2D puzzle-adventure-RPG engine in C and SDL1.2
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2019-01-13 12:19:57 -08:00
assets fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
dev screens refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
.gitignore added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
config.h removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Engine.c removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Engine.h fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
enum.h added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
extern.h removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
HyperKaos.c added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
HyperKaos.h added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
Kaos.c removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Kaos.h working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells 2018-12-14 14:52:24 -08:00
main.c removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Makefile setting up for magic mechanics: Synergy structures, their interface, globals relating to them 2018-10-12 20:35:45 -07:00
Player.c removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Player.h removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Room.c removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Room.h removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
Scene.c fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
Scene.h Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
sram refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
Synergy.c synergies can have 'a' as a value for player direction (any direction) 2018-12-16 20:25:19 -08:00
Synergy.h added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
TextBox.c missed a frameAdvance() in displayTextBox() 2019-01-09 21:31:21 -08:00
TextBox.h Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
Timer.c fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
Timer.h fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
TODO added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
WorldData.c fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
WorldData.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00