openbox/plugins/keyboard/keyboard.c

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#include "../../kernel/focus.h"
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#include "../../kernel/dispatch.h"
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#include "../../kernel/openbox.h"
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#include "../../kernel/grab.h"
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#include "../../kernel/action.h"
#include "tree.h"
#include "keyboard.h"
#include <glib.h>
KeyBindingTree *firstnode;
static KeyBindingTree *curpos;
static guint reset_key, reset_state;
static gboolean grabbed;
static void grab_keys(gboolean grab)
{
if (!grab) {
ungrab_all_keys();
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} else {
KeyBindingTree *p = firstnode;
while (p) {
grab_key(p->key, p->state, GrabModeSync);
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p = p->next_sibling;
}
}
}
static void reset_chains()
{
/* XXX kill timer */
curpos = NULL;
if (grabbed) {
grabbed = FALSE;
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grab_keyboard(FALSE);
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}
}
static gboolean kbind(GList *keylist, Action *action)
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{
KeyBindingTree *tree, *t;
gboolean conflict;
g_assert(keylist != NULL);
g_assert(action != NULL);
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if (!(tree = tree_build(keylist))) {
g_warning("invalid binding");
return FALSE;
}
if ((t = tree_find(tree, &conflict)) != NULL) {
/* already bound to something */
g_warning("keychain is already bound");
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tree_destroy(tree);
return FALSE;
}
if (conflict) {
g_warning("conflict with binding");
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tree_destroy(tree);
return FALSE;
}
/* grab the server here to make sure no key presses go missed */
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grab_server(TRUE);
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grab_keys(FALSE);
/* set the action */
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t = tree;
while (t->first_child) t = t->first_child;
t->action = action;
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
tree_assimilate(tree);
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grab_keys(TRUE);
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grab_server(FALSE);
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return TRUE;
}
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static void press(ObEvent *e, void *foo)
{
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if (e->data.x.e->xkey.keycode == reset_key &&
e->data.x.e->xkey.state == reset_state) {
reset_chains();
XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
} else {
KeyBindingTree *p;
if (curpos == NULL)
p = firstnode;
else
p = curpos->first_child;
while (p) {
if (p->key == e->data.x.e->xkey.keycode &&
p->state == e->data.x.e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
/* XXX TIMER */
if (!grabbed) {
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grab_keyboard(TRUE);
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grabbed = TRUE;
XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
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}
curpos = p;
} else {
if (p->action->func != NULL) {
p->action->data.any.c = focus_client;
g_assert(!(p->action->func == action_move ||
p->action->func == action_resize));
p->action->func(&p->action->data);
}
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XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
reset_chains();
}
break;
}
p = p->next_sibling;
}
}
}
static void binddef()
{
GList *list = g_list_append(NULL, NULL);
Action *a;
/* When creating an Action struct, all of the data elements in the
appropriate struct need to be set, except the Client*, which will be set
at call-time when then action function is used.
*/
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list->data = "A-Right";
a = action_new(action_next_desktop);
a->data.nextprevdesktop.wrap = TRUE;
kbind(list, a);
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list->data = "A-Left";
a = action_new(action_previous_desktop);
a->data.nextprevdesktop.wrap = TRUE;
kbind(list, a);
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list->data = "A-1";
a = action_new(action_desktop);
a->data.desktop.desk = 0;
kbind(list, a);
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list->data = "A-2";
a = action_new(action_desktop);
a->data.desktop.desk = 1;
kbind(list, a);
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list->data = "A-3";
a = action_new(action_desktop);
a->data.desktop.desk = 2;
kbind(list, a);
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list->data = "A-4";
a = action_new(action_desktop);
a->data.desktop.desk = 3;
kbind(list, a);
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list->data = "A-space";
a = action_new(action_execute);
a->data.execute.path = g_strdup("xterm");
kbind(list, a);
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list->data = "C-A-Escape";
a = action_new(action_execute);
a->data.execute.path = g_strdup("xlock -nolock -mode puzzle");
kbind(list, a);
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}
void plugin_startup()
{
dispatch_register(Event_X_KeyPress, (EventHandler)press, NULL);
/* XXX parse config file! */
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binddef();
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}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)press, NULL);
grab_keys(FALSE);
tree_destroy(firstnode);
firstnode = NULL;
grab_keys(TRUE);
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}