Dana Jansens
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7393a17bf9
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use the same alogo to pick a color in allocateColor as in reduceDepth, break it off into an inline function.
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2003-02-14 17:13:26 +00:00 |
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Dana Jansens
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01a37dfe18
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allocate colors in pseudocolor from the map we allocate in the rendercontrol
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2003-02-14 08:01:44 +00:00 |
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Derek Foreman
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1431cd1958
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8bpp pseudo color. it's horrid code. the graphics are horrid.
I have done many terrible things and I'm so very very sorry. :(
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2003-02-14 01:49:27 +00:00 |
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Dana Jansens
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7a2a461582
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only store what we need to in the class
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2003-02-12 06:18:28 +00:00 |
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Dana Jansens
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044c8ae416
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start of pseudo init
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2003-02-12 01:14:02 +00:00 |
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Dana Jansens
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9faca110ac
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kill all the old commented vars in rendercontrol.hh
add some preliminary vars in pseudorendercontrol.hh
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2003-02-12 00:34:22 +00:00 |
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Dana Jansens
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72ff846dbb
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make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth.
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2003-02-12 00:27:32 +00:00 |
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Dana Jansens
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3147ad1a60
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start on the rendering images code
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2003-02-11 23:58:33 +00:00 |
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Dana Jansens
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afb8a28120
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support pseudocolor and greyscale displays by, using solid colors instead of gradients
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2003-02-03 07:41:25 +00:00 |
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Dana Jansens
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e6bfddf849
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add pseudorendercontrol
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2003-02-03 07:06:45 +00:00 |
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