added depth reduction and startup for true color visuals
16bpp should now work
This commit is contained in:
parent
c1e6991224
commit
de307661b6
4 changed files with 123 additions and 34 deletions
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@ -58,3 +58,48 @@ void color_free(color_rgb *c)
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XFreeGC(ob_display, c->gc);
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free(c);
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}
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void reduce_depth(pixel32 *data, XImage *im)
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{
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// since pixel32 is the largest possible pixel size, we can share the array
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int r, g, b;
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int x,y;
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pixel16 *p = (pixel16*) data;
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switch (im->bits_per_pixel) {
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case 32:
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if ((render_red_offset != default_red_shift) ||
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(render_blue_offset != default_blue_shift) ||
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(render_green_offset != default_green_shift)) {
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for (y = 0; y < im->height; y++) {
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for (x = 0; x < im->width; x++) {
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r = (data[x] >> default_red_shift) & 0xFF;
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g = (data[x] >> default_green_shift) & 0xFF;
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b = (data[x] >> default_blue_shift) & 0xFF;
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data[x] = (r << render_red_offset) + (g << render_green_offset) +
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(b << render_blue_offset);
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}
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data += im->width;
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}
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}
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break;
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case 16:
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for (y = 0; y < im->height; y++) {
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for (x = 0; x < im->width; x++) {
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r = (data[x] >> default_red_shift) & 0xFF;
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r = r >> render_red_shift;
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g = (data[x] >> default_green_shift) & 0xFF;
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g = g >> render_green_shift;
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b = (data[x] >> default_blue_shift) & 0xFF;
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b = b >> render_blue_shift;
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p[x] = (r << render_red_offset)
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+ (g << render_green_offset)
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+ (b << render_blue_offset);
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}
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data += im->width;
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p += im->bytes_per_line/2;
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}
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break;
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default:
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g_message("your bit depth is currently unhandled\n");
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}
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}
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@ -2,6 +2,37 @@
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#define __color_h
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#ifdef HAVE_STDINT_H
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# include <stdint.h>
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#else
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# ifdef HAVE_SYS_TYPES_H
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# include <sys/types.h>
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# endif
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#endif
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#ifdef HAVE_STDINT_H
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typedef uint32_t pixel32;
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typedef uint16_t pixel16;
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#else
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typedef u_int32_t pixel32;
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typedef u_int16_t pixel16;
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#endif /* HAVE_STDINT_H */
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#if (G_ENDIAN == G_BIG_ENDIAN)
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#define default_red_shift 0
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#define default_green_shift 8
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#define default_blue_shift 16
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#define endian MSBFirst
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#else
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#define default_red_shift 16
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#define default_green_shift 8
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#define default_blue_shift 0
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#define endian LSBFirst
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#endif /* G_ENDIAN == G_BIG_ENDIAN */
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typedef struct color_rgb {
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int r;
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@ -15,5 +46,14 @@ void color_allocate_gc(color_rgb *in);
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color_rgb *color_parse(char *colorname);
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color_rgb *color_new(int r, int g, int b);
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void color_free(color_rgb *in);
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void reduce_depth(pixel32 *data, XImage *im);
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extern int render_red_offset;
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extern int render_green_offset;
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extern int render_blue_offset;
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extern int render_red_shift;
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extern int render_green_shift;
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extern int render_blue_shift;
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#endif /* __color_h */
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@ -5,11 +5,14 @@
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#include "gradient.h"
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#include "font.h"
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#include "mask.h"
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#include "color.h"
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#include "../kernel/openbox.h"
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int render_depth;
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Visual *render_visual;
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Colormap render_colormap;
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int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
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int render_red_shift, render_green_shift, render_blue_shift;
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void render_startup(void)
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{
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@ -52,18 +55,46 @@ void render_startup(void)
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}
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XFree(vinfo_return);
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}
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truecolor_startup();
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}
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void truecolor_startup(void)
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{
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unsigned long red_mask, green_mask, blue_mask;
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XImage *timage = NULL;
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timage = XCreateImage(ob_display, render_visual, render_depth,
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ZPixmap, 0, NULL, 1, 1, 32, 0);
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g_assert(timage != NULL);
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// find the offsets for each color in the visual's masks
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red_mask = timage->red_mask;
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green_mask = timage->green_mask;
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blue_mask = timage->blue_mask;
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render_red_offset = 0;
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render_green_offset = 0;
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render_blue_offset = 0;
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while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
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while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
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while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
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render_red_shift = render_green_shift = render_blue_shift = 8;
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while (red_mask) { red_mask >>= 1; render_red_shift--; }
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while (green_mask) { green_mask >>= 1; render_green_shift--; }
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while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
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XFree(timage);
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}
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void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
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{
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int i;
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XImage *im;
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XImage *im = NULL;
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Pixmap oldp;
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if (w <= 0 || h <= 0) return;
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g_assert(l->surface.type == Surface_Planar);
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// printf("painting window %ld\n", win);
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oldp = l->pixmap; /* save to free after changing the visible pixmap */
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l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
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@ -83,16 +114,16 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
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gradient_solid(l, x, y, w, h);
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else gradient_render(&l->surface, w, h);
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/*reduce depth here...
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also, this is not the right place for this code, it's only here so
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/*this is not the right place for this code, it's only here so
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text rendering shows up for now.
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*/
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if (l->surface.data.planar.grad != Background_Solid) {
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im = XCreateImage(ob_display, render_visual, render_depth,
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ZPixmap, 0, NULL, w, h, 32, 0);
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g_assert(im != None);
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g_assert(im != NULL);
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im->byte_order = endian;
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im->data = l->surface.data.planar.pixel_data;
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im->data = (unsigned char *)l->surface.data.planar.pixel_data;
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reduce_depth(im->data, im);
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XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
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im, 0, 0, x, y, w, h);
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im->data = NULL;
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@ -7,34 +7,6 @@
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#include <glib.h>
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#include "color.h"
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#ifdef HAVE_STDINT_H
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# include <stdint.h>
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#else
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# ifdef HAVE_SYS_TYPES_H
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# include <sys/types.h>
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# endif
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#endif
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#ifdef HAVE_STDINT_H
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typedef uint32_t pixel32;
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typedef uint16_t pixel16;
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#else
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typedef u_int32_t pixel32;
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typedef u_int16_t pixel16;
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#endif /* HAVE_STDINT_H */
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#if (G_ENDIAN == G_BIG_ENDIAN)
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#define default_red_shift 0
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#define default_green_shift 8
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#define default_blue_shift 16
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#define endian MSBFirst
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#else
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#define default_red_shift 16
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#define default_green_shift 8
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#define default_blue_shift 0
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#define endian LSBFirst
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#endif /* G_ENDIAN == G_BIG_ENDIAN */
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typedef enum {
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Surface_Planar,
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Surface_Nonplanar
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@ -164,4 +136,5 @@ void render_shutdown(void);
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Appearance *appearance_new(SurfaceType type, int numtex);
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Appearance *appearance_copy(Appearance *a);
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void appearance_free(Appearance *a);
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void truecolor_startup(void);
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#endif /*__render_h*/
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