make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth.
This commit is contained in:
parent
f30b2a8908
commit
72ff846dbb
6 changed files with 299 additions and 328 deletions
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@ -30,19 +30,7 @@ PseudoRenderControl::~PseudoRenderControl()
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printf("Destroying PseudoColor RenderControl\n");
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}
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void PseudoRenderControl::drawBackground(Surface& sf,
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const RenderTexture &texture) const
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{
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assert(_screen == sf._screen);
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assert(_screen == texture.color().screen());
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// in psuedo color, gradients aren't even worth while! just draw a solid!
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//if (texture.gradient() == RenderTexture::Solid) {
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drawSolidBackground(sf, texture);
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}
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void PseudoRenderControl::drawImage(Surface &sf, int w, int h,
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unsigned long *data) const
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void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
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{
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}
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@ -4,32 +4,18 @@
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#include "rendercontrol.hh"
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extern "C" {
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#ifdef HAVE_STDINT_H
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# include <stdint.h>
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#else
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# ifdef HAVE_SYS_TYPES_H
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# include <sys/types.h>
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# endif
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#endif
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}
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#include <vector>
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namespace otk {
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class PseudoRenderControl : public RenderControl {
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private:
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// add some vars!!!
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virtual void reduceDepth(Surface &sf, XImage *im) const;
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public:
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PseudoRenderControl(int screen);
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virtual ~PseudoRenderControl();
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virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
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virtual void drawImage(Surface &sf, int w, int h,
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unsigned long *data) const;
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};
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}
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@ -214,4 +214,285 @@ void RenderControl::drawMask(Surface &sf, const RenderColor &color,
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XSetClipOrigin(**display, color.gc(), 0, 0);
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}
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void RenderControl::drawGradientBackground(
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Surface &sf, const RenderTexture &texture) const
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{
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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int off, x;
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const ScreenInfo *info = display->screenInfo(_screen);
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XImage *im = XCreateImage(**display, info->visual(), info->depth(),
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ZPixmap, 0, NULL, w, h, 32, 0);
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im->byte_order = endian;
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switch (texture.gradient()) {
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case RenderTexture::Vertical:
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verticalGradient(sf, texture);
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break;
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case RenderTexture::Diagonal:
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diagonalGradient(sf, texture);
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break;
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case RenderTexture::CrossDiagonal:
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crossDiagonalGradient(sf, texture);
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break;
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default:
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printf("unhandled gradient\n");
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}
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pixel32 *data = sf.pixelData();
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pixel32 current;
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if (texture.relief() == RenderTexture::Flat && texture.border()) {
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r = texture.borderColor().red();
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g = texture.borderColor().green();
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b = texture.borderColor().blue();
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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for (off = 0, x = 0; x < w; ++x, off++) {
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*(data + off) = current;
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*(data + off + ((h-1) * w)) = current;
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}
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for (off = 0, x = 0; x < h; ++x, off++) {
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*(data + (off * w)) = current;
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*(data + (off * w) + w - 1) = current;
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}
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}
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if (texture.relief() != RenderTexture::Flat) {
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if (texture.bevel() == RenderTexture::Bevel1) {
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for (off = 1, x = 1; x < w - 1; ++x, off++)
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highlight(data + off,
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data + off + (h-1) * w,
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texture.relief()==RenderTexture::Raised);
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for (off = 0, x = 0; x < h; ++x, off++)
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highlight(data + off * w,
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data + off * w + w - 1,
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texture.relief()==RenderTexture::Raised);
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}
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if (texture.bevel() == RenderTexture::Bevel2) {
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for (off = 2, x = 2; x < w - 2; ++x, off++)
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highlight(data + off + w,
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data + off + (h-2) * w,
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texture.relief()==RenderTexture::Raised);
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for (off = 1, x = 1; x < h-1; ++x, off++)
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highlight(data + off * w + 1,
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data + off * w + w - 2,
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texture.relief()==RenderTexture::Raised);
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}
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}
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reduceDepth(sf, im);
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im->data = (char*) data;
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sf.setPixmap(im);
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im->data = NULL;
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XDestroyImage(im);
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}
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void RenderControl::verticalGradient(Surface &sf,
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const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float dr, dg, db;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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dr = (float)(texture.secondary_color().red() - texture.color().red());
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dr/= (float)h;
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dg = (float)(texture.secondary_color().green() - texture.color().green());
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dg/= (float)h;
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db = (float)(texture.secondary_color().blue() - texture.color().blue());
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db/= (float)h;
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for (int y = 0; y < h; ++y) {
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r = texture.color().red() + (int)(dr * y);
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g = texture.color().green() + (int)(dg * y);
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b = texture.color().blue() + (int)(db * y);
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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for (int x = 0; x < w; ++x, ++data)
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*data = current;
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}
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}
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void RenderControl::diagonalGradient(Surface &sf,
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const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float drx, dgx, dbx, dry, dgy, dby;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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for (int y = 0; y < h; ++y) {
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drx = (float)(texture.secondary_color().red() - texture.color().red());
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dry = drx/(float)h;
