fixed timers for proper constant framerate, and VIDEO SCALING!!!
This commit is contained in:
parent
19968d19bf
commit
1f976f1ef7
12 changed files with 95 additions and 51 deletions
78
Engine.c
78
Engine.c
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@ -40,7 +40,6 @@ SDL_Surface* loadImage(char* filename)
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optimizedImage = SDL_DisplayFormat(loadedImage);
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SDL_FreeSurface(loadedImage);
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}
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return optimizedImage;
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}
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@ -49,10 +48,42 @@ void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, S
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SDL_Rect offset;
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offset.x = x;
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offset.y = y;
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SDL_BlitSurface(source, clip, destination, &offset);
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}
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Uint32 getPixel(SDL_Surface* surface, int x, int y)
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{
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * surface->format->BytesPerPixel;
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return *(Uint32 *)p;
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}
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void scaleScreen()
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{
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Sint32 x, y;
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static SDL_Rect superPixel = {0,0, SCALE_FACTOR,SCALE_FACTOR};
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switch (SCALE_FACTOR)
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{
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case 1:
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applySurface(0,0,screen,window,NULL);
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break;
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default:
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superPixel.y = 0;
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for (y = 0; y < SCREEN_HEIGHT; y++)
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{
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superPixel.x = 0;
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for (x = 0; x < SCREEN_WIDTH; x++)
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{
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SDL_FillRect(window, &superPixel, getPixel(screen, x, y));
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superPixel.x += SCALE_FACTOR;
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}
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superPixel.y += SCALE_FACTOR;
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}
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break;
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}
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}
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//
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// sound
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//
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@ -239,25 +270,27 @@ int init(int argc, char* args[])
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{
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if (strcmp(args[1], "-w"))
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{
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screen = SDL_SetVideoMode( 320, 180, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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SDL_ShowCursor(0);
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window = SDL_SetVideoMode( SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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fullscreen = 1;
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}
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else screen = SDL_SetVideoMode( 320, 180, 32, SDL_HWSURFACE|SDL_RESIZABLE);
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else
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{
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window = SDL_SetVideoMode( SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_HWSURFACE|SDL_RESIZABLE);
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}
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}
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else
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{
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screen = SDL_SetVideoMode( 320, 180, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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SDL_ShowCursor(0);
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window = SDL_SetVideoMode( SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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fullscreen = 1;
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}
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if (screen == NULL) return 0;
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screen = loadImage("assets/img/rawscreen.png");
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if (window == NULL || screen == NULL) return 0;
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SDL_ShowCursor(0);
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SDL_WM_SetCaption("Kaos Mage's Infinite Sidequest", NULL);
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printf("Window created\nInitializing fonts\n");
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if (TTF_Init() == -1) return 0;
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printf("Fonts initialized\nInitializing data\n");
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menuBG = newRoom("assets/img/backgrounds/mainmenu.png", 1);
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font = TTF_OpenFont("assets/charriot.ttf", 10);
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@ -325,26 +358,31 @@ void toggleFullscreen()
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{
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if (!fullscreen)
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{
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SDL_SetVideoMode(320, 180, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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SDL_ShowCursor(0);
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SDL_SetVideoMode(SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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fullscreen = 1;
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}
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else
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{
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SDL_SetVideoMode(320, 180, 32, SDL_HWSURFACE|SDL_RESIZABLE);
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SDL_ShowCursor(1);
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SDL_SetVideoMode(SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_HWSURFACE|SDL_RESIZABLE);
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fullscreen = 0;
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}
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}
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void timeDilation()
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{
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int i = getTicks(fps);
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int i = getTicks(&fps);
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if (i < 1000 / 30)
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SDL_Delay(1000/30 - i);
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}
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void frameAdvance()
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{
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scaleScreen();
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SDL_Flip(window);
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timeDilation();
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}
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void cleanup()
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{
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if(fullscreen)
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@ -377,6 +415,7 @@ void cleanup()
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SDL_FreeSurface(selectArrow);
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SDL_FreeSurface(loadingTxt);
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SDL_FreeSurface(screen);
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SDL_FreeSurface(window);
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printf("Closing SDL\n");
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@ -441,7 +480,7 @@ void mainmenu()
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while (!select)
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{
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timeStart(fps);
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timeStart(&fps);
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applySurface(0, 0, rightHere->bgImage, screen, NULL);
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animate(rightHere);
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@ -484,9 +523,9 @@ void mainmenu()
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case 2:
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applySurface(230, 105, selectArrow, screen, NULL);
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}
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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if (quit) return;
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switch (menucounter)
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{
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case 0:
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@ -558,7 +597,7 @@ void pausemenu()
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}
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while (paused)
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{
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timeStart(fps);
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timeStart(&fps);
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applySurface(60, 45, saveMenu ,screen, NULL);
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while(SDL_PollEvent(&event))
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{
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@ -632,8 +671,7 @@ void pausemenu()
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break;
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}
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}
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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#ifdef SOUND_ON
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6
Engine.h
6
Engine.h
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@ -4,6 +4,10 @@ SDL_Surface* loadImage(char* filename);
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void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip);
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Uint32 getPixel(SDL_Surface* surface, int x, int y);
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void scaleScreen();
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// SDL sound
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@ -34,6 +38,8 @@ void toggleFullscreen();
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void timeDilation();
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void frameAdvance();
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void cleanup();
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void intro();
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25
Kaos.c
25
Kaos.c
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@ -76,7 +76,7 @@ void runChoice(Kaos* self)
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actionbutton = 0;
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while (textIsRelevent)
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{
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timeStart(fps);
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timeStart(&fps);
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renderBackground();
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renderForeground();
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@ -118,8 +118,7 @@ void runChoice(Kaos* self)
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default: break;
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}
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}
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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}
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@ -244,12 +243,11 @@ void runTeleport(Kaos* self)
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}
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}
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clip.x = (i%4)*32;
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timeStart(fps);
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timeStart(&fps);
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renderBackground();
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renderForeground();
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applySurface(kSelf->x-16, kSelf->y-16, kSelf->aura, screen, &clip);
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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}
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@ -407,13 +405,12 @@ void runWait(Kaos* self)
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for (i = 0; i < kSelf->frames; i++)
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{
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timeStart(fps);
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timeStart(&fps);
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if (captive)
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interact();
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renderBackground();
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renderForeground();
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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captive = 0;
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}
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@ -489,7 +486,7 @@ void runSpell_Beam(Kaos* self)
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for (i = 0; i < 16; i++)
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{
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timeStart(fps);
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timeStart(&fps);
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renderBackground();
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renderForeground();
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switch (facing)
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@ -508,8 +505,7 @@ void runSpell_Beam(Kaos* self)
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applySurface(offset.x, offset.y, kSelf->aura, screen, &clip);
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break;
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}
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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}
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@ -552,12 +548,11 @@ void runSpell_Flash(Kaos* self)
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for (i = 0; i < 8; i++)
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{
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clip.x = 41*i;
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timeStart(fps);
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timeStart(&fps);
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renderBackground();
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renderForeground();
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applySurface(offset.x, offset.y, kSelf->aura, screen, &clip);
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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}
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5
Scene.c
5
Scene.c
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@ -126,7 +126,7 @@ void playScene(Scene* self)
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for (i = 0; i < self->time; i++)
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{
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if (quit) return;
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timeStart(fps);
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timeStart(&fps);
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sceneInput(self, &i);
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for (j = 0; j < self->nSprites; j++)
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{
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@ -146,8 +146,7 @@ void playScene(Scene* self)
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SDL_SetAlpha(fadeOut, SDL_SRCALPHA|SDL_RLEACCEL, alphamod);
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applySurface(0,0, fadeOut, screen, NULL);
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}
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SDL_Flip(screen);
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timeDilation();
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frameAdvance();
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}
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for (j = 0; j < self->nSprites; j++)
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{
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@ -139,7 +139,7 @@ void displayTextBox(TextBox* self)
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actionbutton = 0;
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while (textIsRelevent)
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{
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timeStart(fps);
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timeStart(&fps);
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renderBackground();
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renderForeground();
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10
Timer.c
10
Timer.c
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@ -11,17 +11,17 @@ Timer* newTimer()
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return self;
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}
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void timeStart(Timer self)
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void timeStart(Timer* self)
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{
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self.startTicks = SDL_GetTicks();
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self->startTicks = SDL_GetTicks();
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}
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int getTicks(Timer self)
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int getTicks(Timer* self)
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{
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if (self.startTicks)
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return SDL_GetTicks() - self.startTicks;
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if (self->startTicks)
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return SDL_GetTicks() - self->startTicks;
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else return 0;
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}
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4
Timer.h
4
Timer.h
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@ -4,5 +4,5 @@ typedef struct timer
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} Timer;
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void timeStart(Timer self);
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int getTicks(Timer self);
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void timeStart(Timer* self);
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int getTicks(Timer* self);
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@ -25,7 +25,7 @@ void bufferData(enum dataChunks chunk)
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{
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hasMusic = 0;
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applySurface(0,0, loadingTxt, screen, NULL);
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SDL_Flip(screen);
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frameAdvance();
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printf("Loading map chunk\n");
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switch (chunk){
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case LEVEL1:
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BIN
assets/img/rawscreen.png
Normal file
BIN
assets/img/rawscreen.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 KiB |
7
config.h
7
config.h
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@ -1,4 +1,4 @@
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/* see http://sdlk.beuc.net/sdl.wiki/SDLKey for keysyms */
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/* see https://sdl.beuc.net/sdl.wiki/SDLKey for keysyms */
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#define DPAD_UP SDLK_w
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#define DPAD_DOWN SDLK_s
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@ -11,7 +11,12 @@
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#define FS_BUTTON SDLK_f
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#define PAUSE_BUTTON SDLK_q
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// internal game resolution is 320x180 widescreen
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 180
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// video scaling factor should be a positive integer
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#define SCALE_FACTOR 2
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//#define SOUND_ON
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1
extern.h
1
extern.h
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@ -9,6 +9,7 @@ extern int hasMusic;
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extern SDL_Event event;
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extern SDL_Surface* screen;
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extern SDL_Surface* window;
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extern Timer fps;
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extern Room* rightHere;
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extern Player* hero;
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6
main.c
6
main.c
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@ -32,6 +32,7 @@ Timer fps = { 0 };
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SDL_Event event;
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SDL_Surface* screen = NULL;
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SDL_Surface* window = NULL;
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Room* rightHere = NULL;
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HyperKaos** spellBook = NULL;
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@ -85,16 +86,15 @@ int main (int argc, char* args[])
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while (playing)
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{
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timeStart(fps);
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timeStart(&fps);
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interact();
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movePlayer(hero, rightHere);
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renderBackground();
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renderForeground();
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renderHUD();
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SDL_Flip(screen);
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frameAdvance();
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kListen(&kaosFlag);
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pager();
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timeDilation();
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}
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}
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