openbox/render/render.c

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#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <glib.h>
#include "render.h"
#include "gradient.h"
#include "font.h"
#include "mask.h"
#include "color.h"
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#include "image.h"
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#include "../kernel/openbox.h"
int render_depth;
Visual *render_visual;
Colormap render_colormap;
int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
int render_red_shift, render_green_shift, render_blue_shift;
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void render_startup(void)
{
paint = x_paint;
render_depth = DefaultDepth(ob_display, ob_screen);
render_visual = DefaultVisual(ob_display, ob_screen);
render_colormap = DefaultColormap(ob_display, ob_screen);
if (render_depth < 8) {
XVisualInfo vinfo_template, *vinfo_return;
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/* search for a TrueColor Visual... if we can't find one...
we will use the default visual for the screen */
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int vinfo_nitems;
int best = -1;
vinfo_template.screen = ob_screen;
vinfo_template.class = TrueColor;
vinfo_return = XGetVisualInfo(ob_display,
VisualScreenMask | VisualClassMask,
&vinfo_template, &vinfo_nitems);
if (vinfo_return) {
int i;
int max_depth = 1;
for (i = 0; i < vinfo_nitems; ++i) {
if (vinfo_return[i].depth > max_depth) {
if (max_depth == 24 && vinfo_return[i].depth > 24)
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break; /* prefer 24 bit over 32 */
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max_depth = vinfo_return[i].depth;
best = i;
}
}
if (max_depth < render_depth) best = -1;
}
if (best != -1) {
render_depth = vinfo_return[best].depth;
render_visual = vinfo_return[best].visual;
render_colormap = XCreateColormap(ob_display, ob_root, render_visual,
AllocNone);
}
XFree(vinfo_return);
}
truecolor_startup();
}
void truecolor_startup(void)
{
unsigned long red_mask, green_mask, blue_mask;
XImage *timage = NULL;
timage = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, 1, 1, 32, 0);
g_assert(timage != NULL);
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/* find the offsets for each color in the visual's masks */
red_mask = timage->red_mask;
green_mask = timage->green_mask;
blue_mask = timage->blue_mask;
render_red_offset = 0;
render_green_offset = 0;
render_blue_offset = 0;
while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
render_red_shift = render_green_shift = render_blue_shift = 8;
while (red_mask) { red_mask >>= 1; render_red_shift--; }
while (green_mask) { green_mask >>= 1; render_green_shift--; }
while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
XFree(timage);
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}
void x_paint(Window win, Appearance *l)
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{
int i, transferred = 0, sw, sh;
pixel32 *source;
Pixmap oldp;
int x = l->area.x;
int y = l->area.y;
int w = l->area.width;
int h = l->area.height;
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if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
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g_assert(l->surface.type == Surface_Planar);
oldp = l->pixmap; /* save to free after changing the visible pixmap */
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l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
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g_assert(l->pixmap != None);
if (l->xftdraw != NULL)
XftDrawDestroy(l->xftdraw);
l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual,
render_colormap);
g_assert(l->xftdraw != NULL);
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g_free(l->surface.data.planar.pixel_data);
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l->surface.data.planar.pixel_data = g_new(pixel32, w * h);
if (l->surface.data.planar.grad == Background_ParentRelative) {
sw = l->surface.data.planar.parent->area.width;
source = l->surface.data.planar.pixel_data;
/* for (i = */
}
else if (l->surface.data.planar.grad == Background_Solid)
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gradient_solid(l, x, y, w, h);
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else gradient_render(&l->surface, w, h);
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for (i = 0; i < l->textures; i++) {
switch (l->texture[i].type) {
case Text:
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if (!transferred) {
transferred = 1;
if (l->surface.data.planar.grad != Background_Solid)
pixel32_to_pixmap(l->surface.data.planar.pixel_data,
l->pixmap,x,y,w,h);
}
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if (l->xftdraw == NULL) {
l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
render_visual, render_colormap);
}
font_draw(l->xftdraw, &l->texture[i].data.text,
&l->texture[i].position);
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break;
case Bitmask:
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if (!transferred) {
transferred = 1;
if (l->surface.data.planar.grad != Background_Solid)
pixel32_to_pixmap(l->surface.data.planar.pixel_data,
l->pixmap,x,y,w,h);
}
if (l->texture[i].data.mask.color->gc == None)
color_allocate_gc(l->texture[i].data.mask.color);
mask_draw(l->pixmap, &l->texture[i].data.mask,
&l->texture[i].position);
break;
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case RGBA:
image_draw(l->surface.data.planar.pixel_data,
&l->texture[i].data.rgba,
&l->texture[i].position);
break;
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}
}
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if (!transferred) {
transferred = 1;
if (l->surface.data.planar.grad != Background_Solid)
pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap
,x,y,w,h);
}
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XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
XClearWindow(ob_display, win);
if (oldp != None) XFreePixmap(ob_display, oldp);
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}
/*
void gl_paint(Window win, Appearance *l)
{
glXMakeCurrent(ob_display, win, gl_context);
}
*/
void render_shutdown(void)
{
}
Appearance *appearance_new(SurfaceType type, int numtex)
{
PlanarSurface *p;
Appearance *out;
out = g_new(Appearance, 1);
out->surface.type = type;
out->textures = numtex;
out->xftdraw = NULL;
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if (numtex) out->texture = g_new0(Texture, numtex);
else out->texture = NULL;
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out->pixmap = None;
switch (type) {
case Surface_Planar:
p = &out->surface.data.planar;
p->primary = NULL;
p->secondary = NULL;
p->border_color = NULL;
p->pixel_data = NULL;
break;
}
return out;
}
Appearance *appearance_copy(Appearance *orig)
{
PlanarSurface *spo, *spc;
Appearance *copy = g_new(Appearance, 1);
copy->surface.type = orig->surface.type;
switch (orig->surface.type) {
case Surface_Planar:
spo = &(orig->surface.data.planar);
spc = &(copy->surface.data.planar);
spc->grad = spo->grad;
spc->relief = spo->relief;
spc->bevel = spo->bevel;
if (spo->primary != NULL)
spc->primary = color_new(spo->primary->r,
spo->primary->g,
spo->primary->b);
else spc->primary = NULL;
if (spo->secondary != NULL)
spc->secondary = color_new(spo->secondary->r,
spo->secondary->g,
spo->secondary->b);
else spc->secondary = NULL;
if (spo->border_color != NULL)
spc->border_color = color_new(spo->border_color->r,
spo->border_color->g,
spo->border_color->b);
else spc->border_color = NULL;
spc->interlaced = spo->interlaced;
spc->border = spo->border;
spc->pixel_data = NULL;
break;
}
copy->textures = orig->textures;
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copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture));
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copy->pixmap = None;
copy->xftdraw = NULL;
return copy;
}
void appearance_free(Appearance *a)
{
PlanarSurface *p;
if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
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if (a->textures)
g_free(a->texture);
if (a->surface.type == Surface_Planar) {
p = &a->surface.data.planar;
if (p->primary != NULL) color_free(p->primary);
if (p->secondary != NULL) color_free(p->secondary);
if (p->border_color != NULL) color_free(p->border_color);
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if (p->pixel_data != NULL) g_free(p->pixel_data);
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}
g_free(a);
}
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void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
{
XImage *im = NULL;
im = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, w, h, 32, 0);
g_assert(im != NULL);
im->byte_order = endian;
im->data = (char *)in;
reduce_depth((pixel32*)im->data, im);
XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
im, 0, 0, x, y, w, h);
im->data = NULL;
XDestroyImage(im);
}