103 lines
2.4 KiB
C
103 lines
2.4 KiB
C
typedef struct hyperKaos HyperKaos;
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typedef struct synergy Synergy;
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typedef struct obstruction
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{
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SDL_Rect domain;
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int tombStone;
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} Obstruction;
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Obstruction* newObstruction(int x, int y, int w, int h);
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void deleteObstruction(Obstruction* target);
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typedef struct fgImage
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{
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int frames;
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int frameNow;
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int dualLayer;
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int tombStone;
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SDL_Rect location;
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SDL_Surface* spriteSheet;
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} FGImage;
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FGImage* newFGImage(int x, int y, int w, int h, int f, int dual, char* filename, int alpha);
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void deleteFGImage(FGImage* target);
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typedef struct warpZone
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{
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SDL_Rect location;
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enum dataChunks chunk;
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int destination;
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int x, y;
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int tombStone;
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} WarpZone;
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WarpZone* newWarpZone(int x, int y, int w, int h, enum dataChunks chunk, int dest, int dX, int dY);
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void deleteWarpZone(WarpZone* target);
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typedef struct room
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{
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SDL_Surface* spriteSheet;
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SDL_Rect clip;
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int frameNo;
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Obstruction** obstacle;
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int numberOfObstacles;
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int maxNumberOfObstacles;
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FGImage** fgObject;
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int numberOfObj;
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int maxNumberOfObj;
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int objSpeed;
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int objIterator;
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WarpZone** warps;
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int numberOfWarps;
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int maxNumberOfWarps;
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HyperKaos** eventTriggers;
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int numberOfTriggers;
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int maxNumberOfTriggers;
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Synergy** sigils;
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int numberOfSigils;
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int maxNumberOfSigils;
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Player** people;
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int numberOfPeople;
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int maxNumberOfPeople;
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} Room;
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void warpto(Room* destination);
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Room* newRoom(char* filename, int a);
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void deleteRoom(Room* target);
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void animate(Room* self);
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int checkCollision(Room* self, Player* player, Obstruction** box);
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int checkWCollision(Room* self, Player* player, WarpZone** warpBoxes, int* whichWarp);
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int checkKCollision(Room* self, Player* player, HyperKaos** triggers, int* whichTrigger, int* triggerType, int iType);
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void addObstacle(Room* self, int x, int y, int w, int h);
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void deleteObstacle(Room* self, int i);
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void addFgObj(Room* self, int x, int y, int w, int h, char* filename, int f, int dual, int alpha);
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void deleteFgObj(Room* self, int i);
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void drawFgObjects1(Room* self);
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void drawFgObjects2(Room* self);
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void addWarp(Room* self, int x, int y, int w, int h, enum dataChunks toChunk, int toRoom, int toX, int toY);
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void deleteWarp(Room* self, int i);
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void addTrigger(Room* self, HyperKaos* newTrigger);
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void deleteTrigger(Room* self, int i);
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void addSigil(Room* self, Synergy* newSigil);
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void deleteSigil(Room* self, int i);
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void addPerson(Room* self, Player* newPlayer);
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void deletePerson(Room* self, int i);
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void drawPeople(Room* self);
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