Bug #5152 - "mouse double-click time is too low by default - 200ms"
We only use the doubleclick in one place in the default configuration,
for doubleclicking titlebars to maximize windows, so any negative impact
of increasing the timeout should be minimal, especially with the
addition of requiring the two clicks to be in the same place.
Doubleclicks are hardcoded to occur within 8 pixels for now, it doesn't
seem worth it to add a config until someone complains. A possibility is
using the drag threshold, but some people have that set very low so it
could be hard to doubleclick then.
Showing prompts causes messages to be created which causes the glib message
handler to abort(). Save the messages and show them when done all other
processing for the current event.
When focusing a window, bring its helper windows. This happened before when
switching its desktop, but if you have 2 windows on different desktops and
switch between them, the helpers should come to both when they are being used.
When a new helper/modal window maps on a different desktop and you are using
the application, then the helper/modal window is moved to the current desktop
to be with the application you are using.
Change the logic for when to allow stealing focus across desktops.
- It was possible to call event_time_after() with a CurrentTime in the old code.
- It would disallow a user requested change which is crazy.
- It would change desktops on you when a new window appeared but this is
generally not desirable.
event_source_time() is supposed to give the time which the user made things
happen. we leave it at 0 for user-input events right now which means stuff like
changing desktop doesn't save any timestamp at all. we should use the
timestamp from x for user-generated events.
I managed to keep backwards compatibility without really cluttering
the code so here is the patch
http://bugzilla.icculus.org/show_bug.cgi?id=4874 too.
Please keep in mind that this is my first piece of code for openbox
and that I'm not a die hard openbox user (yet), not to tell the patch
was not exhaustively tested. Anyway I think it's pretty much in a good
shape but any criticism will be welcome.
Basically the patch add the following theme options for controlling
buttons in osd prompts:
%%%% colors
%
% for the text inside the button
osd.button.unpressed.text.color
osd.button.pressed.text.color
osd.button.focused.text.color
%
% for the line art around the button
% (if you don't wan't the box just make box.color = bg.color)
osd.button.pressed.box.color
osd.button.focused.box.color
%%%% textures
%
osd.button.unpressed.bg
osd.button.pressed.bg
osd.button.focused.bg
The buttons can be in three states:
unpressed: neither clicked nor selected
focused: selected but not clicked
pressed: clicked (and of course selected)
I discarded the previous distinction between press and pfocus as in
fact it was only a formal distinction, in that both appearances
mimicked each other in every sense. It think that it was just
inherited from the way titlebar buttons are managed so I decided to
simplify it a bit.
All the options default in a way that preserves backwards compatibility:
osd.button.unpressed.text.color -> osd.active.label.text.color
osd.button.pressed.text.color -> osd.active.label.text.color
osd.button.focused.text.color -> osd.active.label.text.color
osd.button.pressed.box.color -> window.active.button.pressed.image.color
osd.button.focused.box.color -> window.active.button.hover.image.color
osd.button.unpressed.bg -> window.active.button.unpressed.bg
osd.button.pressed.bg -> window.active.button.pressed.bg
osd.button.focused.bg -> window.active.button.hover.bg
Notice that a good deal of locs where added to theme.c but in
compensation prompt.c is pretty much simpler now because the
appearances and textures are created while loading the theme.
Use screen_find_monitor(area) instead of screen_find_monitor_point(
topleft corner) in order to find a better monitor when the menu isn't
opening with the mouse cursor in the top left corner.
I made screen_find_monitor return the primary screen when it failed to
find a monitor containing the rect, instead of the total area, no idea
what behaviour this will change but I doubt it will be worse.
I managed to keep backwards compatibility without really cluttering
the code so here is the patch
http://bugzilla.icculus.org/show_bug.cgi?id=4874 too.
Please keep in mind that this is my first piece of code for openbox
and that I'm not a die hard openbox user (yet), not to tell the patch
was not exhaustively tested. Anyway I think it's pretty much in a good
shape but any criticism will be welcome.
Basically the patch add the following theme options for controlling
buttons in osd prompts:
%%%% colors
%
% for the text inside the button
osd.button.unpressed.text.color
osd.button.pressed.text.color
osd.button.focused.text.color
%
% for the line art around the button
% (if you don't wan't the box just make box.color = bg.color)
osd.button.pressed.box.color
osd.button.focused.box.color
%%%% textures
%
osd.button.unpressed.bg
osd.button.pressed.bg
osd.button.focused.bg
The buttons can be in three states:
unpressed: neither clicked nor selected
focused: selected but not clicked
pressed: clicked (and of course selected)
I discarded the previous distinction between press and pfocus as in
fact it was only a formal distinction, in that both appearances
mimicked each other in every sense. It think that it was just
inherited from the way titlebar buttons are managed so I decided to
simplify it a bit.
All the options default in a way that preserves backwards compatibility:
osd.button.unpressed.text.color -> osd.active.label.text.color
osd.button.pressed.text.color -> osd.active.label.text.color
osd.button.focused.text.color -> osd.active.label.text.color
osd.button.pressed.box.color -> window.active.button.pressed.image.color
osd.button.focused.box.color -> window.active.button.hover.image.color
osd.button.unpressed.bg -> window.active.button.unpressed.bg
osd.button.pressed.bg -> window.active.button.pressed.bg
osd.button.focused.bg -> window.active.button.hover.bg
Notice that a good deal of locs where added to theme.c but in
compensation prompt.c is pretty much simpler now because the
appearances and textures are created while loading the theme.
Fake managing a window doesn't read a requested desktop, but ended up placing
a NET_WM_DESKTOP hint on the window (with value 0). Fake managing doesn't
need to set the DESKTOP hint since the window is not actually being managed,
so remove it from the codepath.
This caused a serious annoyance when shrinking a maximized window, it would
shrink to the other end of the monitor, effectively reducing it to its minimum
size.