keep a queue of press/releases and the positions, so that the first motion event already has a position to base off of, so it is not lost!!

This commit is contained in:
Dana Jansens 2002-12-04 10:06:35 +00:00
parent 777be62a3a
commit 772ff27864
2 changed files with 59 additions and 8 deletions

View file

@ -5,16 +5,20 @@
#endif
#include "actions.hh"
#include "otk/display.hh"
#include <stdio.h>
namespace ob {
const unsigned int OBActions::DOUBLECLICKDELAY = 300;
const int OBActions::BUTTONS;
OBActions::OBActions()
: _button(0)
{
for (int i=0; i<BUTTONS; ++i)
_posqueue[i] = new ButtonPressAction();
// XXX: load a configuration out of somewhere
@ -23,12 +27,40 @@ OBActions::OBActions()
OBActions::~OBActions()
{
for (int i=0; i<BUTTONS; ++i)
delete _posqueue[i];
}
void OBActions::insertPress(const XButtonEvent &e)
{
ButtonPressAction *a = _posqueue[BUTTONS - 1];
for (int i=BUTTONS-1; i>0;)
_posqueue[i] = _posqueue[--i];
_posqueue[0] = a;
a->button = e.button;
a->pos.setPoint(e.x, e.y);
}
void OBActions::removePress(const XButtonEvent &e)
{
ButtonPressAction *a = 0;
for (int i=0; i<BUTTONS; ++i) {
if (_posqueue[i]->button == e.button)
a = _posqueue[i];
if (a) // found one and removed it
_posqueue[i] = _posqueue[i+1];
}
if (a) { // found one
_posqueue[BUTTONS-1] = a;
a->button = 0;
}
}
void OBActions::buttonPressHandler(const XButtonEvent &e)
{
OtkEventHandler::buttonPressHandler(e);
insertPress(e);
// XXX: run the PRESS guile hook
printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n",
@ -43,6 +75,7 @@ void OBActions::buttonPressHandler(const XButtonEvent &e)
void OBActions::buttonReleaseHandler(const XButtonEvent &e)
{
OtkEventHandler::buttonReleaseHandler(e);
removePress(e);
// XXX: run the RELEASE guile hook
printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n",
@ -116,7 +149,8 @@ void OBActions::motionHandler(const XMotionEvent &e)
{
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
(long)e.window, e.state, e.x, e.y);
(long)e.window, e.state,
e.x - _posqueue[0]->pos.x(), e.y - _posqueue[0]->pos.y());
}

View file

@ -6,11 +6,13 @@
@brief The action interface for user-available actions
*/
#include "otk/display.hh"
#include "otk/point.hh"
#include "otk/rect.hh"
#include "otk/eventhandler.hh"
extern "C" {
#include <X11/Xlib.h>
}
namespace ob {
//! The action interface for user-available actions
@ -20,23 +22,38 @@ namespace ob {
*/
class OBActions : public otk::OtkEventHandler {
public:
struct MouseButtonAction {
struct ButtonReleaseAction {
Window win;
unsigned int button;
Time time;
MouseButtonAction() { win = 0; button = 0; time = 0; }
ButtonReleaseAction() { win = 0; button = 0; time = 0; }
};
struct ButtonPressAction {
unsigned int button;
otk::Point pos;
ButtonPressAction() { button = 0; }
};
private:
// milliseconds XXX: config option
static const unsigned int DOUBLECLICKDELAY;
static const int BUTTONS = 5;
//! The last 2 button release processed for CLICKs
MouseButtonAction _release;
//! The mouse button currently being watched from a press for a CLICK
unsigned int _button;
//! The last button release processed for CLICKs
ButtonReleaseAction _release;
//! The point where the mouse was when each mouse button was pressed
/*!
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
void insertPress(Window win, unsigned int button, Time time);
//! Insert a button/position in the _posqueue
void insertPress(const XButtonEvent &e);
//! Remove a button/position from the _posqueue
void removePress(const XButtonEvent &e);
public:
OBActions();