store the delta x/y for a motion sequence
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2 changed files with 6 additions and 2 deletions
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@ -149,10 +149,12 @@ void OBActions::motionHandler(const XMotionEvent &e)
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{
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if (!e.same_screen) return; // this just gets stupid
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_dx = e.x - _posqueue[0]->pos.x();
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_dy = e.y - _posqueue[0]->pos.y();
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// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
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printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
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(long)e.window, e.state,
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e.x - _posqueue[0]->pos.x(), e.y - _posqueue[0]->pos.y());
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(long)e.window, e.state, _dx, _dy);
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}
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@ -49,6 +49,8 @@ private:
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Used for motion events as the starting position.
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*/
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ButtonPressAction *_posqueue[BUTTONS];
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//! The delta x/y of the last motion sequence
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int _dx, _dy;
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//! Insert a button/position in the _posqueue
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void insertPress(const XButtonEvent &e);
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