keyboard bindings are functional
This commit is contained in:
parent
eeba457231
commit
739c958ac5
9 changed files with 596 additions and 5 deletions
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@ -2,14 +2,14 @@ plugindir=$(libdir)/openbox/plugins
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CPPFLAGS=$(XFT_CFLAGS) $(GLIB_CFLAGS) @CPPFLAGS@ \
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-DPLUGINDIR=\"$(plugindir)\" \
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-DG_LOG_DOMAIN=\"Openbox-Plugin\"
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-DG_LOG_DOMAIN=\"Plugin-Keyboard\"
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plugin_LTLIBRARIES=focus.la
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plugin_LTLIBRARIES=keyboard.la
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focus_la_LDFLAGS=-module -avoid-version
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focus_la_SOURCES=focus.c
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keyboard_la_LDFLAGS=-module -avoid-version
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keyboard_la_SOURCES=keyboard.c tree.c translate.c keyaction.c
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noinst_HEADERS=
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noinst_HEADERS=keyboard.h tree.h translate.h keyaction.h
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MAINTAINERCLEANFILES= Makefile.in
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159
plugins/keyboard/keyaction.c
Normal file
159
plugins/keyboard/keyaction.c
Normal file
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@ -0,0 +1,159 @@
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#include "keyaction.h"
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#include <glib.h>
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void keyaction_set_none(KeyAction *a, guint index)
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{
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a->type[index] = DataType_Bool;
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}
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void keyaction_set_bool(KeyAction *a, guint index, gboolean b)
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{
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a->type[index] = DataType_Bool;
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a->data[index].b = b;
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}
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void keyaction_set_int(KeyAction *a, guint index, int i)
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{
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a->type[index] = DataType_Int;
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a->data[index].i = i;
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}
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void keyaction_set_uint(KeyAction *a, guint index, guint u)
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{
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a->type[index] = DataType_Uint;
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a->data[index].u = u;
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}
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void keyaction_set_string(KeyAction *a, guint index, char *s)
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{
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a->type[index] = DataType_String;
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a->data[index].s = g_strdup(s);
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}
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void keyaction_free(KeyAction *a)
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{
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guint i;
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for (i = 0; i < 2; ++i)
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if (a->type[i] == DataType_String)
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g_free(a->data[i].s);
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}
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void keyaction_do(KeyAction *a, Client *c)
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{
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switch (a->action) {
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case Action_Execute:
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g_assert(a->type[0] == DataType_String);
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action_execute(a->data[0].s);
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break;
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case Action_Iconify:
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if (c != NULL) action_iconify(c);
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break;
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case Action_Raise:
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if (c != NULL) action_raise(c);
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break;
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case Action_Lower:
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if (c != NULL) action_lower(c);
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break;
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case Action_Close:
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if (c != NULL) action_close(c);
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break;
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case Action_Shade:
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if (c != NULL) action_shade(c);
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break;
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case Action_Unshade:
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if (c != NULL) action_unshade(c);
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break;
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case Action_ToggleShade:
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if (c != NULL) action_toggle_shade(c);
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break;
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case Action_ToggleOmnipresent:
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if (c != NULL) action_toggle_omnipresent(c);
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break;
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case Action_MoveRelative:
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g_assert(a->type[0] == DataType_Int);
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g_assert(a->type[1] == DataType_Int);
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if (c != NULL) action_move_relative(c, a->data[0].i, a->data[1].i);
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break;
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case Action_ResizeRelative:
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g_assert(a->type[0] == DataType_Int);
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g_assert(a->type[1] == DataType_Int);
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if (c != NULL) action_resize_relative(c, a->data[0].i, a->data[1].i);
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break;
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case Action_MaximizeFull:
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if (c != NULL) action_maximize_full(c);
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break;
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case Action_UnmaximizeFull:
