assets
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HUD for currently selected spell
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2018-12-19 10:17:49 -08:00 |
dev screens
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
.gitignore
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
config.h
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HUD for currently selected spell
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2018-12-19 10:17:49 -08:00 |
Engine.c
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exit fullscreen before quitting SDL -- gets around a rare glitch where screen resolution is stuck when you exit
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2018-12-26 16:55:15 -08:00 |
Engine.h
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HUD for currently selected spell
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2018-12-19 10:17:49 -08:00 |
enum.h
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
extern.h
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HUD for currently selected spell
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2018-12-19 10:17:49 -08:00 |
HyperKaos.c
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
HyperKaos.h
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
Kaos.c
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working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells
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2018-12-14 14:52:24 -08:00 |
Kaos.h
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working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells
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2018-12-14 14:52:24 -08:00 |
main.c
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HUD for currently selected spell
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2018-12-19 10:17:49 -08:00 |
Makefile
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
Player.c
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
Player.h
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
Room.c
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
Room.h
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
Scene.c
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'if (quit) return;' in playScene()
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2019-01-08 21:03:25 -08:00 |
Scene.h
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Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
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2018-09-24 13:47:46 -07:00 |
sram
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
Synergy.c
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synergies can have 'a' as a value for player direction (any direction)
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2018-12-16 20:25:19 -08:00 |
Synergy.h
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
TextBox.c
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
TextBox.h
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Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
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2018-09-24 13:47:46 -07:00 |
Timer.c
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
Timer.h
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
TODO
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
WorldData.c
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
WorldData.h
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |