add actions for changing client layers to abov/below/normal
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d6cb5adbea
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4 changed files with 92 additions and 1 deletions
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@ -170,6 +170,21 @@ void setup_action_movetoedge_west(Action *a)
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a->data.diraction.direction = Direction_West;
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}
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void setup_action_top_layer(Action *a)
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{
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a->data.layer.layer = 1;
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}
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void setup_action_normal_layer(Action *a)
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{
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a->data.layer.layer = 0;
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}
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void setup_action_bottom_layer(Action *a)
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{
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a->data.layer.layer = -1;
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}
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ActionString actionstrings[] =
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{
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{
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@ -482,6 +497,31 @@ ActionString actionstrings[] =
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action_showmenu,
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NULL
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},
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{
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"sendtotoplayer",
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action_send_to_layer,
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setup_action_top_layer
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},
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{
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"togglealwaysontop",
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action_toggle_layer,
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setup_action_top_layer
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},
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{
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"sendtonormallayer",
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action_send_to_layer,
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setup_action_normal_layer
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},
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{
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"sendtobottomlayer",
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action_send_to_layer,
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setup_action_bottom_layer
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},
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{
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"togglealwaysonbottom",
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action_toggle_layer,
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setup_action_bottom_layer
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},
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{
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"nextwindowlinear",
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action_cycle_windows,
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@ -1087,3 +1127,21 @@ void action_movetoedge(union ActionData *data)
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x, y, c->area.width, c->area.height, TRUE, TRUE);
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}
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void action_send_to_layer(union ActionData *data)
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{
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if (data->layer.c)
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client_set_layer(data->layer.c, data->layer.layer);
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}
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void action_toggle_layer(union ActionData *data)
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{
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Client *c = data->layer.c;
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if (c) {
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if (data->layer.layer < 0)
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client_set_layer(c, c->below ? 0 : -1);
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else if (data->layer.layer > 0)
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client_set_layer(c, c->above ? 0 : 1);
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}
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}
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@ -48,6 +48,11 @@ struct Desktop {
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guint desk;
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};
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struct Layer {
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Client *c;
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int layer; /* < 0 = below, 0 = normal, > 0 = above */
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};
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struct NextPreviousDesktop {
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Client *c;
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gboolean wrap;
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@ -89,6 +94,7 @@ union ActionData {
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struct MoveResize moveresize;
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struct ShowMenu showmenu;
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struct CycleWindows cycle;
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struct Layer layer;
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};
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typedef struct {
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@ -204,7 +210,12 @@ void action_exit(union ActionData *data);
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void action_showmenu(union ActionData *data);
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/* CycleWindows */
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void action_cycle_windows(union ActionData *data);
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/* DirectionalAction */
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void action_directional_focus(union ActionData *data);
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/* DirectionalAction */
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void action_movetoedge(union ActionData *data);
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/* Layer */
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void action_send_to_layer(union ActionData *data);
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/* Layer */
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void action_toggle_layer(union ActionData *data);
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#endif
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@ -2451,3 +2451,18 @@ Client *client_find_directional(Client *c, Direction dir)
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return best_client;
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}
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void client_set_layer(Client *self, int layer)
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{
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if (layer < 0) {
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self->below = TRUE;
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self->above = FALSE;
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} else if (layer == 0) {
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self->below = self->above = FALSE;
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} else {
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self->below = FALSE;
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self->above = TRUE;
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}
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client_calc_layer(self);
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client_change_state(self); /* reflect this in the state hints */
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}
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@ -497,4 +497,11 @@ Client *client_search_modal_child(Client *self);
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/*! Return the "closest" client in the given direction */
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Client *client_find_directional(Client *c, Direction dir);
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/*! Set a client window to be above/below other clients.
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@layer < 0 indicates the client should be placed below other clients.<br>
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= 0 indicates the client should be placed with other clients.<br>
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> 0 indicates the client should be placed above other clients.
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*/
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void client_set_layer(Client *self, int layer);
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#endif
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