fix draw order in x_paint

This commit is contained in:
Derek Foreman 2003-03-28 03:01:12 +00:00
parent 9a49853466
commit 175271a126
2 changed files with 40 additions and 18 deletions

View file

@ -89,8 +89,7 @@ void truecolor_startup(void)
void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
{
int i;
XImage *im = NULL;
int i, transferred = 0;
Pixmap oldp;
if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
@ -118,25 +117,15 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
gradient_solid(l, x, y, w, h);
else gradient_render(&l->surface, w, h);
/*this is not the right place for this code, it's only here so
text rendering shows up for now.
*/
if (l->surface.data.planar.grad != Background_Solid) {
im = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, w, h, 32, 0);
g_assert(im != NULL);
im->byte_order = endian;
im->data = (char *)l->surface.data.planar.pixel_data;
reduce_depth((pixel32*)im->data, im);
XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
im, 0, 0, x, y, w, h);
im->data = NULL;
XDestroyImage(im);
}
for (i = 0; i < l->textures; i++) {
switch (l->texture[i].type) {
case Text:
if (!transferred) {
transferred = 1;
if (l->surface.data.planar.grad != Background_Solid)
pixel32_to_pixmap(l->surface.data.planar.pixel_data,
l->pixmap,x,y,w,h);
}
if (l->xftdraw == NULL) {
l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
render_visual, render_colormap);
@ -145,6 +134,12 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
&l->texture[i].position);
break;
case Bitmask:
if (!transferred) {
transferred = 1;
if (l->surface.data.planar.grad != Background_Solid)
pixel32_to_pixmap(l->surface.data.planar.pixel_data,
l->pixmap,x,y,w,h);
}
if (l->texture[i].data.mask.color->gc == None)
color_allocate_gc(l->texture[i].data.mask.color);
mask_draw(l->pixmap, &l->texture[i].data.mask,
@ -157,6 +152,15 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
break;
}
}
if (!transferred) {
transferred = 1;
if (l->surface.data.planar.grad != Background_Solid)
pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap
,x,y,w,h);
}
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
XClearWindow(ob_display, win);
if (oldp != None) XFreePixmap(ob_display, oldp);
@ -256,3 +260,19 @@ void appearance_free(Appearance *a)
}
g_free(a);
}
void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
{
XImage *im = NULL;
im = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, w, h, 32, 0);
g_assert(im != NULL);
im->byte_order = endian;
im->data = (char *)in;
reduce_depth((pixel32*)im->data, im);
XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
im, 0, 0, x, y, w, h);
im->data = NULL;
XDestroyImage(im);
}

View file

@ -151,4 +151,6 @@ Appearance *appearance_new(SurfaceType type, int numtex);
Appearance *appearance_copy(Appearance *a);
void appearance_free(Appearance *a);
void truecolor_startup(void);
void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h);
#endif /*__render_h*/