The attached patch adds three theme options with backward compatible defaults:
undecorated.border.width
defaults to border.width
window.undecorated.active.border.color
defaults to window.active.border.color
window.undecorated.inactive.border.color
defaults to window.inactive.border.color
I managed to keep backwards compatibility without really cluttering
the code so here is the patch
http://bugzilla.icculus.org/show_bug.cgi?id=4874 too.
Please keep in mind that this is my first piece of code for openbox
and that I'm not a die hard openbox user (yet), not to tell the patch
was not exhaustively tested. Anyway I think it's pretty much in a good
shape but any criticism will be welcome.
Basically the patch add the following theme options for controlling
buttons in osd prompts:
%%%% colors
%
% for the text inside the button
osd.button.unpressed.text.color
osd.button.pressed.text.color
osd.button.focused.text.color
%
% for the line art around the button
% (if you don't wan't the box just make box.color = bg.color)
osd.button.pressed.box.color
osd.button.focused.box.color
%%%% textures
%
osd.button.unpressed.bg
osd.button.pressed.bg
osd.button.focused.bg
The buttons can be in three states:
unpressed: neither clicked nor selected
focused: selected but not clicked
pressed: clicked (and of course selected)
I discarded the previous distinction between press and pfocus as in
fact it was only a formal distinction, in that both appearances
mimicked each other in every sense. It think that it was just
inherited from the way titlebar buttons are managed so I decided to
simplify it a bit.
All the options default in a way that preserves backwards compatibility:
osd.button.unpressed.text.color -> osd.active.label.text.color
osd.button.pressed.text.color -> osd.active.label.text.color
osd.button.focused.text.color -> osd.active.label.text.color
osd.button.pressed.box.color -> window.active.button.pressed.image.color
osd.button.focused.box.color -> window.active.button.hover.image.color
osd.button.unpressed.bg -> window.active.button.unpressed.bg
osd.button.pressed.bg -> window.active.button.pressed.bg
osd.button.focused.bg -> window.active.button.hover.bg
Notice that a good deal of locs where added to theme.c but in
compensation prompt.c is pretty much simpler now because the
appearances and textures are created while loading the theme.
I managed to keep backwards compatibility without really cluttering
the code so here is the patch
http://bugzilla.icculus.org/show_bug.cgi?id=4874 too.
Please keep in mind that this is my first piece of code for openbox
and that I'm not a die hard openbox user (yet), not to tell the patch
was not exhaustively tested. Anyway I think it's pretty much in a good
shape but any criticism will be welcome.
Basically the patch add the following theme options for controlling
buttons in osd prompts:
%%%% colors
%
% for the text inside the button
osd.button.unpressed.text.color
osd.button.pressed.text.color
osd.button.focused.text.color
%
% for the line art around the button
% (if you don't wan't the box just make box.color = bg.color)
osd.button.pressed.box.color
osd.button.focused.box.color
%%%% textures
%
osd.button.unpressed.bg
osd.button.pressed.bg
osd.button.focused.bg
The buttons can be in three states:
unpressed: neither clicked nor selected
focused: selected but not clicked
pressed: clicked (and of course selected)
I discarded the previous distinction between press and pfocus as in
fact it was only a formal distinction, in that both appearances
mimicked each other in every sense. It think that it was just
inherited from the way titlebar buttons are managed so I decided to
simplify it a bit.
All the options default in a way that preserves backwards compatibility:
osd.button.unpressed.text.color -> osd.active.label.text.color
osd.button.pressed.text.color -> osd.active.label.text.color
osd.button.focused.text.color -> osd.active.label.text.color
osd.button.pressed.box.color -> window.active.button.pressed.image.color
osd.button.focused.box.color -> window.active.button.hover.image.color
osd.button.unpressed.bg -> window.active.button.unpressed.bg
osd.button.pressed.bg -> window.active.button.pressed.bg
osd.button.focused.bg -> window.active.button.hover.bg
Notice that a good deal of locs where added to theme.c but in
compensation prompt.c is pretty much simpler now because the
appearances and textures are created while loading the theme.
Added a lot of comments, simplified call graphs.
Added full (not second-class) support for images coming from named sources (files, icon themes).
RrImage holds an RrImageSet. RrImageSet holds a bunch of RrImagePic, which are different sizes of a logical image.
RrImageSet objects can be merged if it is discovered they (will) share an RrImagePic. The RrImage objects are updated to use the new merged RrImageSet.
The themeing options (sic) for inactive osd labels added in
cfdbe23e0d had the fallback to inactive
label before that was read in, so fallback failed to pick up some
things.
This changes how the imagecache works, you can load an image into it directly,
or you can load it by name (then it will load it from a file on disk).
NOTE: The name part is incomplete, as it needs to use the freedesktop.org icon
spec to search for the right file. Also to resize it should look for another
icon on disk with the same name but different size (icon themes).
Image loading is done using the Imlib2 library.
I chose Imlib2 because it's pretty fast, it's easy to use, supports many file
formats (tested xpm, gif, jpeg, png) and doesn't introduce too much bloat (it
depends :)).
I ported the patch to 3.4.7-pre3 and added some enhancements. Caching is much
better now, and icons can be disabled at compile time using --disable-imlib2
option.
What's new?
Syntax of configuration files (namely rc.xml and menu.xml) has been changed
slightly to allow users to associate icons to menu entries. This is done by
specifying path to icon file in the new "icon" attribute in "<item>" element,
e.g:
<item label="Vim" icon="/usr/share/pixmaps/vim-32.xpm">
<action name="Execute"><execute>x-terminal-emulator -T Vim -e
vim</execute></action>
</item>
If user doesn't want to display any icons in his user-defined menus, he/she can
disable icons in rc.xml, inside "<menu>" section:
<menu>
...
<showIcons>no</showIcons>
...
</menu>
Default value is "yes".
(New boolean variable "config_menu_user_show_icons" has been added to source
code.)
An icon is loaded (using menu_item_attach_icon()) when a new entry of menu is
created. Fortunately, I haven't notice any performance problems because of this
:).
Set version stuff to 3.5.0-rc1.
Copy the CHANGELOG from 3.4-working.
Rename the obt-4.0 and obrender-4.0 pkgconfig stuff to obt-3.5 and obrender-3.5
Rename the "render" directory to "obrender" so that the public headers can be
installed in <obrender/*>