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if (c != NULL) action_unmaximize_full(c);
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break;
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case Action_ToggleMaximizeFull:
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if (c != NULL) action_toggle_maximize_full(c);
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break;
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case Action_MaximizeHorz:
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if (c != NULL) action_maximize_horz(c);
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break;
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case Action_UnmaximizeHorz:
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if (c != NULL) action_unmaximize_horz(c);
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break;
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case Action_ToggleMaximizeHorz:
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if (c != NULL) action_toggle_maximize_horz(c);
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break;
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case Action_MaximizeVert:
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if (c != NULL) action_maximize_vert(c);
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break;
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case Action_UnmaximizeVert:
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if (c != NULL) action_unmaximize_vert(c);
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break;
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case Action_ToggleMaximizeVert:
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if (c != NULL) action_toggle_maximize_vert(c);
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break;
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case Action_SendToDesktop:
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g_assert(a->type[0] == DataType_Uint);
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if (c != NULL) action_send_to_desktop(c, a->data[0].u);
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break;
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case Action_SendToNextDesktop:
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g_assert(a->type[0] == DataType_Bool);
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g_assert(a->type[1] == DataType_Bool);
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if (c != NULL) action_send_to_next_desktop(c, a->data[0].b,
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a->data[1].b);
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break;
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case Action_SendToPreviousDesktop:
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g_assert(a->type[0] == DataType_Bool);
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g_assert(a->type[1] == DataType_Bool);
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if (c != NULL) action_send_to_previous_desktop(c, a->data[0].b,
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a->data[1].b);
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break;
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case Action_Desktop:
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g_assert(a->type[0] == DataType_Uint);
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action_desktop(a->data[0].u);
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break;
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case Action_NextDesktop:
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g_assert(a->type[0] == DataType_Bool);
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action_next_desktop(a->data[0].b);
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break;
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case Action_PreviousDesktop:
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g_assert(a->type[0] == DataType_Bool);
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action_previous_desktop(a->data[0].b);
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break;
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case Action_NextDesktopColumn:
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g_assert(a->type[0] == DataType_Bool);
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action_next_desktop_column(a->data[0].b);
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break;
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case Action_PreviousDesktopColumn:
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g_assert(a->type[0] == DataType_Bool);
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action_previous_desktop_column(a->data[0].b);
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break;
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case Action_NextDesktopRow:
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g_assert(a->type[0] == DataType_Bool);
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action_next_desktop_row(a->data[0].b);
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break;
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case Action_PreviousDesktopRow:
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g_assert(a->type[0] == DataType_Bool);
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action_previous_desktop_row(a->data[0].b);
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break;
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case Action_ToggleDecorations:
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if (c != NULL) action_toggle_decorations(c);
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break;
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}
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}
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36
plugins/keyboard/keyaction.h
Normal file
36
plugins/keyboard/keyaction.h
Normal file
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@ -0,0 +1,36 @@
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#ifndef __plugin_keyboard_action_h
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#define __plugin_keyboard_action_h
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#include "../../kernel/action.h"
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typedef enum {
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DataType_Bool,
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DataType_Int,
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DataType_Uint,
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DataType_String
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} KeyActionDataType;
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typedef union {
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gboolean b;
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int i;
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guint u;
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char *s;
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} KeyActionData;
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typedef struct {
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Action action;
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KeyActionDataType type[2];
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KeyActionData data[2];
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} KeyAction;
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void keyaction_set_none(KeyAction *a, guint index);
