Commit graph

17 commits

Author SHA1 Message Date
Dana Jansens
7fe3301e7e Add the "obsetroot" tool. Use it to set the root background. 2003-02-14 23:05:59 +00:00
Dana Jansens
e3f6e0ff81 make reduceDepth set the im->data member, with newly allocated data, so the pixelData in the surface isn't reduced 2003-02-14 19:18:19 +00:00
Dana Jansens
7393a17bf9 use the same alogo to pick a color in allocateColor as in reduceDepth, break it off into an inline function. 2003-02-14 17:13:26 +00:00
Dana Jansens
01a37dfe18 allocate colors in pseudocolor from the map we allocate in the rendercontrol 2003-02-14 08:01:44 +00:00
Derek Foreman
1431cd1958 8bpp pseudo color. it's horrid code. the graphics are horrid.
I have done many terrible things and I'm so very very sorry. :(
2003-02-14 01:49:27 +00:00
Dana Jansens
15f2208209 borked the build 2003-02-13 05:11:39 +00:00
Dana Jansens
dca8c61a91 free the colors on shutdown 2003-02-13 05:07:25 +00:00
Dana Jansens
7a2a461582 only store what we need to in the class 2003-02-12 06:18:28 +00:00
Dana Jansens
dd89811570 alloc colors.. i think! 2003-02-12 06:14:25 +00:00
Dana Jansens
044c8ae416 start of pseudo init 2003-02-12 01:14:02 +00:00
Dana Jansens
5e0fc865a8 start of pseudocolor init 2003-02-12 01:12:34 +00:00
Dana Jansens
325a909dcd move printf.. 2003-02-12 00:42:19 +00:00
Dana Jansens
72ff846dbb make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth. 2003-02-12 00:27:32 +00:00
Dana Jansens
3147ad1a60 start on the rendering images code 2003-02-11 23:58:33 +00:00
Dana Jansens
115fedf432 use the c++ std cheaders 2003-02-09 23:07:54 +00:00
Dana Jansens
afb8a28120 support pseudocolor and greyscale displays by, using solid colors instead of gradients 2003-02-03 07:41:25 +00:00
Dana Jansens
e6bfddf849 add pseudorendercontrol 2003-02-03 07:06:45 +00:00