kill all the old commented vars in rendercontrol.hh

add some preliminary vars in pseudorendercontrol.hh
This commit is contained in:
Dana Jansens 2003-02-12 00:34:22 +00:00
parent 72ff846dbb
commit 9faca110ac
2 changed files with 14 additions and 41 deletions

View file

@ -8,7 +8,19 @@ namespace otk {
class PseudoRenderControl : public RenderControl {
private:
// add some vars!!!
// color tables, meaning, 256 (possibly) different shades of each color,
// based on the number of bits there are available for each color in the
// visual
unsigned char _red_color_table[256];
unsigned char _green_color_table[256];
unsigned char _blue_color_table[256];
int _cpc; // colors-per-channel: must be a value between [2,6]
int _bpp; // bits-per-pixel
// These are only used for !TrueColor visuals
XColor *_colors;
int _ncolors;
virtual void reduceDepth(Surface &sf, XImage *im) const;

View file

@ -22,46 +22,7 @@ class RenderControl {
protected:
int _screen;
/*
// color tables, meaning, 256 (possibly) different shades of each color,
// based on the number of bits there are available for each color in the
// visual
unsigned char _red_color_table[256];
unsigned char _green_color_table[256];
unsigned char _blue_color_table[256];
*/
/*
Bool _dither;
int _cpc; // colors-per-channel: must be a value between [2,6]
int _bpp; // bits-per-pixel
unsigned int *_grad_xbuffer;
unsigned int *_grad_ybuffer;
unsigned int _grad_buffer_width;
unsigned int _grad_buffer_height;
unsigned long *_sqrt_table;
// These values are all determined based on a visual
int _red_bits; // the number of bits (1-255) that each shade of color
int _green_bits; // spans across. best case is 1, which gives 255 shades.
int _blue_bits;
unsigned char _red_color_table[256];
unsigned char _green_color_table[256];
unsigned char _blue_color_table[256];
// These are only used for TrueColor visuals
int _red_offset; // the offset of each color in a color mask
int _green_offset;
int _blue_offset;
// These are only used for !TrueColor visuals
XColor *_colors;
int _ncolors;
*/
// bool _dither;
RenderControl(int screen);