Commit graph

10 commits

Author SHA1 Message Date
Dana Jansens
7393a17bf9 use the same alogo to pick a color in allocateColor as in reduceDepth, break it off into an inline function. 2003-02-14 17:13:26 +00:00
Dana Jansens
01a37dfe18 allocate colors in pseudocolor from the map we allocate in the rendercontrol 2003-02-14 08:01:44 +00:00
Derek Foreman
1431cd1958 8bpp pseudo color. it's horrid code. the graphics are horrid.
I have done many terrible things and I'm so very very sorry. :(
2003-02-14 01:49:27 +00:00
Dana Jansens
7a2a461582 only store what we need to in the class 2003-02-12 06:18:28 +00:00
Dana Jansens
044c8ae416 start of pseudo init 2003-02-12 01:14:02 +00:00
Dana Jansens
9faca110ac kill all the old commented vars in rendercontrol.hh
add some preliminary vars in pseudorendercontrol.hh
2003-02-12 00:34:22 +00:00
Dana Jansens
72ff846dbb make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth. 2003-02-12 00:27:32 +00:00
Dana Jansens
3147ad1a60 start on the rendering images code 2003-02-11 23:58:33 +00:00
Dana Jansens
afb8a28120 support pseudocolor and greyscale displays by, using solid colors instead of gradients 2003-02-03 07:41:25 +00:00
Dana Jansens
e6bfddf849 add pseudorendercontrol 2003-02-03 07:06:45 +00:00