initialize texture to NULL if theres no textures. use g_memdup to copy it
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1 changed files with 3 additions and 4 deletions
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@ -141,6 +141,7 @@ Appearance *appearance_new(SurfaceType type, int numtex)
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out->textures = numtex;
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out->xftdraw = NULL;
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if (numtex) out->texture = g_new(Texture, numtex);
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else out->texture = NULL;
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out->pixmap = None;
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switch (type) {
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@ -191,10 +192,8 @@ Appearance *appearance_copy(Appearance *orig)
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break;
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}
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copy->textures = orig->textures;
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if (orig->textures) {
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copy->texture = malloc(orig->textures * sizeof(Texture));
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memcpy(copy->texture, orig->texture, orig->textures * sizeof(Texture));
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} else copy->texture = NULL;
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copy->texture = g_memdup(orig->texture,
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orig->textures * sizeof(Texture));
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copy->pixmap = None;
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copy->xftdraw = NULL;
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return copy;
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