openbox/openbox/action.h

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#ifndef __action_h
#define __action_h
#include "misc.h"
#include "parser/parse.h"
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typedef struct _ObAction ObAction;
/* These have to all have a Client* at the top even if they don't use it, so
that I can set it blindly later on. So every function will have a Client*
available (possibly NULL though) if it wants it.
*/
struct AnyAction {
struct _ObClient *c;
};
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struct DirectionalAction{
struct _ObClient *c;
ObDirection direction;
};
struct Execute {
struct _ObClient *c;
char *path;
};
struct ClientAction {
struct _ObClient *c;
};
struct MoveResizeRelative {
struct _ObClient *c;
int delta;
};
struct SendToDesktop {
struct _ObClient *c;
guint desk;
gboolean follow;
};
struct SendToDesktopDirection {
struct _ObClient *c;
ObDirection dir;
gboolean wrap;
gboolean linear;
gboolean final;
gboolean cancel;
};
struct Desktop {
struct _ObClient *c;
guint desk;
};
struct Layer {
struct _ObClient *c;
int layer; /* < 0 = below, 0 = normal, > 0 = above */
};
struct DesktopDirection {
struct _ObClient *c;
ObDirection dir;
gboolean wrap;
gboolean linear;
gboolean final;
gboolean cancel;
};
struct MoveResize {
struct _ObClient *c;
int x;
int y;
guint32 corner; /* prop_atoms.net_wm_moveresize_* */
guint button;
};
struct ShowMenu {
struct _ObClient *c;
char *name;
int x;
int y;
};
struct CycleWindows {
struct _ObClient *c;
gboolean linear;
gboolean forward;
gboolean final;
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gboolean cancel;
};
union ActionData {
struct AnyAction any;
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struct DirectionalAction diraction;
struct Execute execute;
struct ClientAction client;
struct MoveResizeRelative relative;
struct SendToDesktop sendto;
struct SendToDesktopDirection sendtodir;
struct Desktop desktop;
struct DesktopDirection desktopdir;
struct MoveResize moveresize;
struct ShowMenu showmenu;
struct CycleWindows cycle;
struct Layer layer;
};
struct _ObAction {
/* The func member acts like an enum to tell which one of the structs in
the data union are valid.
*/
void (*func)(union ActionData *data);
union ActionData data;
};
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ObAction *action_new(void (*func)(union ActionData *data));
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/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
the returned action's "func" is one of these.
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
action_move_relative_horz - the delta
action_move_relative_vert - the delta
action_resize_relative_horz - the delta
action_resize_relative_vert - the delta
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*/
ObAction *action_from_string(char *name);
ObAction *action_parse(xmlDocPtr doc, xmlNodePtr node);
void action_free(ObAction *a);
/* Execute */
void action_execute(union ActionData *data);
/* ClientAction */
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void action_focus(union ActionData *data);
/* ClientAction */
void action_unfocus(union ActionData *data);
/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
void action_kill(union ActionData *data);
/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
void action_shadelower(union ActionData *data);
/* ClientAction */
void action_unshaderaise(union ActionData *data);
/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
/* ClientAction */
void action_toggle_omnipresent(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_vert(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative_vert(union ActionData *data);
/* ClientAction */
void action_maximize_full(union ActionData *data);
/* ClientAction */
void action_unmaximize_full(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_full(union ActionData *data);
/* ClientAction */
void action_maximize_horz(union ActionData *data);
/* ClientAction */
void action_unmaximize_horz(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_horz(union ActionData *data);
/* ClientAction */
void action_maximize_vert(union ActionData *data);
/* ClientAction */
void action_unmaximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_vert(union ActionData *data);
/* SendToDesktop */
void action_send_to_desktop(union ActionData *data);
/* SendToDesktopDirection */
void action_send_to_desktop_dir(union ActionData *data);
/* Desktop */
void action_desktop(union ActionData *data);
/* DesktopDirection */
void action_desktop_dir(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
/* MoveResize */
void action_moveresize(union ActionData *data);
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/* Execute */
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
/* ShowMenu */
void action_showmenu(union ActionData *data);
/* CycleWindows */
void action_cycle_windows(union ActionData *data);
/* DirectionalAction */
void action_directional_focus(union ActionData *data);
/* DirectionalAction */
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void action_movetoedge(union ActionData *data);
/* Layer */
void action_send_to_layer(union ActionData *data);
/* Layer */
void action_toggle_layer(union ActionData *data);
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/* Any */
void action_toggle_show_desktop(union ActionData *data);
/* Any */
void action_show_desktop(union ActionData *data);
/* Any */
void action_unshow_desktop(union ActionData *data);
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#endif