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drx/= (float)w;
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dgx = (float)(texture.secondary_color().green() - texture.color().green());
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dgy = dgx/(float)h;
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dgx/= (float)w;
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dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
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dby = dbx/(float)h;
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dbx/= (float)w;
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for (int x = 0; x < w; ++x, ++data) {
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r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
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g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
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b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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*data = current;
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}
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}
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}
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void RenderControl::crossDiagonalGradient(
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Surface &sf, const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float drx, dgx, dbx, dry, dgy, dby;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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for (int y = 0; y < h; ++y) {
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drx = (float)(texture.secondary_color().red() - texture.color().red());
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dry = drx/(float)h;
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drx/= (float)w;
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dgx = (float)(texture.secondary_color().green() - texture.color().green());
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dgy = dgx/(float)h;
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dgx/= (float)w;
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dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
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dby = dbx/(float)h;
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dbx/= (float)w;
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for (int x = w; x > 0; --x, ++data) {
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r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
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g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
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b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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*data = current;
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}
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}
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}
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void RenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
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{
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int r, g, b;
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pixel32 *up, *down;
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if (raised) {
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up = x;
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down = y;
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} else {
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up = y;
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down = x;
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}
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r = (*up >> default_red_shift) & 0xFF;
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r += r >> 1;
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g = (*up >> default_green_shift) & 0xFF;
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g += g >> 1;
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b = (*up >> default_blue_shift) & 0xFF;
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b += b >> 1;
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if (r > 255) r = 255;
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if (g > 255) g = 255;
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if (b > 255) b = 255;
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*up = (r << default_red_shift) + (g << default_green_shift)
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+ (b << default_blue_shift);
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r = (*down >> default_red_shift) & 0xFF;
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r = (r >> 1) + (r >> 2);
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g = (*down >> default_green_shift) & 0xFF;
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g = (g >> 1) + (g >> 2);
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b = (*down >> default_blue_shift) & 0xFF;
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b = (b >> 1) + (b >> 2);
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*down = (r << default_red_shift) + (g << default_green_shift)
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+ (b << default_blue_shift);
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}
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void RenderControl::drawBackground(Surface& sf,
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const RenderTexture &texture) const
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{
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assert(_screen == sf._screen);
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assert(_screen == texture.color().screen());
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if (texture.gradient() == RenderTexture::Solid)
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drawSolidBackground(sf, texture);
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else
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drawGradientBackground(sf, texture);
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}
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void RenderControl::drawImage(Surface &sf, int w, int h,
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unsigned long *data) const
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{
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pixel32 *bg = sf.pixelData();
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int startx, x, y, c;
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unsigned int i, e;
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x = (sf.size().width() - w) / 2;
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y = (sf.size().height() - h) / 2;
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if (x < 0) x = 0;
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if (y < 0) y = 0;
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// XX SCALING!@!&*(@! to make it fit on the surface
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startx = x;
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for (i = 0, c = 0, e = w*h; i < e; ++i) {
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unsigned char alpha = data[i] >> 24;
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unsigned char r = data[i] >> 16;
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unsigned char g = data[i] >> 8;
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unsigned char b = data[i];
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// background color
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unsigned char bgr = bg[i] >> default_red_shift;
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unsigned char bgg = bg[i] >> default_green_shift;
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unsigned char bgb = bg[i] >> default_blue_shift;
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r = bgr + (r - bgr) * alpha >> 8;
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g = bgg + (g - bgg) * alpha >> 8;
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b = bgb + (b - bgb) * alpha >> 8;
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bg[i] = (r << default_red_shift) | (g << default_green_shift) |
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(b << default_blue_shift);
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if (++c >= w) {
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++y;
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x = startx;
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c = 0;
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} else
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++x;
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}
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const ScreenInfo *info = display->screenInfo(_screen);
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XImage *im = XCreateImage(**display, info->visual(), info->depth(),
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ZPixmap, 0, NULL, sf.size().width(),
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sf.size().height(), 32, 0);
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im->byte_order = endian;
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reduceDepth(sf, im);
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im->data = (char*) bg;
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sf.setPixmap(im);
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im->data = NULL;
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XDestroyImage(im);
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}
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}
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@ -65,9 +65,17 @@ protected:
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RenderControl(int screen);
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virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
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inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
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void verticalGradient(Surface &sf, const RenderTexture &texture) const;
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void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
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void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
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virtual void drawGradientBackground(Surface &sf,
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const RenderTexture &texture) const;
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virtual void drawSolidBackground(Surface& sf,
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const RenderTexture& texture) const;
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public:
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virtual ~RenderControl();
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@ -80,7 +88,7 @@ public:
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This function will overwrite the entire surface.
