switching to std::unique_ptr<> in 52c9f62 caused some trouble for
users of "older" compilers: they needed to add the --std=cxx11 flag
by hand. to make life more convenient, m4/ax_cxx_compile_stdcxx.m4
and m4/ax_cxx_compile_stdcxx_11.m4 are added to do the right thing.
in my tests, the last "good" compiler is gcc-4.8, gcc-4.7 does not
support the required c++11 standard.
clang++-3.5 also works.
This is notably an issue if the focused font differs from the unfocused
font (eg. is bold or bigger)
Updating the value with the state leads to ugly judder (nasty when minimizing
a window through the iconbar) and not handling this causes random button
widths (depending on whether the button was focused when checking the value)
Ein Schrumpffreibetrag, faktisch schon Kommunismus ;-)
When short on space, items would be squeezed evenly, but this can turn
"a" and "a very long item with useless information text" into
"a very long item" and "", so in a pre-pass we check whether some very
large items cause the shortage and preferably squeeze them.
typically buttons will call for this quite some, eg. when switching
workspace or (now) when altering the focused window. This compresses
various changes happening at the same time and re-layout the toolbar
only once for them
playing with the side borders I figured that clicking them
(after ading them ;-) would freeze the pointer.
In addition harden the menu-triggering paths for slit and toolbar.
The menu will implicitly grba/release stuff, but in case it fails to
show up .... better safe than sorry.
This follows the escaped chars in bash completion and allows to pass
filenames with spaces etc.
Using quotes would be another option but requires special handling of
"~" and, what's worse, either hand-correcting the cursor position (into
the quoted area) or more completion mumbo-jumbo to handle the quotes.
on the run (yes sucks, sorry) fixes a bug where windows were not
activated on hovering the tab (for focus-follows-mouse policies)
REQUEST: 95
The iconbar already shows tooltips and I doubt the claim that (untabbed)
titlebars are "often" too short for the window title.
We simply re-use the move code.
The major pitfall is that we must not unmap the dragged window, since it
holds a pointer grab (which will break by unmapping it, so we fail to
continue or finish the tab drag)
Instead, the window is always send to the current workspace and if
detached, all other clients in the group are send back to their original
desktop.
REQUEST: 234
... actions in keys.
This allows to override the default behavior as well as adding actions
for the mouse wheel.
Special casing of the two "geometry" related buttons (eg. to perform
smart maximization, reverse the partial maximzation, add shading to the
min button or whatnot)
All other buttons have a rather dedicated meaning and are only really
interesting for adding mouse wheels or eg. the window menu on rmb
clicks.
Needs docu.
For the shaky ones.
Since this introduces a visible gap between trigger and move event, we
temporarily manipulate the coordinates in the global last event what
covers the outdated patch #134
REQUEST: 178
Originally patch #170 by gregor_b
Desktop stype windows will typically have their config dialogs as
transients. If those are confined to the desktop layer, they're stashed
behind everything else, so we don't force them there.
If the transient already is in the desktop layer otherwise it's a(nother)
desktop, not a dialog, and belongs to that layer, there's no need to
artificially raise it.
It's entirely sufficient to leave these windows untouched.
So far, altering the head would potentially move the window
out of the workspace area (by moving a far right/bottom window from a
HUUUUUGE to a small screen)
This preserves edge alignments (w/ topleft preference), otherwise
moves the window to it's relative topleft position on the new head
(ie. if it was 10% left and 3% top into the screen, it will still be)
When trying to doAction(ButtonPress, ...), we check whether the
action would hit for type==MotionNotify.
In this case we do nothing but return "true" to tell the caller that
this event is "for us". Otherwise the event would be replayed to the
client and there'd go out MotionNotify grabs.
tl;du: This fixes MoveX actions.
fluxbox uses std::unique_ptr<> where it previously used std::auto_ptr<>.
C++0X was approved in 2011. among other things, it deprecates std::auto_ptr.
5 years is long enough for compilers to catch up the standard.
This allows to catch if a grabbed key (combo) is actually w/o effect
(because eg. the OnDesktop condition does not match) and then replay
the event ungrabbed to pass it to the focused client.
Just like mouse grabbing, this BEARS THE POTENTIAL TO LOCK INPUT, thus
needs AS MUCH TESTING AS POSSIBLE
BUG: 1137
NOTICE!!!! THIS IS HIGHLY EXPERIMENTAL!
The patch alters the button grab mode to GrabSync
in order to ReplayPointer the event.
THIS CAN FREEZE ANY INPUT TO FLUXBOX!!!
The toolbar (and other things?) grab buttons in order to
handle MouseN events for the entire bar, INCLUDING all child
windows.
This causes two problems:
1. The bar handles events which are not meant for fluxbox at all
(but the systray icons)
BUG: 940
2. The bar will intercept (and suck) *every* press, even if only
doubleclicks are desired
BUG: 949
The problem with this patch is that an oversight here has the potential
to completely freeze input event processing in fluxbox (ie. the process
needs to be killed from outside), SO IT NEEDS TESTING!
As much as possible.
the tabcontainer is usually true and the releases were only
handled for the WINDOW context.
This relies on the patch to control OnTitlebar ./. OnWindow !
BUG: 1073