranchB, kaosData[6]);
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addKaos(choiceBranchB, kaosData[2]);
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addTrigger(mapBuffer[3], choiceBranchB);
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choiceBranchB = NULL;
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HyperKaos* destroyChp2 = newHyperKaos(1,0,0,0,0,0);
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addKaos(destroyChp2, kaosData[12]);
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addKaos(destroyChp2, kaosData[13]);
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addKaos(destroyChp2, kaosData[14]);
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Synergy* testSigil = newSynergy(0,'e', 0, 74, 256, 48, destroyChp2);
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addSigil(mapBuffer[0], testSigil);
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destroyChp2 = NULL;
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testSigil = NULL;
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kaosData[8] = newChoice("Let her know?", "Sure thing", "Nope", mapBuffer[3]->eventTriggers[0], mapBuffer[3]->eventTriggers[1]);
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if(notCompleted(3))
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{
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HyperKaos* testTextBox = newHyperKaos(3, 0, 0, 0, 320, 180);
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addKaos(testTextBox, kaosData[4]);
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addKaos(testTextBox, kaosData[0]);
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addKaos(testTextBox, kaosData[1]);
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addKaos(testTextBox, kaosData[8]);
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addTrigger(mapBuffer[3], testTextBox);
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testTextBox = NULL;
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}
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Player* randomDude;
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if (notCompleted(5))
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randomDude = newPlayer("assets/img/characters/kmage.png", -16, -16);
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else
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randomDude = newPlayer("assets/img/characters/kmage.png", 160, 90);
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addPerson(mapBuffer[1], randomDude);
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addObstacle(mapBuffer[1], 152,76,16,22);
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kaosData[9] = newFaceEachother(hero, randomDude);
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kaosData[10] = newTeleport(randomDude, 160, 90, 0);
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kaosData[11] = newErase('t', 0);
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randomDude = NULL;
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if(notCompleted(5))
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if(worldBuilder(chunk) != 0)
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{
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HyperKaos* tpDude = newHyperKaos(5, 0, 300, 0, 20, 180);
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addKaos(tpDude, kaosData[10]);
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addKaos(tpDude, kaosData[11]);
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addTrigger(mapBuffer[1],tpDude);
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tpDude = NULL;
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}
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HyperKaos* randomDudeConvo = newHyperKaos(1, 1, 152, 82, 16, 16);
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addKaos(randomDudeConvo, kaosData[3]);
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addKaos(randomDudeConvo, kaosData[9]);
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addKaos(randomDudeConvo, kaosData[2]);
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addTrigger(mapBuffer[1], randomDudeConvo);
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randomDudeConvo = NULL;
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break;
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case LEVEL2:
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mapBuffer[0] = newRoom("assets/img/backgrounds/crystal_path.png", 4);
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addObstacle(mapBuffer[0], 0,0,320,155);
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addObstacle(mapBuffer[0], 0,175,320,10);
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addWarp(mapBuffer[0], 0,155,8,20, LEVEL1, 2, 304, 90);
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addWarp(mapBuffer[0], 312,155,8,20, LEVEL2, 1, 295, 158);
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mapBuffer[1] = newRoom("assets/img/backgrounds/crystal_room.png", 4);
|
||||
addObstacle(mapBuffer[1], 0,0,320,115);
|
||||
addObstacle(mapBuffer[1], 0,115,180,65);
|
||||
addWarp(mapBuffer[1], 312,172,8,8, LEVEL2, 0, 304, 165);
|
||||
break;
|
||||
|
||||
case LEVEL3:
|
||||
break;
|
||||
}
|
||||
quit = 1; playing = 0;
|
||||
printf("Fatal map error. Quitting\n");
|
||||
};
|
||||