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*/
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virtual void drawBackground(Surface &sf,
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const RenderTexture &texture) const = 0;
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const RenderTexture &texture) const;
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//! Draws an image onto the surface
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/*!
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@ -89,7 +97,7 @@ public:
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background will be used for applying the alpha.
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*/
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virtual void drawImage(Surface &sf, int w, int h,
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unsigned long *data) const = 0;
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unsigned long *data) const;
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//! Draws a string onto a Surface
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virtual void drawString(Surface &sf, const Font &font, int x, int y,
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@ -53,182 +53,6 @@ TrueRenderControl::~TrueRenderControl()
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printf("Destroying TrueColor RenderControl\n");
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}
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void TrueRenderControl::drawGradientBackground(
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Surface &sf, const RenderTexture &texture) const
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{
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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int off, x;
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const ScreenInfo *info = display->screenInfo(_screen);
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XImage *im = XCreateImage(**display, info->visual(), info->depth(),
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ZPixmap, 0, NULL, w, h, 32, 0);
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im->byte_order = endian;
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switch (texture.gradient()) {
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case RenderTexture::Vertical:
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verticalGradient(sf, texture);
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break;
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case RenderTexture::Diagonal:
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diagonalGradient(sf, texture);
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break;
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case RenderTexture::CrossDiagonal:
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crossDiagonalGradient(sf, texture);
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break;
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default:
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printf("unhandled gradient\n");
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}
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pixel32 *data = sf.pixelData();
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pixel32 current;
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if (texture.relief() == RenderTexture::Flat && texture.border()) {
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r = texture.borderColor().red();
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g = texture.borderColor().green();
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b = texture.borderColor().blue();
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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for (off = 0, x = 0; x < w; ++x, off++) {
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*(data + off) = current;
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*(data + off + ((h-1) * w)) = current;
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}
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for (off = 0, x = 0; x < h; ++x, off++) {
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*(data + (off * w)) = current;
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*(data + (off * w) + w - 1) = current;
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}
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}
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if (texture.relief() != RenderTexture::Flat) {
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if (texture.bevel() == RenderTexture::Bevel1) {
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for (off = 1, x = 1; x < w - 1; ++x, off++)
