2018-09-20 01:27:47 +00:00
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#include <stdio.h>
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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#include "SDL/SDL_mixer.h"
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#include "enum.h"
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#include "Engine.h"
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#include "Player.h"
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#include "Room.h"
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#include "Kaos.h"
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#include "HyperKaos.h"
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#include "TextBox.h"
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typedef struct timer Timer;
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#include "extern.h"
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void bufferData(enum dataChunks chunk)
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{
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hasMusic = 0;
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applySurface(0,0, loadingTxt, screen, NULL);
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SDL_Flip(screen);
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switch (chunk){
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case LEVEL1:
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bgmData[0] = loadBGM("assets/snd/bgm/artificial sun stage (mamon machine mix).mp3");
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mapBuffer[0] = newRoom("assets/img/backgrounds/blueroom.gif", 10);
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mapBuffer[1] = newRoom("assets/img/backgrounds/redroom.gif", 4);
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mapBuffer[2] = newRoom("assets/img/backgrounds/greenroom.gif", 4);
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mapBuffer[3] = newRoom("assets/img/backgrounds/darkroom.gif", 4);
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addObstacle(mapBuffer[0], 64,92,22,16);
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2018-09-21 19:57:07 +00:00
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addFgObj(mapBuffer[0], 64,64,22,55,"assets/img/objects/floatingChips.png", 4, 1, 255);
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2018-09-20 01:27:47 +00:00
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addObstacle(mapBuffer[0], 320 - 64 - 22, 92,22,16);
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2018-09-21 19:57:07 +00:00
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addFgObj(mapBuffer[0], 320 - 64 - 22, 64, 22, 55, "assets/img/objects/floatingChips.png", 4, 1, 255);
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2018-09-20 01:27:47 +00:00
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addWarp(mapBuffer[0], 0,0,8,180, LEVEL1, 1, 304,90);
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addWarp(mapBuffer[0], 312,0,8,180, LEVEL1, 2, 16,90);
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addWarp(mapBuffer[0], 0,0,320,8, LEVEL1, 3, 160,164);
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addWarp(mapBuffer[2], 0,0,8,180, LEVEL1, 0, 304,90);
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addWarp(mapBuffer[1], 312,0,8,180, LEVEL1, 0, 16,90);
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addWarp(mapBuffer[3], 0,172,320,8, LEVEL1, 0, 160,16);
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addWarp(mapBuffer[2], 312,0,8,180, LEVEL2,0, 16,165);
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dialogueData[0] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[0], "I can't help but feel like I'm");
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addText(dialogueData[0], "trapped in the universe...");
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addText(dialogueData[0], "Do you ever feel that way?");
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addText(dialogueData[0], "It's maddening.");
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addText(dialogueData[0], "Let me know if you feel it.");
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dialogueData[1] = newGTextBox(loadImage("assets/img/portraits/kmage.gif"));
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addText(dialogueData[1], "Whoa! You and I look so alike!");
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dialogueData[2] = newTextBox();
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addText(dialogueData[2], "It's a floating computer chip.");
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addText(dialogueData[2], "How it can spin forever");
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addText(dialogueData[2], "without slowing or stopping");
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addText(dialogueData[2], "is a mystery to me...");
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addText(dialogueData[2], "Looks damn cool though!");
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dialogueData[3] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[3], "Well fine then!");
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dialogueData[4] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
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addText(dialogueData[4], "Thanks buddy.");
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kaosData[0] = newConversation(0);
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kaosData[1] = newErase('t', 2);
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kaosData[2] = newManip(hero, 0, 0);
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kaosData[3] = newConversation(1);
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kaosData[4] = newManip(hero, 0 ,0);
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kaosData[5] = newConversation(2);
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kaosData[6] = newConversation(3);
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kaosData[7] = newConversation(4);
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HyperKaos* choiceBranchA = newHyperKaos(1,0, 0, 0, 0, 0);
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addKaos(choiceBranchA, kaosData[7]);
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addKaos(choiceBranchA, kaosData[2]);
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addTrigger(mapBuffer[3], choiceBranchA);
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choiceBranchA = NULL;
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HyperKaos* choiceBranchB = newHyperKaos(1,0, 0, 0, 0, 0);
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addKaos(choiceBranchB, kaosData[6]);
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addKaos(choiceBranchB, kaosData[2]);
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addTrigger(mapBuffer[3], choiceBranchB);
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choiceBranchB = NULL;
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kaosData[8] = newChoice("Let her know?", "Sure thing", "Nope", mapBuffer[3]->eventTriggers[0], mapBuffer[3]->eventTriggers[1]);
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if(notCompleted(3))
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{
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HyperKaos* testTextBox = newHyperKaos(3, 0, 0, 0, 320, 180);
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addKaos(testTextBox, kaosData[0]);
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addKaos(testTextBox, kaosData[1]);
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addKaos(testTextBox, kaosData[4]);
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addKaos(testTextBox, kaosData[8]);
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addTrigger(mapBuffer[3], testTextBox);
