alloc colors.. i think!
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6b1381d69d
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dd89811570
1 changed files with 63 additions and 8 deletions
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@ -26,24 +26,79 @@ PseudoRenderControl::PseudoRenderControl(int screen)
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const ScreenInfo *info = display->screenInfo(_screen);
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int depth = info->depth();
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_cpc = 4; // XXX THIS SHOULD BE A USER OPTION
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_ncolors = _cpc * _cpc * _cpc;
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_bpc = 2; // XXX THIS SHOULD BE A USER OPTION
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assert(_bpc >= 1);
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_ncolors = 1 << (_bpc * 3);
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if (_cpc < 2 || _ncolors > 1 << depth) {
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if (_ncolors > 1 << depth) {
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fprintf(stderr,
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_("PseudoRenderControl: Invalid colormap size. Using maximum size
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available.\n"));
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_cpc = 1 << (depth/3);
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_ncolors = 1 << depth; // _cpc * _cpc * _cpc
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_("PseudoRenderControl: Invalid colormap size. Resizing.\n"));
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_bpc = 1 << (depth/3) >> 3;
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_ncolors = 1 << (_bpc * 3);
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}
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_cpc = 1 << _bpc;
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if (!(_colors = new XColor[_ncolors])) {
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fprintf(stderr,
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_("PseudoRenderControl: error allocating colormap\n"));
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::exit(1);
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}
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// build a color cube
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for (int n = _ncolors - 1,
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r = (1 << (_bpc + 1)) -1, i = 0; i < _cpc; r >>= 1, ++i)
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for (int g = (1 << (_bpc + 1)) -1, j = 0; j < _cpc; g >>= 1, ++j)
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for (int b = (1 << (_bpc + 1)) -1, k = 0; k < _cpc; b >>= 1, ++k, --n) {
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_colors[n].red = r | r << 8;
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_colors[n].green = g | g << 8;
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_colors[n].blue = b | b << 8;
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_colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation
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}
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// allocate the colors
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for (int i = 0; i < _ncolors; i++)
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if (!XAllocColor(**display, info->colormap(), &_colors[i]))
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_colors[i].flags = 0; // mark it as unallocated
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// try allocate any colors that failed allocation above
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// get the allocated values from the X server (only the first 256 XXX why!?)
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XColor icolors[256];
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int incolors = (((1 << depth) > 256) ? 256 : (1 << depth));
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for (int i = 0; i < incolors; i++)
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icolors[i].pixel = i;
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XQueryColors(**display, info->colormap(), icolors, incolors);
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// try match unallocated ones
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for (int i = 0; i < _ncolors; i++) {
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if (!_colors[i].flags) { // if it wasn't allocated...
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unsigned long closest = 0xffffffff, close = 0;
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for (int ii = 0; ii < incolors; ii++) {
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// find deviations
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int r = (_colors[i].red - icolors[ii].red) & 0xff;
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int g = (_colors[i].green - icolors[ii].green) & 0xff;
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int b = (_colors[i].blue - icolors[ii].blue) & 0xff;
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// find a weighted absolute deviation
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unsigned long dev = (r * r) + (g * g) + (b * b);
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if (dev < closest) {
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closest = dev;
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close = ii;
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}
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}
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_colors[i].red = icolors[close].red;
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_colors[i].green = icolors[close].green;
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_colors[i].blue = icolors[close].blue;
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// try alloc this closest color, it had better succeed!
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if (XAllocColor(**display, info->colormap(), &_colors[i]))
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_colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
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else
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assert(false); // wtf has gone wrong, its already alloced for chissake!
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}
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}
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}
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PseudoRenderControl::~PseudoRenderControl()
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