openbox/otk/rendercontrol.hh

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __rendercontrol_hh
#define __rendercontrol_hh
extern "C" {
#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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}
#include "surface.hh"
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namespace otk {
class ScreenInfo;
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class RenderTexture;
class Font;
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class RenderColor;
class ustring;
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class PixmapMask;
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class RenderControl {
protected:
int _screen;
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// bool _dither;
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RenderControl(int screen);
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inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
void verticalGradient(Surface &sf, const RenderTexture &texture) const;
void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
virtual void drawGradientBackground(Surface &sf,
const RenderTexture &texture) const;
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virtual void drawSolidBackground(Surface& sf,
const RenderTexture& texture) const;
//! Reduces a Surface's Surface::pixelData so that it will display correctly
//! on the screen's depth
/*!
This function allocates and sets the im->data member. The allocated memory
will be freed when XDetroyImage is called on the XImage.
*/
virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
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public:
virtual ~RenderControl();
static RenderControl *getRenderControl(int screen);
//! Draws onto the root window
virtual void drawRoot(const RenderColor &color) const;
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//! Draws a background onto a Surface, as specified by a RenderTexture
/*!
This function will overwrite the entire surface.
*/
virtual void drawBackground(Surface &sf,
const RenderTexture &texture) const;
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//! Draws an image onto the surface
/*!
This function will overwrite the entire surface.<br>
The image must be specified in 32-bit packed ARGB format. The current
background will be used for applying the alpha.
*/
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virtual void drawImage(Surface &sf, int w, int h,
unsigned long *data) const;
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,
const RenderColor &color,
const ustring &string) const;
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//! Draws a PixmapMask with a specified color onto a Surface
virtual void drawMask(Surface &sf, const RenderColor &color,
const PixmapMask &mask) const;
virtual void allocateColor(XColor *color) const = 0;
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};
}
#endif // __rendercontrol_hh