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void keyaction_set_bool(KeyAction *a, guint index, gboolean bool);
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void keyaction_set_int(KeyAction *a, guint index, int i);
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void keyaction_set_uint(KeyAction *a, guint index, guint uint);
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void keyaction_set_string(KeyAction *a, guint index, char *string);
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void keyaction_free(KeyAction *a);
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void keyaction_do(KeyAction *a, Client *c);
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#endif
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@ -1,7 +1,185 @@
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#include "../../kernel/focus.h"
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#include "../../kernel/dispatch.h"
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#include "../../kernel/openbox.h"
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#include "../../kernel/action.h"
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#include "tree.h"
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#include "keyboard.h"
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#include "keyaction.h"
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#include <glib.h>
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KeyBindingTree *firstnode;
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static KeyBindingTree *curpos;
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static guint reset_key, reset_state;
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static gboolean grabbed;
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static void grab_keys(gboolean grab)
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{
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if (!grab) {
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XUngrabKey(ob_display, AnyKey, AnyModifier, ob_root);
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} else {
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KeyBindingTree *p = firstnode;
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while (p) {
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XGrabKey(ob_display, p->key, p->state, ob_root, FALSE,
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GrabModeAsync, GrabModeSync);
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p = p->next_sibling;
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}
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}
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}
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static void reset_chains()
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{
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/* XXX kill timer */
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curpos = NULL;
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if (grabbed) {
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grabbed = FALSE;
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XUngrabKeyboard(ob_display, CurrentTime);
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}
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}
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static void clearall()
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{
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grab_keys(FALSE);
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tree_destroy(firstnode);
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firstnode = NULL;
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grab_keys(TRUE);
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}
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static gboolean bind(GList *keylist, KeyAction *action)
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{
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KeyBindingTree *tree, *t;
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gboolean conflict;
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if (!(tree = tree_build(keylist))) {
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g_warning("invalid binding");
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return FALSE;
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}
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t = tree_find(tree, &conflict);
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if (conflict) {
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g_warning("conflict with binding");
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tree_destroy(tree);
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return FALSE;
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}
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if (t != NULL) {
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/* already bound to something */
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g_warning("keychain is already bound");
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tree_destroy(tree);
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return FALSE;
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}
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/* grab the server here to make sure no key pressed go missed */
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XGrabServer(ob_display);
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XSync(ob_display, FALSE);
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grab_keys(FALSE);
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/* set the function */
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t = tree;
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while (t->first_child) t = t->first_child;
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t->action.action = action->action;
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t->action.type[0] = action->type[0];
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t->action.type[1] = action->type[1];
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t->action.data[0] = action->data[0];
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t->action.data[1] = action->data[1];
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/* assimilate this built tree into the main tree */
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tree_assimilate(tree); /* assimilation destroys/uses the tree */
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grab_keys(TRUE);
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XUngrabServer(ob_display);
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XFlush(ob_display);
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return TRUE;
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}
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static void press(ObEvent *e, void *foo)
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{
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if (e->data.x.e->xkey.keycode == reset_key &&
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e->data.x.e->xkey.state == reset_state) {
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reset_chains();
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XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
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} else {
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KeyBindingTree *p;
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if (curpos == NULL)
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p = firstnode;
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else
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p = curpos->first_child;
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while (p) {
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if (p->key == e->data.x.e->xkey.keycode &&
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p->state == e->data.x.e->xkey.state) {
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if (p->first_child != NULL) { /* part of a chain */
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/* XXX TIMER */
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if (!grabbed) {
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/*grab should never fail because we should have a
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sync grab at this point */
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XGrabKeyboard(ob_display, ob_root, 0,
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GrabModeAsync, GrabModeSync,
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CurrentTime);
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}
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grabbed = TRUE;
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curpos = p;
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XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
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} else {
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keyaction_do(&p->action, focus_client);
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XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
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reset_chains();
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}
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break;
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}
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p = p->next_sibling;
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}
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}
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}
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static void binddef()
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{
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GList *list = g_list_append(NULL, NULL);
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KeyAction a;
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list->data = "C-Right";
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a.action = Action_NextDesktop;
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keyaction_set_bool(&a, 0, TRUE);
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keyaction_set_none(&a, 1);
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bind(list, &a);
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list->data = "C-Left";
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a.action = Action_PreviousDesktop;
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keyaction_set_bool(&a, 0, TRUE);
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keyaction_set_none(&a, 1);
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bind(list, &a);
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list->data = "C-1";
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a.action = Action_Desktop;
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keyaction_set_uint(&a, 0, 0);
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keyaction_set_none(&a, 1);
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bind(list, &a);
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list->data = "C-2";
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a.action = Action_Desktop;
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keyaction_set_uint(&a, 0, 1);
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keyaction_set_none(&a, 1);
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bind(list, &a);
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list->data = "C-3";
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a.action = Action_Desktop;
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keyaction_set_uint(&a, 0, 2);
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keyaction_set_none(&a, 1);
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bind(list, &a);
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list->data = "C-4";
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a.action = Action_Desktop;
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keyaction_set_uint(&a, 0, 3);
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keyaction_set_none(&a, 1);
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bind(list, &a);
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list->data = "C-space";
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a.action = Action_Execute;
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keyaction_set_string(&a, 0, "xterm");
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keyaction_set_none(&a, 1);
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bind(list, &a);
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}
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void plugin_startup()
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@ -9,10 +187,12 @@ void plugin_startup()
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dispatch_register(Event_X_KeyPress, (EventHandler)press, NULL);
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/* XXX parse config file! */
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binddef();
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}
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void plugin_shutdown()
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{
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dispatch_register(0, (EventHandler)press, NULL);
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clearall();
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}
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23
plugins/keyboard/keyboard.h
Normal file
23
plugins/keyboard/keyboard.h
Normal file
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@ -0,0 +1,23 @@
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#ifndef __plugin_keyboard_keybaord_h
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#define __plugin_keyboard_keybaord_h
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#include "keyaction.h"
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#include <glib.h>
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typedef struct KeyBindingTree {
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guint state;
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guint key;
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GList *keylist;
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KeyAction action;
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/* the next binding in the tree at the same level */
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struct KeyBindingTree *next_sibling;
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/* the first child of this binding (next binding in a chained sequence).*/
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struct KeyBindingTree *first_child;
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} KeyBindingTree;
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extern KeyBindingTree *firstnode;
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guint keyboard_translate_modifier(char *str);
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#endif
