hyperkaos/WorldData.c

255 lines
5 KiB
C
Raw Normal View History

#include <stdio.h>
#include <string.h>
#include "config.h"
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include "SDL/SDL_mixer.h"
#include "enum.h"
#include "Engine.h"
#include "Player.h"
#include "Room.h"
#include "Kaos.h"
#include "HyperKaos.h"
#include "TextBox.h"
#include "Scene.h"
#include "Synergy.h"
#include "WorldData.h"
typedef struct timer Timer;
#include "extern.h"
void bufferData(enum dataChunks chunk)
{
hasMusic = 0;
applySurface(8,8, loadingTxt, screen, NULL);
frameAdvance();
printf("Loading map chunk\n");
if(worldBuilder(chunk) != 0)
{
quit = 1; playing = 0;
printf("Fatal map error. Quitting\n");
};
printf("Loaded map chunk\n");
}
int hashCmd(char* x)
{
int hash = 7951;
int coef = 181;
while (*x)
{
hash += coef*(*x);
x++;
}
hash %= 256;
return hash;
}
int worldBuilder(enum dataChunks chunk)
{
char datafile[256];
char lineBuffer[1024];
char objBuffer[24];
char cchunk[4];
char propsBuffer[998];
int savequery;
int conditional = 0;
FILE* worldInfo;
sprintf(cchunk, "%d", chunk);
strcpy(datafile, "mapdata/");
strcat(datafile, cchunk);
strcat(datafile, ".txt");
worldInfo = fopen(datafile, "r");
if (!worldInfo)
{
printf("Couldn't read world data\n");
return 1;
}
while (fgets(lineBuffer, 1024, worldInfo))
{
if (lineBuffer[0] == '#') continue;
if (lineBuffer[0] == '<')
{
conditional = 0;
continue;
}
if (!conditional)
{
if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", objBuffer, propsBuffer) < 2)
{
printf("World data line malformed\n");
return 1;
}
else
{
switch (hashCmd(objBuffer))
{
case 200: //mkRoom
if (buildRoom(propsBuffer) != 0)
return 1;
break;
case 45: //mkKaos
// buildKaos(propsBuffer);
break;
case 109: //mkTextBox
// buildTextbox(propsBuffer);
break;
case 181: //addText
// modTextBox(propsBuffer);
break;
case 116: //SFX
// buildSFX(propsBuffer);
break;
case 93: //BGM
// buildBGM(propsBuffer);
break;
case 100: //addSigil
// buildSynergy(propsBuffer);
break;
case 47: //addPerson
// buildPerson(propsBuffer);
break;
case 88: //addObstruction
// buildObstruction(propsBuffer);
break;
case 141: //addImg
// buildFGImage(propsBuffer);
break;
case 240: //addTrigger
// buildHyper(propsBuffer);
break;
case 238: //addWarp
buildWarp(propsBuffer);
break;
}
}
}}
fclose(worldInfo);
return 0;
}
int buildRoom(char* props)
{
int slot;
char filename[256];
int breathe;
if (sscanf(props, "slot %d, sprite %[^,], spd %d", &slot, filename, &breathe) != 3)
{
return 1;
}
printf("Building room in map slot %d: bg = %s; spd = %d\n", slot, filename, breathe);
mapBuffer[slot] = newRoom(filename, breathe);
return 0;
}
int buildWarp(char* props)
{
int r, x, y, w, h, dC, dR, dX, dY;
if (sscanf(props, "room %d, x %d, y %d, w %d, h %d, dest %d,%d, dX %d, dY %d",
&r, &x, &y, &w, &h, &dC, &dR, &dX, &dY) != 9)
{
return 1;
}
addWarp(mapBuffer[r], x, y, w, h, dC, dR, dX, dY);
return 0;
}
int countMapThings(char x, enum dataChunks chunk)
{
int count = 0;
char datafile[256];
char lineBuffer[1024];
char cchunk[4];
FILE* worldInfo;
sprintf(cchunk, "%d", chunk);
strcpy(datafile, "mapdata/");
strcat(datafile, cchunk);
strcat(datafile, ".txt");
worldInfo = fopen(datafile, "r");
while (fgets(lineBuffer, 1024, worldInfo))
{
if (lineBuffer[0] == x)
count++;
}
return count;
}
void dataPurge(int a, int b, int c, int d, int e)
{
int i;
for (i = 0; i < a; i++)
deleteRoom(mapData[i]);
for (i = 0; i < b; i++)
deleteTextBox(dialogueData[i]);
for (i = 0; i < c; i++)
kaosData[i]->destroy(kaosData[i]);
#ifdef SOUND_ON
for (i = 0; i < d; i++)
Mix_FreeMusic(bgmData[i]);
for (i = 0; i < e; i++)
Mix_FreeChunk(sfxData[i]);
#endif
}
void unloadData(enum dataChunks chunk)
{
int a, b, c, d, e;
printf("Unloading old map chunk\n");
a = countMapThings('R', chunk);
b = countMapThings('T', chunk);
c = countMapThings('K', chunk);
d = countMapThings('M', chunk);
e = countMapThings('S', chunk);
dataPurge(a,b,c,d,e);
printf("Unloaded old map chunk\n");
}
void pushBufferData()
{
printf("Pushing map buffer\n");
mapData = mapBuffer;
mapBuffer = (Room**)malloc(64*sizeof(Room*));
#ifdef SOUND_ON
if (hasMusic)
Mix_PlayMusic(bgmData[0], -1);
#endif
printf("Map buffer clean\n");
}
void pager()
{
if (thisChunk != nextChunk)
{
#ifdef SOUND_ON
if (Mix_PlayingMusic())
{
Mix_HaltMusic();
}
#endif
unloadData(thisChunk);
pushBufferData();
thisChunk=nextChunk;
}
}