openbox/plugins/keyboard/keyboard.c

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#include "kernel/focus.h"
#include "kernel/dispatch.h"
#include "kernel/openbox.h"
#include "kernel/event.h"
#include "kernel/grab.h"
#include "kernel/action.h"
#include "kernel/parse.h"
#include "kernel/timer.h"
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#include "tree.h"
#include "keyboard.h"
#include "keyparse.h"
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#include "translate.h"
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#include <glib.h>
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void plugin_setup_config()
{
parse_reg_section("keyboard", keyparse, NULL);
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}
KeyBindingTree *firstnode = NULL;
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static KeyBindingTree *curpos;
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static guint reset_key, reset_state, button_return, button_escape;
static Timer *chain_timer;
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static void grab_keys()
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{
KeyBindingTree *p;
ungrab_all_keys();
p = curpos ? curpos->first_child : firstnode;
while (p) {
grab_key(p->key, p->state, GrabModeAsync);
p = p->next_sibling;
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}
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if (curpos)
grab_key(reset_key, reset_state, GrabModeAsync);
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}
static void reset_chains()
{
if (chain_timer) {
timer_stop(chain_timer);
chain_timer = NULL;
}
if (curpos) {
curpos = NULL;
grab_keys();
}
}
static void chain_timeout(void *data)
{
reset_chains();
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}
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gboolean kbind(GList *keylist, Action *action)
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{
KeyBindingTree *tree, *t;
gboolean conflict;
g_assert(keylist != NULL);
g_assert(action != NULL);
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if (!(tree = tree_build(keylist)))
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return FALSE;
if ((t = tree_find(tree, &conflict)) != NULL) {
/* already bound to something, use the existing tree */
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tree_destroy(tree);
tree = NULL;
} else
t = tree;
while (t->first_child) t = t->first_child;
if (conflict) {
g_message("conflict with binding");
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tree_destroy(tree);
return FALSE;
}
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
if (tree) tree_assimilate(tree);
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return TRUE;
}
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static void event(ObEvent *e, void *foo)
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{
static KeyBindingTree *grabbed_key = NULL;
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if (grabbed_key) {
gboolean done = FALSE;
if ((e->type == Event_X_KeyRelease &&
!(grabbed_key->state & e->data.x.e->xkey.state)))
done = TRUE;
else if (e->type == Event_X_KeyPress) {
if (e->data.x.e->xkey.keycode == button_return)
done = TRUE;
else if (e->data.x.e->xkey.keycode == button_escape) {
GSList *it;
for (it = grabbed_key->actions; it; it = it->next) {
Action *act = it->data;
act->data.cycle.cancel = TRUE;
}
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done = TRUE;
}
}
if (done) {
GSList *it;
for (it = grabbed_key->actions; it; it = it->next) {
Action *act = it->data;
act->data.cycle.final = TRUE;
act->func(&act->data);
grabbed_key = NULL;
grab_keyboard(FALSE);
reset_chains();
return;
}
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}
}
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if (e->type == Event_X_KeyRelease)
return;
g_assert(e->type == Event_X_KeyPress);
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if (e->data.x.e->xkey.keycode == reset_key &&
e->data.x.e->xkey.state == reset_state) {
reset_chains();
} else {
KeyBindingTree *p;
if (curpos == NULL)
p = firstnode;
else
p = curpos->first_child;
while (p) {
if (p->key == e->data.x.e->xkey.keycode &&
p->state == e->data.x.e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
if (chain_timer) timer_stop(chain_timer);
/* 5 second timeout for chains */
chain_timer = timer_start(5000*1000, chain_timeout,
NULL);
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curpos = p;
grab_keys();
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} else {
GSList *it;
for (it = p->actions; it; it = it->next) {
Action *act = it->data;
if (act->func != NULL) {
act->data.any.c = focus_client;
if (act->func == action_cycle_windows) {
act->data.cycle.final = FALSE;
act->data.cycle.cancel = FALSE;
}
act->func(&act->data);
if (act->func == action_cycle_windows &&
!grabbed_key) {
grabbed_key = p;
grab_keyboard(TRUE);
break;
}
}
}
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reset_chains();
}
break;
}
p = p->next_sibling;
}
}
}
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void plugin_startup()
{
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guint i;
curpos = NULL;
chain_timer = NULL;
dispatch_register(Event_X_KeyPress | Event_X_KeyRelease,
(EventHandler)event, NULL);
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translate_key("C-g", &reset_state, &reset_key);
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translate_key("Escape", &i, &button_escape);
translate_key("Return", &i, &button_return);
grab_keys();
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}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
tree_destroy(firstnode);
firstnode = NULL;
ungrab_all_keys();
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}