allocate colors in pseudocolor from the map we allocate in the rendercontrol
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6 changed files with 59 additions and 9 deletions
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@ -93,9 +93,8 @@ int tr, tg, tb;
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_colors[i].pixel = icolors[close].pixel;
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// try alloc this closest color, it had better succeed!
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if (XAllocColor(**display, info->colormap(), &_colors[i])) {
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if (XAllocColor(**display, info->colormap(), &_colors[i]))
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_colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
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}
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else
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assert(false); // wtf has gone wrong, its already alloced for chissake!
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}
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@ -135,4 +134,44 @@ void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
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}
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void PseudoRenderControl::allocateColor(XColor *color) const
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{
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const ScreenInfo *info = display->screenInfo(_screen);
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int depth = info->depth();
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// get the allocated values from the X server (only the first 256 XXX why!?)
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XColor icolors[256];
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int incolors = (((1 << depth) > 256) ? 256 : (1 << depth));
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for (int i = 0; i < incolors; i++)
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icolors[i].pixel = i;
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XQueryColors(**display, info->colormap(), icolors, incolors);
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unsigned long closest = 0xffffffff, close = 0;
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for (int ii = 0; ii < incolors; ii++) {
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// find deviations
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int r = (color->red - icolors[ii].red) & 0xff;
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int g = (color->green - icolors[ii].green) & 0xff;
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int b = (color->blue - icolors[ii].blue) & 0xff;
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// find a weighted absolute deviation
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unsigned long dev = (r * r) + (g * g) + (b * b);
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if (dev < closest) {
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closest = dev;
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close = ii;
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}
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}
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color->red = icolors[close].red;
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color->green = icolors[close].green;
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color->blue = icolors[close].blue;
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color->pixel = icolors[close].pixel;
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// try alloc this closest color, it had better succeed!
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if (XAllocColor(**display, info->colormap(), color)) {
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color->flags = DoRed|DoGreen|DoBlue; // mark as alloced
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}
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else
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assert(false); // wtf has gone wrong, its already alloced for chissake!
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}
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}
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@ -18,6 +18,7 @@ public:
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PseudoRenderControl(int screen);
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virtual ~PseudoRenderControl();
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virtual void allocateColor(XColor *color) const;
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};
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}
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@ -5,6 +5,7 @@
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#include "rendercolor.hh"
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#include "display.hh"
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#include "screeninfo.hh"
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#include "rendercontrol.hh"
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#include <cstdio>
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@ -64,14 +65,9 @@ void RenderColor::create() const
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xcol.red = (_red << 8) | _red;
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xcol.green = (_green << 8) | _green;
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xcol.blue = (_blue << 8) | _blue;
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xcol.pixel = 0;
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if (!XAllocColor(**display, info->colormap(), &xcol)) {
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fprintf(stderr, "RenderColor: color alloc error: rgb:%x/%x/%x\n",
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_red, _green, _blue);
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xcol.pixel = 0;
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} else
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_allocated = true;
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display->renderControl(_screen)->allocateColor(&xcol);
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_allocated = true;
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_pixel = xcol.pixel;
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gcv.foreground = _pixel;
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@ -68,6 +68,8 @@ public:
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//! Draws a PixmapMask with a specified color onto a Surface
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virtual void drawMask(Surface &sf, const RenderColor &color,
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const PixmapMask &mask) const;
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virtual void allocateColor(XColor *color) const = 0;
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};
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}
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@ -99,4 +99,14 @@ void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
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}
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}
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void TrueRenderControl::allocateColor(XColor *color) const
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{
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const ScreenInfo *info = display->screenInfo(_screen);
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if (!XAllocColor(**display, info->colormap(), color)) {
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fprintf(stderr, "TrueRenderControl: color alloc error: rgb:%x/%x/%x\n",
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color->red & 0xff, color->green & 0xff, color->blue & 0xff);
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color->pixel = 0;
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}
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}
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}
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@ -26,6 +26,8 @@ private:
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public:
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TrueRenderControl(int screen);
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virtual ~TrueRenderControl();
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virtual void allocateColor(XColor *color) const;
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};
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}
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