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61
plugins/keyboard/translate.c
Normal file
61
plugins/keyboard/translate.c
Normal file
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@ -0,0 +1,61 @@
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#include "../../kernel/openbox.h"
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#include "keyboard.h"
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#include <glib.h>
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#include <string.h>
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guint keyboard_translate_modifier(char *str)
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{
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if (!strcmp("Mod1", str) || !strcmp("A", str)) return Mod1Mask;
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else if (!strcmp("Mod2", str)) return Mod2Mask;
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else if (!strcmp("Mod3", str)) return Mod3Mask;
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else if (!strcmp("Mod4", str) || !strcmp("W", str)) return Mod4Mask;
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else if (!strcmp("Mod5", str)) return Mod5Mask;
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else if (!strcmp("C", str)) return ControlMask;
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else if (!strcmp("S", str)) return ShiftMask;
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g_warning("Invalid modifier '%s' in binding.", str);
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return 0;
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}
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gboolean translate_key(char *str, guint *state, guint *keycode)
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{
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char **parsed;
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char *l;
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int i;
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gboolean ret = FALSE;
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KeySym sym;
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parsed = g_strsplit(str, "-", -1);
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/* first, find the key (last token) */
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l = NULL;
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for (i = 0; parsed[i] != NULL; ++i)
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l = parsed[i];
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if (l == NULL)
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goto translation_fail;
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/* figure out the mod mask */
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*state = 0;
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for (i = 0; parsed[i] != l; ++i) {
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guint m = keyboard_translate_modifier(parsed[i]);
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if (!m) goto translation_fail;
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*state |= m;
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}
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/* figure out the keycode */
|
||||
sym = XStringToKeysym(l);
|
||||
if (sym == NoSymbol) {
|
||||
g_warning("Invalid key name '%s' in key binding.", l);
|
||||
goto translation_fail;
|
||||
}
|
||||
*keycode = XKeysymToKeycode(ob_display, sym);
|
||||
if (!keycode) {
|
||||
g_warning("Key '%s' does not exist on the display.", l);
|
||||
goto translation_fail;
|
||||
}
|
||||
|
||||
ret = TRUE;
|
||||
|
||||
translation_fail:
|
||||
g_strfreev(parsed);
|
||||
return ret;
|
||||
}
|
9
plugins/keyboard/translate.h
Normal file
9
plugins/keyboard/translate.h
Normal file
|
@ -0,0 +1,9 @@
|
|||
#ifndef __plugin_keyboard_translate_h
|
||||
#define __plugin_keyboard_translate_h
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
guint translate_modifier(char *str);
|
||||
gboolean translate_key(char *str, guint *state, guint *keycode);
|
||||
|
||||
#endif
|
111
plugins/keyboard/tree.c
Normal file
111
plugins/keyboard/tree.c
Normal file
|
@ -0,0 +1,111 @@
|
|||
#include "keyboard.h"
|
||||
#include "translate.h"
|
||||
#include "keyaction.h"
|
||||
#include <glib.h>
|
||||
|
||||
void tree_destroy(KeyBindingTree *tree)
|
||||
{
|
||||
KeyBindingTree *c;
|
||||
|
||||
while (tree) {
|
||||
tree_destroy(tree->next_sibling);
|
||||
c = tree->first_child;
|
||||
if (c == NULL) {
|
||||
GList *it;
|
||||
for (it = tree->keylist; it != NULL; it = it->next)
|
||||
g_free(it->data);
|
||||
g_list_free(tree->keylist);
|
||||
keyaction_free(&tree->action);
|
||||
}
|
||||
g_free(tree);
|
||||
tree = c;
|
||||
}
|
||||
}
|
||||
|
||||
KeyBindingTree *tree_build(GList *keylist)
|
||||
{
|
||||
GList *it;
|
||||
KeyBindingTree *ret = NULL, *p;
|
||||
|
||||
if (g_list_length(keylist) <= 0)
|
||||
return NULL; /* nothing in the list.. */
|
||||
|
||||
for (it = g_list_last(keylist); it != NULL; it = it->prev) {
|
||||
p = ret;
|
||||
ret = g_new(KeyBindingTree, 1);
|
||||
ret->next_sibling = NULL;
|
||||
if (p == NULL) {
|
||||
GList *it;
|
||||
|
||||
/* this is the first built node, the bottom node of the tree */
|
||||
ret->keylist = g_list_copy(keylist); /* shallow copy */
|
||||
for (it = ret->keylist; it != NULL; it = it->next) /* deep copy */
|
||||
it->data = g_strdup(it->data);
|
||||
}
|
||||
ret->first_child = p;
|
||||
if (!translate_key(it->data, &ret->state, &ret->key)) {
|
||||
tree_destroy(ret);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void tree_assimilate(KeyBindingTree *node)
|
||||
{
|
||||
KeyBindingTree *a, *b, *tmp, *last;
|
||||
|
||||
if (firstnode == NULL) {
|
||||
/* there are no nodes at this level yet */
|
||||
firstnode = node;
|
||||
} else {
|
||||
a = firstnode;
|
||||
last = a;
|
||||
b = node;
|
||||
while (a) {
|
||||
last = a;
|
||||
if (!(a->state == b->state && a->key == b->key)) {
|
||||
a = a->next_sibling;
|
||||
} else {
|
||||
tmp = b;
|
||||
b = b->first_child;
|
||||
g_free(tmp);
|
||||
a = a->first_child;
|
||||
}
|
||||
}
|
||||
if (!(last->state == b->state && last->key == b->key))
|
||||
last->next_sibling = b;
|
||||
else {
|
||||
last->first_child = b->first_child;
|
||||
g_free(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict)
|
||||
{
|
||||
KeyBindingTree *a, *b;
|
||||
|
||||
*conflict = FALSE;
|
||||
|
||||
a = firstnode;
|
||||
b = search;
|
||||
while (a && b) {
|
||||
if (!(a->state == b->state && a->key == b->key)) {
|
||||
a = a->next_sibling;
|
||||
} else {
|
||||
if ((a->first_child == NULL) == (b->first_child == NULL)) {
|
||||
if (a->first_child == NULL) {
|
||||
/* found it! (return the actual node, not the search's) */
|
||||
return a;
|
||||
}
|
||||
} else {
|
||||
*conflict = TRUE;
|
||||
return NULL; /* the chain status' don't match (conflict!) */
|
||||
}
|
||||
b = b->first_child;
|
||||
a = a->first_child;
|
||||
}
|
||||
}
|
||||
return NULL; /* it just isn't in here */
|
||||
}
|
12
plugins/keyboard/tree.h
Normal file
12
plugins/keyboard/tree.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
#ifndef __plugin_keyboard_tree_h
|
||||
#define __plugin_keyboard_tree_h
|
||||
|
||||
#include "keyboard.h"
|
||||
#include <glib.h>
|
||||
|
||||
void tree_destroy(KeyBindingTree *tree);
|
||||
KeyBindingTree *tree_build(GList *keylist);
|
||||
void tree_assimilate(KeyBindingTree *node);
|
||||
KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict);
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue