8bpp pseudo color. it's horrid code. the graphics are horrid.
I have done many terrible things and I'm so very very sorry. :(
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2 changed files with 38 additions and 15 deletions
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@ -27,28 +27,31 @@ PseudoRenderControl::PseudoRenderControl(int screen)
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int depth = info->depth();
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// determine the number of colors and the bits-per-color
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int bpc = 2; // XXX THIS SHOULD BE A USER OPTION
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assert(bpc >= 1);
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_ncolors = 1 << (bpc * 3);
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_bpc = 2; // XXX THIS SHOULD BE A USER OPTION
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assert(_bpc >= 1);
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_ncolors = 1 << (_bpc * 3);
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if (_ncolors > 1 << depth) {
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fprintf(stderr,
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_("PseudoRenderControl: Invalid colormap size. Resizing.\n"));
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bpc = 1 << (depth/3) >> 3;
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_ncolors = 1 << (bpc * 3);
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_bpc = 1 << (depth/3) >> 3;
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_ncolors = 1 << (_bpc * 3);
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}
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// build a color cube
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_colors = new XColor[_ncolors];
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int cpc = 1 << bpc; // colors per channel
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for (int n = _ncolors - 1,
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r = (1 << (bpc + 1)) -1, i = 0; i < cpc; r >>= 1, ++i)
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for (int g = (1 << (bpc + 1)) -1, j = 0; j < cpc; g >>= 1, ++j)
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for (int b = (1 << (bpc + 1)) -1, k = 0; k < cpc; b >>= 1, ++k, --n) {
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_colors[n].red = r | r << 8;
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_colors[n].green = g | g << 8;
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_colors[n].blue = b | b << 8;
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int tr, tg, tb;
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int cpc = 1 << _bpc; // colors per channel
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for (int n = 0,
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r = 0; r < cpc; r++)
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for (int g = 0; g < cpc; g++)
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for (int b = 0; b < cpc; b++, n++) {
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tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF);
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tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF);
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tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF);
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_colors[n].red = tr | tr << 8;
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_colors[n].green = tg | tg << 8;
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_colors[n].blue = tb | tb << 8;
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_colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation
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}
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@ -87,10 +90,12 @@ PseudoRenderControl::PseudoRenderControl(int screen)
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_colors[i].red = icolors[close].red;
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_colors[i].green = icolors[close].green;
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_colors[i].blue = icolors[close].blue;
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_colors[i].pixel = icolors[close].pixel;
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// try alloc this closest color, it had better succeed!
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if (XAllocColor(**display, info->colormap(), &_colors[i]))
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if (XAllocColor(**display, info->colormap(), &_colors[i])) {
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_colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
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}
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else
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assert(false); // wtf has gone wrong, its already alloced for chissake!
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}
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@ -111,6 +116,23 @@ PseudoRenderControl::~PseudoRenderControl()
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void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
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{
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pixel32 *data = sf.pixelData();
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char *p = (char *)data;
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int x, y, r, g, b;
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for (y = 0; y < im->height; y++) {
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for (x = 0; x < im->width; x++) {
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r = (data[x] >> default_red_shift) & 0xFF;
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r = r >> (8-_bpc);
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g = (data[x] >> default_green_shift) & 0xFF;
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g = g >> (8-_bpc);
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b = (data[x] >> default_blue_shift) & 0xFF;
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b = b >> (8-_bpc);
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p[x] = _colors[(r << (2*_bpc)) + (g << (1*_bpc)) + b].pixel;
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}
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data += im->width;
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p += im->bytes_per_line;
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}
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}
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}
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@ -8,6 +8,7 @@ namespace otk {
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class PseudoRenderControl : public RenderControl {
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private:
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int _bpc; // number of bits per color
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int _ncolors; // number of allocated colors, size of the XColor array
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XColor *_colors; // the valid allocated colors
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