printf("Loaded map chunk\n");
|
||||
}
|
||||
|
||||
int hashCmd(char* x)
|
||||
{
|
||||
int hash = 7951;
|
||||
int coef = 181;
|
||||
while (*x)
|
||||
{
|
||||
hash += coef*(*x);
|
||||
x++;
|
||||
}
|
||||
hash %= 256;
|
||||
return hash;
|
||||
}
|
||||
|
||||
int worldBuilder(enum dataChunks chunk)
|
||||
{
|
||||
char datafile[256];
|
||||
char lineBuffer[1024];
|
||||
char objBuffer[24];
|
||||
char cchunk[4];
|
||||
char propsBuffer[998];
|
||||
int savequery;
|
||||
int conditional = 0;
|
||||
FILE* worldInfo;
|
||||
|
||||
sprintf(cchunk, "%d", chunk);
|
||||
|
||||
strcpy(datafile, "mapdata/");
|
||||
strcat(datafile, cchunk);
|
||||
strcat(datafile, ".txt");
|
||||
|
||||
worldInfo = fopen(datafile, "r");
|
||||
|
||||
if (!worldInfo)
|
||||
{
|
||||
printf("Couldn't read world data\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
while (fgets(lineBuffer, 1024, worldInfo))
|
||||
{
|
||||
if (lineBuffer[0] == '#') continue;
|
||||
if (lineBuffer[0] == '<')
|
||||
{
|
||||
conditional = 0;
|
||||
continue;
|
||||
}
|
||||
if (!conditional)
|
||||
{
|
||||
if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", objBuffer, propsBuffer) < 2)
|
||||
{
|
||||
printf("World data line malformed\n");
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (hashCmd(objBuffer))
|
||||
{
|
||||
case 200: //mkRoom
|
||||
if (buildRoom(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
case 45: //mkKaos
|
||||
// buildKaos(propsBuffer);
|
||||
break;
|
||||
case 109: //mkTextBox
|
||||
// buildTextbox(propsBuffer);
|
||||
break;
|
||||
case 181: //addText
|
||||
// modTextBox(propsBuffer);
|
||||
break;
|
||||
case 116: //SFX
|
||||
// buildSFX(propsBuffer);
|
||||
break;
|
||||
case 93: //BGM
|
||||
// buildBGM(propsBuffer);
|
||||
break;
|
||||
case 100: //addSigil
|
||||
// buildSynergy(propsBuffer);
|
||||
break;
|
||||
case 47: //addPerson
|
||||
// buildPerson(propsBuffer);
|
||||
break;
|
||||
case 88: //addObstruction
|
||||
// buildObstruction(propsBuffer);
|
||||
break;
|
||||
case 141: //addImg
|
||||
// buildFGImage(propsBuffer);
|
||||
break;
|
||||
case 240: //addTrigger
|
||||
// buildHyper(propsBuffer);
|
||||
break;
|
||||
case 238: //addWarp
|
||||
buildWarp(propsBuffer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}}
|
||||
fclose(worldInfo);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int buildRoom(char* props)
|
||||
{
|
||||
int slot;
|
||||
char filename[256];
|
||||
int breathe;
|
||||
|
||||
if (sscanf(props, "slot %d, sprite %[^,], spd %d", &slot, filename, &breathe) != 3)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
printf("Building room in map slot %d: bg = %s; spd = %d\n", slot, filename, breathe);
|
||||
mapBuffer[slot] = newRoom(filename, breathe);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int buildWarp(char* props)
|
||||
{
|
||||
int r, x, y, w, h, dC, dR, dX, dY;
|
||||
if (sscanf(props, "room %d, x %d, y %d, w %d, h %d, dest %d,%d, dX %d, dY %d",
|
||||
&r, &x, &y, &w, &h, &dC, &dR, &dX, &dY) != 9)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
addWarp(mapBuffer[r], x, y, w, h, dC, dR, dX, dY);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int countMapThings(char x, enum dataChunks chunk)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
char datafile[256];
|
||||
char lineBuffer[1024];
|
||||
char cchunk[4];
|
||||
|
||||
FILE* worldInfo;
|
||||
|
||||
sprintf(cchunk, "%d", chunk);
|
||||
|
||||
strcpy(datafile, "mapdata/");
|
||||
strcat(datafile, cchunk);
|
||||
strcat(datafile, ".txt");
|
||||
|
||||
worldInfo = fopen(datafile, "r");
|
||||
while (fgets(lineBuffer, 1024, worldInfo))
|
||||
{
|
||||
if (lineBuffer[0] == x)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void dataPurge(int a, int b, int c, int d, int e)
|
||||
{
|
||||
int i;
|
||||
|
@ -201,18 +211,14 @@ void dataPurge(int a, int b, int c, int d, int e)
|
|||
|
||||
void unloadData(enum dataChunks chunk)
|
||||
{
|
||||
int a, b, c, d, e;
|
||||
printf("Unloading old map chunk\n");
|
||||
switch(chunk)
|
||||
{
|
||||
case LEVEL1:
|
||||
dataPurge(4,5,15,1,0);
|
||||
break;
|
||||
case LEVEL2:
|
||||
dataPurge(2,0,0,0,0);
|
||||
break;
|
||||
case LEVEL3:
|
||||
break;
|
||||
}
|
||||
a = countMapThings('R', chunk);
|
||||
b = countMapThings('T', chunk);
|
||||
c = countMapThings('K', chunk);
|
||||
d = countMapThings('M', chunk);
|
||||
e = countMapThings('S', chunk);
|
||||
dataPurge(a,b,c,d,e);
|
||||
printf("Unloaded old map chunk\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,14 @@
|
|||
|
||||
void bufferData(enum dataChunks chunk);
|
||||
|
||||
int worldBuilder(enum dataChunks chunk);
|
||||
|
||||
int buildRoom(char* props);
|
||||
|
||||
int buildWarp(char* props);
|
||||
|
||||
int countMapThings(char x, enum dataChunks chunk);
|
||||
|
||||
void unloadData(enum dataChunks chunk);
|
||||
|
||||
void pushBufferData();
|
||||
|
|
5
mapdata/1.txt
Normal file
5
mapdata/1.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
mkRoom: slot 0, sprite assets/img/backgrounds/blueroom.png, spd 4
|
||||
mkRoom: slot 1, sprite assets/img/backgrounds/darkroom.png, spd 4
|
||||
addWarp: room 0, x 0, y 0, w 320, h 8, dest 1,1, dX 160, dY 164
|
||||
addWarp: room 1, x 0, y 172, w 320, h 8, dest 1,0, dX 160, dY 16
|
||||
#addPerson: room 0, sprite assets/img/people/kmage.png, x 20, y 30
|
Loading…
Reference in a new issue