2D puzzle-adventure-RPG engine in C and SDL1.2
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2018-10-08 14:57:15 -07:00
assets added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
dev screens refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
.gitignore added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
Engine.c intro function in Engine.c as opposed to its own include file 2018-10-08 14:57:15 -07:00
Engine.h intro function in Engine.c as opposed to its own include file 2018-10-08 14:57:15 -07:00
enum.h added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
extern.h added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
HyperKaos.c added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
HyperKaos.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
Kaos.c added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
Kaos.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
main.c intro function in Engine.c as opposed to its own include file 2018-10-08 14:57:15 -07:00
Makefile added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
Player.c added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
Player.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
Room.c added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
Room.h remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects 2018-09-21 13:00:01 -07:00
Scene.c Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
Scene.h Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
sram refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
TextBox.c Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
TextBox.h Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
Timer.c refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
Timer.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
WorldData.c added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
WorldData.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00