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highlight(data + off,
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data + off + (h-1) * w,
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texture.relief()==RenderTexture::Raised);
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for (off = 0, x = 0; x < h; ++x, off++)
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highlight(data + off * w,
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data + off * w + w - 1,
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texture.relief()==RenderTexture::Raised);
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}
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if (texture.bevel() == RenderTexture::Bevel2) {
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for (off = 2, x = 2; x < w - 2; ++x, off++)
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highlight(data + off + w,
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data + off + (h-2) * w,
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texture.relief()==RenderTexture::Raised);
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for (off = 1, x = 1; x < h-1; ++x, off++)
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highlight(data + off * w + 1,
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data + off * w + w - 2,
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texture.relief()==RenderTexture::Raised);
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}
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}
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reduceDepth(sf, im);
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im->data = (char*) data;
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sf.setPixmap(im);
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im->data = NULL;
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XDestroyImage(im);
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}
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void TrueRenderControl::verticalGradient(Surface &sf,
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const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float dr, dg, db;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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dr = (float)(texture.secondary_color().red() - texture.color().red());
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dr/= (float)h;
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dg = (float)(texture.secondary_color().green() - texture.color().green());
|
||||
dg/= (float)h;
|
||||
|
||||
db = (float)(texture.secondary_color().blue() - texture.color().blue());
|
||||
db/= (float)h;
|
||||
|
||||
for (int y = 0; y < h; ++y) {
|
||||
r = texture.color().red() + (int)(dr * y);
|
||||
g = texture.color().green() + (int)(dg * y);
|
||||
b = texture.color().blue() + (int)(db * y);
|
||||
current = (r << default_red_shift)
|
||||
+ (g << default_green_shift)
|
||||
+ (b << default_blue_shift);
|
||||
for (int x = 0; x < w; ++x, ++data)
|
||||
*data = current;
|
||||
}
|
||||
}
|
||||
|
||||
void TrueRenderControl::diagonalGradient(Surface &sf,
|
||||
const RenderTexture &texture) const
|
||||
{
|
||||
pixel32 *data = sf.pixelData();
|
||||
pixel32 current;
|
||||
float drx, dgx, dbx, dry, dgy, dby;
|
||||
unsigned int r,g,b;
|
||||
int w = sf.size().width(), h = sf.size().height();
|
||||
|
||||
for (int y = 0; y < h; ++y) {
|
||||
drx = (float)(texture.secondary_color().red() - texture.color().red());
|
||||
dry = drx/(float)h;
|
||||
drx/= (float)w;
|
||||
|
||||
dgx = (float)(texture.secondary_color().green() - texture.color().green());
|
||||
dgy = dgx/(float)h;
|
||||
dgx/= (float)w;
|
||||
|
||||
dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
|
||||
dby = dbx/(float)h;
|
||||
dbx/= (float)w;
|
||||
for (int x = 0; x < w; ++x, ++data) {
|
||||
r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
|
||||
g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
|
||||
b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
|
||||
current = (r << default_red_shift)
|
||||
+ (g << default_green_shift)
|
||||
+ (b << default_blue_shift);
|
||||
*data = current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TrueRenderControl::crossDiagonalGradient(
|
||||
Surface &sf, const RenderTexture &texture) const
|
||||
{
|
||||
pixel32 *data = sf.pixelData();
|
||||
pixel32 current;
|
||||
float drx, dgx, dbx, dry, dgy, dby;
|
||||
unsigned int r,g,b;
|
||||
int w = sf.size().width(), h = sf.size().height();
|
||||
|
||||
for (int y = 0; y < h; ++y) {
|
||||
drx = (float)(texture.secondary_color().red() - texture.color().red());
|
||||
dry = drx/(float)h;
|
||||
drx/= (float)w;
|
||||
|
||||
