allocate colors in pseudocolor from the map we allocate in the rendercontrol

This commit is contained in:
Dana Jansens 2003-02-14 08:01:44 +00:00
parent 49974f6916
commit 01a37dfe18
6 changed files with 59 additions and 9 deletions

View file

@ -93,9 +93,8 @@ int tr, tg, tb;
_colors[i].pixel = icolors[close].pixel;
// try alloc this closest color, it had better succeed!
if (XAllocColor(**display, info->colormap(), &_colors[i])) {
if (XAllocColor(**display, info->colormap(), &_colors[i]))
_colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
}
else
assert(false); // wtf has gone wrong, its already alloced for chissake!
}
@ -135,4 +134,44 @@ void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
}
void PseudoRenderControl::allocateColor(XColor *color) const
{
const ScreenInfo *info = display->screenInfo(_screen);
int depth = info->depth();
// get the allocated values from the X server (only the first 256 XXX why!?)
XColor icolors[256];
int incolors = (((1 << depth) > 256) ? 256 : (1 << depth));
for (int i = 0; i < incolors; i++)
icolors[i].pixel = i;
XQueryColors(**display, info->colormap(), icolors, incolors);
unsigned long closest = 0xffffffff, close = 0;
for (int ii = 0; ii < incolors; ii++) {
// find deviations
int r = (color->red - icolors[ii].red) & 0xff;
int g = (color->green - icolors[ii].green) & 0xff;
int b = (color->blue - icolors[ii].blue) & 0xff;
// find a weighted absolute deviation
unsigned long dev = (r * r) + (g * g) + (b * b);
if (dev < closest) {
closest = dev;
close = ii;
}
}
color->red = icolors[close].red;
color->green = icolors[close].green;
color->blue = icolors[close].blue;
color->pixel = icolors[close].pixel;
// try alloc this closest color, it had better succeed!
if (XAllocColor(**display, info->colormap(), color)) {
color->flags = DoRed|DoGreen|DoBlue; // mark as alloced
}
else
assert(false); // wtf has gone wrong, its already alloced for chissake!
}
}

View file

@ -18,6 +18,7 @@ public:
PseudoRenderControl(int screen);
virtual ~PseudoRenderControl();
virtual void allocateColor(XColor *color) const;
};
}

View file

@ -5,6 +5,7 @@
#include "rendercolor.hh"
#include "display.hh"
#include "screeninfo.hh"
#include "rendercontrol.hh"
#include <cstdio>
@ -64,14 +65,9 @@ void RenderColor::create() const
xcol.red = (_red << 8) | _red;
xcol.green = (_green << 8) | _green;
xcol.blue = (_blue << 8) | _blue;
xcol.pixel = 0;
if (!XAllocColor(**display, info->colormap(), &xcol)) {
fprintf(stderr, "RenderColor: color alloc error: rgb:%x/%x/%x\n",
_red, _green, _blue);
xcol.pixel = 0;
} else
_allocated = true;
display->renderControl(_screen)->allocateColor(&xcol);
_allocated = true;
_pixel = xcol.pixel;
gcv.foreground = _pixel;

View file

@ -68,6 +68,8 @@ public:
//! Draws a PixmapMask with a specified color onto a Surface
virtual void drawMask(Surface &sf, const RenderColor &color,
const PixmapMask &mask) const;
virtual void allocateColor(XColor *color) const = 0;
};
}

View file

@ -99,4 +99,14 @@ void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
}
}
void TrueRenderControl::allocateColor(XColor *color) const
{
const ScreenInfo *info = display->screenInfo(_screen);
if (!XAllocColor(**display, info->colormap(), color)) {
fprintf(stderr, "TrueRenderControl: color alloc error: rgb:%x/%x/%x\n",
color->red & 0xff, color->green & 0xff, color->blue & 0xff);
color->pixel = 0;
}
}
}

View file

@ -26,6 +26,8 @@ private:
public:
TrueRenderControl(int screen);
virtual ~TrueRenderControl();
virtual void allocateColor(XColor *color) const;
};
}