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testTextBox = NULL;
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}
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Player* randomDude;
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if (notCompleted(5))
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randomDude = newPlayer("assets/img/characters/kmage.png", -16, -16);
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else
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randomDude = newPlayer("assets/img/characters/kmage.png", 160, 90);
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addPerson(mapBuffer[1], randomDude);
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addObstacle(mapBuffer[1], 152,76,16,22);
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kaosData[9] = newFaceEachother(hero, randomDude);
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kaosData[10] = newTeleport(randomDude, 160, 90, 0);
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kaosData[11] = newErase('t', 0);
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randomDude = NULL;
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if(notCompleted(5))
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{
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HyperKaos* tpDude = newHyperKaos(5, 0, 300, 0, 20, 180);
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addKaos(tpDude, kaosData[10]);
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addKaos(tpDude, kaosData[11]);
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addTrigger(mapBuffer[1],tpDude);
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tpDude = NULL;
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}
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HyperKaos* randomDudeConvo = newHyperKaos(1, 1, 152, 82, 16, 16);
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addKaos(randomDudeConvo, kaosData[3]);
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addKaos(randomDudeConvo, kaosData[9]);
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addKaos(randomDudeConvo, kaosData[2]);
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addTrigger(mapBuffer[1], randomDudeConvo);
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randomDudeConvo = NULL;
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HyperKaos* chipDesc1 = newHyperKaos(1,1, 64, 64, 22, 55);
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addKaos(chipDesc1, kaosData[5]);
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addKaos(chipDesc1, kaosData[2]);
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addTrigger(mapBuffer[0], chipDesc1);
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chipDesc1 = NULL;
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HyperKaos* chipDesc2 = newHyperKaos(1,1, 320 - 64 - 22, 64, 22, 55);
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addKaos(chipDesc2, kaosData[5]);
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addTrigger(mapBuffer[0], chipDesc2);
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chipDesc2 = NULL;
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break;
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case LEVEL2:
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mapBuffer[0] = newRoom("assets/img/backgrounds/crystal_path.png", 4);
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addObstacle(mapBuffer[0], 0,0,320,155);
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addObstacle(mapBuffer[0], 0,175,320,10);
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addWarp(mapBuffer[0], 0,155,8,20, LEVEL1, 2, 304, 90);
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addWarp(mapBuffer[0], 312,155,8,20, LEVEL2, 1, 295, 158);
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mapBuffer[1] = newRoom("assets/img/backgrounds/crystal_room.png", 4);
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addObstacle(mapBuffer[1], 0,0,320,115);
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addObstacle(mapBuffer[1], 0,115,180,65);
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addWarp(mapBuffer[1], 312,172,8,8, LEVEL2, 0, 304, 165);
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break;
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case LEVEL3:
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break;
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}
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}
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void dataPurge(int a, int b, int c, int d, int e)
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{
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int i;
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for (i = 0; i < a; i++)
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deleteRoom(mapData[i]);
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for (i = 0; i < b; i++)
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deleteTextBox(dialogueData[i]);
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for (i = 0; i < c; i++)
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kaosData[i]->destroy(kaosData[i]);
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for (i = 0; i < d; i++)
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Mix_FreeMusic(bgmData[i]);
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for (i = 0; i < e; i++)
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Mix_FreeChunk(sfxData[i]);
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}
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void unloadData(enum dataChunks chunk)
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{
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switch(chunk)
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{
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case LEVEL1:
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dataPurge(4,5,12,1,0);
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break;
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case LEVEL2:
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dataPurge(2,0,0,0,0);
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break;
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case LEVEL3:
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break;
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}
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}
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void pushBufferData()
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{
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mapData = mapBuffer;
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mapBuffer = (Room**)malloc(64*sizeof(Room*));
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if (hasMusic)
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Mix_PlayMusic(bgmData[0], -1);
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}
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void pager()
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{
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if (thisChunk != nextChunk)
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{
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if (Mix_PlayingMusic())
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{
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Mix_HaltMusic();
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}
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unloadData(thisChunk);
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pushBufferData();
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thisChunk=nextChunk;
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}
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}
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