openbox/src/actions.cc

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// -*- mode: C++; indent-tabs-mode: nil; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif
#include "actions.hh"
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#include "widget.hh"
#include "openbox.hh"
#include "otk/display.hh"
#include <stdio.h>
namespace ob {
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const unsigned int OBActions::DOUBLECLICKDELAY = 300;
const int OBActions::BUTTONS;
OBActions::OBActions()
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: _button(0)
{
for (int i=0; i<BUTTONS; ++i)
_posqueue[i] = new ButtonPressAction();
// XXX: load a configuration out of somewhere
}
OBActions::~OBActions()
{
for (int i=0; i<BUTTONS; ++i)
delete _posqueue[i];
}
void OBActions::insertPress(const XButtonEvent &e)
{
ButtonPressAction *a = _posqueue[BUTTONS - 1];
for (int i=BUTTONS-1; i>0;)
_posqueue[i] = _posqueue[--i];
_posqueue[0] = a;
a->button = e.button;
a->pos.setPoint(e.x, e.y);
}
void OBActions::removePress(const XButtonEvent &e)
{
ButtonPressAction *a = 0;
for (int i=0; i<BUTTONS; ++i) {
if (_posqueue[i]->button == e.button)
a = _posqueue[i];
if (a) // found one and removed it
_posqueue[i] = _posqueue[i+1];
}
if (a) { // found one
_posqueue[BUTTONS-1] = a;
a->button = 0;
}
}
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void OBActions::buttonPressHandler(const XButtonEvent &e)
{
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OtkEventHandler::buttonPressHandler(e);
insertPress(e);
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// XXX: run the PRESS guile hook
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OBWidget *w = dynamic_cast<OBWidget*>
(Openbox::instance->findHandler(e.window));
printf("GUILE: PRESS: win %lx type %d modifiers %u button %u time %lx\n",
(long)e.window, (w ? w->type():-1), e.state, e.button, e.time);
if (_button) return; // won't count toward CLICK events
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_button = e.button;
}
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void OBActions::buttonReleaseHandler(const XButtonEvent &e)
{
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OtkEventHandler::buttonReleaseHandler(e);
removePress(e);
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// XXX: run the RELEASE guile hook
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OBWidget *w = dynamic_cast<OBWidget*>
(Openbox::instance->findHandler(e.window));
printf("GUILE: RELEASE: win %lx type %d, modifiers %u button %u time %lx\n",
(long)e.window, (w ? w->type():-1), e.state, e.button, e.time);
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// not for the button we're watching?
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if (_button != e.button) return;
_button = 0;
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// find the area of the window
XWindowAttributes attr;
if (!XGetWindowAttributes(otk::OBDisplay::display, e.window, &attr)) return;
// if not on the window any more, it isnt a CLICK
if (!(e.same_screen && e.x >= 0 && e.y >= 0 &&
e.x < attr.width && e.y < attr.height))
return;
// XXX: run the CLICK guile hook
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printf("GUILE: CLICK: win %lx type %d modifiers %u button %u time %lx\n",
(long)e.window, (w ? w->type():-1), e.state, e.button, e.time);
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if (e.time - _release.time < DOUBLECLICKDELAY &&
_release.win == e.window && _release.button == e.button) {
// XXX: run the DOUBLECLICK guile hook
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printf("GUILE: DOUBLECLICK: win %lx type %d modifiers %u button %u time %lx\n",
(long)e.window, (w ? w->type():-1), e.state, e.button, e.time);
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// reset so you cant triple click for 2 doubleclicks
_release.win = 0;
_release.button = 0;
_release.time = 0;
} else {
// save the button release, might be part of a double click
_release.win = e.window;
_release.button = e.button;
_release.time = e.time;
}
}
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void OBActions::enterHandler(const XCrossingEvent &e)
{
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OtkEventHandler::enterHandler(e);
// XXX: run the ENTER guile hook
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OBWidget *w = dynamic_cast<OBWidget*>
(Openbox::instance->findHandler(e.window));
printf("GUILE: ENTER: win %lx type %d modifiers %u\n",
(long)e.window, (w ? w->type():-1), e.state);
}
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void OBActions::leaveHandler(const XCrossingEvent &e)
{
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OtkEventHandler::leaveHandler(e);
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// XXX: run the LEAVE guile hook
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OBWidget *w = dynamic_cast<OBWidget*>
(Openbox::instance->findHandler(e.window));
printf("GUILE: LEAVE: win %lx type %d modifiers %u\n",
(long)e.window, (w ? w->type():-1), e.state);
}
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void OBActions::keyPressHandler(const XKeyEvent &e)
{
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// XXX: run the KEY guile hook
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OBWidget *w = dynamic_cast<OBWidget*>
(Openbox::instance->findHandler(e.window));
printf("GUILE: KEY: win %lx type %d modifiers %u keycode %u\n",
(long)e.window, (w ? w->type():-1), e.state, e.keycode);
}
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void OBActions::motionHandler(const XMotionEvent &e)
{
if (!e.same_screen) return; // this just gets stupid
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OBWidget *w = dynamic_cast<OBWidget*>
(Openbox::instance->findHandler(e.window));
_dx = e.x - _posqueue[0]->pos.x();
_dy = e.y - _posqueue[0]->pos.y();
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// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
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printf("GUILE: MOTION: win %lx type %d modifiers %u x %d y %d\n",
(long)e.window, (w ? w->type():-1), e.state, _dx, _dy);
}
}