dgx = (float)(texture.secondary_color().green() - texture.color().green());
|
||||
dgy = dgx/(float)h;
|
||||
dgx/= (float)w;
|
||||
|
||||
dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
|
||||
dby = dbx/(float)h;
|
||||
dbx/= (float)w;
|
||||
for (int x = w; x > 0; --x, ++data) {
|
||||
r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
|
||||
g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
|
||||
b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
|
||||
current = (r << default_red_shift)
|
||||
+ (g << default_green_shift)
|
||||
+ (b << default_blue_shift);
|
||||
*data = current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
|
||||
{
|
||||
// since pixel32 is the largest possible pixel size, we can share the array
|
||||
|
@ -274,109 +98,4 @@ void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
|
|||
}
|
||||
}
|
||||
|
||||
void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
|
||||
{
|
||||
int r, g, b;
|
||||
|
||||
pixel32 *up, *down;
|
||||
if (raised) {
|
||||
up = x;
|
||||
down = y;
|
||||
} else {
|
||||
up = y;
|
||||
down = x;
|
||||
}
|
||||
r = (*up >> default_red_shift) & 0xFF;
|
||||
r += r >> 1;
|
||||
g = (*up >> default_green_shift) & 0xFF;
|
||||
g += g >> 1;
|
||||
b = (*up >> default_blue_shift) & 0xFF;
|
||||
b += b >> 1;
|
||||
if (r > 255) r = 255;
|
||||
if (g > 255) g = 255;
|
||||
if (b > 255) b = 255;
|
||||
*up = (r << default_red_shift) + (g << default_green_shift)
|
||||
+ (b << default_blue_shift);
|
||||
|
||||
r = (*down >> default_red_shift) & 0xFF;
|
||||
r = (r >> 1) + (r >> 2);
|
||||
g = (*down >> default_green_shift) & 0xFF;
|
||||
g = (g >> 1) + (g >> 2);
|
||||
b = (*down >> default_blue_shift) & 0xFF;
|
||||
b = (b >> 1) + (b >> 2);
|
||||
*down = (r << default_red_shift) + (g << default_green_shift)
|
||||
+ (b << default_blue_shift);
|
||||
}
|
||||
|
||||
void TrueRenderControl::drawBackground(Surface& sf,
|
||||
const RenderTexture &texture) const
|
||||
{
|
||||
assert(_screen == sf._screen);
|
||||
assert(_screen == texture.color().screen());
|
||||
|
||||
if (texture.gradient() == RenderTexture::Solid)
|
||||
drawSolidBackground(sf, texture);
|
||||
else
|
||||
drawGradientBackground(sf, texture);
|
||||
}
|
||||
|
||||
|
||||
void TrueRenderControl::drawImage(Surface &sf, int w, int h,
|
||||
unsigned long *data) const
|
||||
{
|
||||
pixel32 *bg = sf.pixelData();
|
||||
int startx, x, y, c;
|
||||
unsigned int i, e;
|
||||
x = (sf.size().width() - w) / 2;
|
||||
y = (sf.size().height() - h) / 2;
|
||||
|
||||
if (x < 0) x = 0;
|
||||
if (y < 0) y = 0;
|
||||
|
||||
// XX SCALING!@!&*(@! to make it fit on the surface
|
||||
|
||||
startx = x;
|
||||
|
||||
for (i = 0, c = 0, e = w*h; i < e; ++i) {
|
||||
unsigned char alpha = data[i] >> 24;
|
||||
unsigned char r = data[i] >> 16;
|
||||
unsigned char g = data[i] >> 8;
|
||||
unsigned char b = data[i];
|
||||
|
||||
// background color
|
||||
unsigned char bgr = bg[i] >> default_red_shift;
|
||||
unsigned char bgg = bg[i] >> default_green_shift;
|
||||
unsigned char bgb = bg[i] >> default_blue_shift;
|
||||
|
||||
r = bgr + (r - bgr) * alpha >> 8;
|
||||
g = bgg + (g - bgg) * alpha >> 8;
|
||||
b = bgb + (b - bgb) * alpha >> 8;
|
||||
|
||||
bg[i] = (r << default_red_shift) | (g << default_green_shift) |
|
||||
(b << default_blue_shift);
|
||||
|
||||
if (++c >= w) {
|
||||
++y;
|
||||
x = startx;
|
||||
c = 0;
|
||||
} else
|
||||
++x;
|
||||
}
|
||||
|
||||
const ScreenInfo *info = display->screenInfo(_screen);
|
||||
XImage *im = XCreateImage(**display, info->visual(), info->depth(),
|
||||
ZPixmap, 0, NULL, sf.size().width(),
|
||||
sf.size().height(), 32, 0);
|
||||
im->byte_order = endian;
|
||||
|
||||
reduceDepth(sf, im);
|
||||
|
||||
im->data = (char*) bg;
|
||||
|
||||
sf.setPixmap(im);
|
||||
|
||||
im->data = NULL;
|
||||
XDestroyImage(im);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -21,22 +21,11 @@ private:
|
|||
int _green_offset;
|
||||
int _blue_offset;
|
||||
|
||||
inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
|
||||
void reduceDepth(Surface &sf, XImage *im) const;
|
||||
void verticalGradient(Surface &sf, const RenderTexture &texture) const;
|
||||
void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
|
||||
void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
|
||||
virtual void drawGradientBackground(Surface &sf,
|
||||
const RenderTexture &texture) const;
|
||||
|
||||
virtual void reduceDepth(Surface &sf, XImage *im) const;
|
||||
|
||||
public:
|
||||
TrueRenderControl(int screen);
|
||||
virtual ~TrueRenderControl();
|
||||
|
||||
virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
|
||||
|
||||
virtual void drawImage(Surface &sf, int w, int h,
|
||||
unsigned long *data) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue