2D puzzle-adventure-RPG engine in C and SDL1.2
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2019-01-08 21:03:25 -08:00
assets HUD for currently selected spell 2018-12-19 10:17:49 -08:00
dev screens refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
.gitignore added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
config.h HUD for currently selected spell 2018-12-19 10:17:49 -08:00
Engine.c exit fullscreen before quitting SDL -- gets around a rare glitch where screen resolution is stuck when you exit 2018-12-26 16:55:15 -08:00
Engine.h HUD for currently selected spell 2018-12-19 10:17:49 -08:00
enum.h added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
extern.h HUD for currently selected spell 2018-12-19 10:17:49 -08:00
HyperKaos.c added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
HyperKaos.h added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
Kaos.c working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells 2018-12-14 14:52:24 -08:00
Kaos.h working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells 2018-12-14 14:52:24 -08:00
main.c HUD for currently selected spell 2018-12-19 10:17:49 -08:00
Makefile setting up for magic mechanics: Synergy structures, their interface, globals relating to them 2018-10-12 20:35:45 -07:00
Player.c added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
Player.h added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
Room.c added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
Room.h added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
Scene.c 'if (quit) return;' in playScene() 2019-01-08 21:03:25 -08:00
Scene.h Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
sram refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
Synergy.c synergies can have 'a' as a value for player direction (any direction) 2018-12-16 20:25:19 -08:00
Synergy.h added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
TextBox.c conditional compiling for sound support! 2018-11-13 13:30:59 -08:00
TextBox.h Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function 2018-09-24 13:47:46 -07:00
Timer.c refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
Timer.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00
TODO added tombstones to everything -- lazy deletion of objects allows more robust behavior 2018-12-20 19:14:26 -08:00
WorldData.c conditional compiling for sound support! 2018-11-13 13:30:59 -08:00
WorldData.h refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00