Adding RrButton to libobrender, ref counted appearances.

This commit is contained in:
Dave Foster 2007-09-20 15:30:18 -04:00 committed by Mikael Magnusson
parent b566d3fcfe
commit 6d30d66efb
5 changed files with 183 additions and 0 deletions

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@ -87,6 +87,8 @@ obrender_libobrender_la_LIBADD = \
$(XML_LIBS) $(XML_LIBS)
obrender_libobrender_la_SOURCES = \ obrender_libobrender_la_SOURCES = \
gettext.h \ gettext.h \
obrender/button.h \
obrender/button.c \
obrender/color.h \ obrender/color.h \
obrender/color.c \ obrender/color.c \
obrender/font.h \ obrender/font.h \

103
obrender/button.c Normal file
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@ -0,0 +1,103 @@
#include "render.h"
#include "button.h"
#include "instance.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <string.h>
static void RrButtonFreeReal(RrButton* b);
RrButton *RrButtonNew (const RrInstance *inst)
{
RrButton *out = NULL;
out = g_new(RrButton, 1);
out->inst = inst;
out->ref = 1;
/* no need to alloc colors, set them null (for freeing later) */
out->focused_unpressed_color = NULL;
out->unfocused_unpressed_color = NULL;
out->focused_pressed_color = NULL;
out->unfocused_pressed_color = NULL;
out->disabled_focused_color = NULL;
out->disabled_unfocused_color = NULL;
out->hover_focused_color = NULL;
out->hover_unfocused_color = NULL;
out->toggled_hover_focused_color = NULL;
out->toggled_hover_unfocused_color = NULL;
out->toggled_focused_pressed_color = NULL;
out->toggled_unfocused_pressed_color = NULL;
out->toggled_focused_unpressed_color = NULL;
out->toggled_unfocused_unpressed_color = NULL;
/* same with masks */
out->mask = NULL;
out->pressed_mask = NULL;
out->disabled_mask = NULL;
out->hover_mask = NULL;
out->toggled_mask = NULL;
out->toggled_hover_mask = NULL;
out->toggled_pressed_mask = NULL;
/* allocate appearances */
out->a_focused_unpressed = RrAppearanceNew(inst, 1);
out->a_unfocused_unpressed = RrAppearanceNew(inst, 1);
out->a_focused_pressed = RrAppearanceNew(inst, 1);
out->a_unfocused_pressed = RrAppearanceNew(inst, 1);
out->a_disabled_focused = RrAppearanceNew(inst, 1);
out->a_disabled_unfocused = RrAppearanceNew(inst, 1);
out->a_hover_focused = RrAppearanceNew(inst, 1);
out->a_hover_unfocused = RrAppearanceNew(inst, 1);
out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1);
out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1);
out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1);
out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1);
out->a_toggled_hover_focused = RrAppearanceNew(inst, 1);
out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1);
return out;
}
void RrButtonFree(RrButton *b)
{
b->ref--;
if (b->ref <= 0)
RrButtonFreeReal(b);
}
void RrButtonFreeReal(RrButton* b)
{
/* colors */
if (b->focused_unpressed_color)
RrColorFree(b->focused_unpressed_color);
if (b->unfocused_unpressed_color)
RrColorFree(b->unfocused_unpressed_color);
if (b->focused_pressed_color)
RrColorFree(b->focused_pressed_color);
if (b->unfocused_pressed_color)
RrColorFree(b->unfocused_pressed_color);
if (b->disabled_focused_color)
RrColorFree(b->disabled_focused_color);
if (b->disabled_unfocused_color)
RrColorFree(b->disabled_unfocused_color);
if (b->hover_focused_color)
RrColorFree(b->hover_focused_color);
if (b->hover_unfocused_color)
RrColorFree(b->hover_unfocused_color);
if (b->toggled_hover_focused_color)
RrColorFree(b->toggled_hover_focused_color);
if (b->toggled_hover_unfocused_color)
RrColorFree(b->toggled_hover_unfocused_color);
if (b->toggled_focused_pressed_color)
RrColorFree(b->toggled_focused_pressed_color);
if (b->toggled_unfocused_pressed_color)
RrColorFree(b->toggled_unfocused_pressed_color);
if (b->toggled_focused_unpressed_color)
RrColorFree(b->toggled_focused_unpressed_color);
if (b->toggled_unfocused_unpressed_color)
RrColorFree(b->toggled_unfocused_unpressed_color);
/* masks */
}

59
obrender/button.h Normal file
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@ -0,0 +1,59 @@
#ifndef __button_h
#define __button_h
#include "render.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <glib.h>
struct _RrButton {
const RrInstance *inst;
/* reference count */
gint ref;
/* colors */
RrColor *focused_unpressed_color;
RrColor *unfocused_unpressed_color;
RrColor *focused_pressed_color;
RrColor *unfocused_pressed_color;
RrColor *disabled_focused_color;
RrColor *disabled_unfocused_color;
RrColor *hover_focused_color;
RrColor *hover_unfocused_color;
RrColor *toggled_hover_focused_color;
RrColor *toggled_hover_unfocused_color;
RrColor *toggled_focused_pressed_color;
RrColor *toggled_unfocused_pressed_color;
RrColor *toggled_focused_unpressed_color;
RrColor *toggled_unfocused_unpressed_color;
/* masks */
RrPixmapMask *mask;
RrPixmapMask *pressed_mask;
RrPixmapMask *disabled_mask;
RrPixmapMask *hover_mask;
RrPixmapMask *toggled_mask;
RrPixmapMask *toggled_hover_mask;
RrPixmapMask *toggled_pressed_mask;
/* textures */
RrAppearance *a_focused_unpressed;
RrAppearance *a_unfocused_unpressed;
RrAppearance *a_focused_pressed;
RrAppearance *a_unfocused_pressed;
RrAppearance *a_disabled_focused;
RrAppearance *a_disabled_unfocused;
RrAppearance *a_hover_focused;
RrAppearance *a_hover_unfocused;
RrAppearance *a_toggled_focused_unpressed;
RrAppearance *a_toggled_unfocused_unpressed;
RrAppearance *a_toggled_focused_pressed;
RrAppearance *a_toggled_unfocused_pressed;
RrAppearance *a_toggled_hover_focused;
RrAppearance *a_toggled_hover_unfocused;
};
#endif /* __button_h */

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@ -204,6 +204,7 @@ RrAppearance *RrAppearanceNew(const RrInstance *inst, gint numtex)
out = g_slice_new0(RrAppearance); out = g_slice_new0(RrAppearance);
out->inst = inst; out->inst = inst;
out->ref = 1;
out->textures = numtex; out->textures = numtex;
out->surface.bevel_light_adjust = 128; out->surface.bevel_light_adjust = 128;
out->surface.bevel_dark_adjust = 64; out->surface.bevel_dark_adjust = 64;
@ -231,12 +232,22 @@ void RrAppearanceClearTextures(RrAppearance *a)
memset(a->texture, 0, a->textures * sizeof(RrTexture)); memset(a->texture, 0, a->textures * sizeof(RrTexture));
} }
/* shallow copy means up the ref count and return it */
RrAppearance *RrAppearanceCopyShallow(RrAppearance *orig)
{
orig->ref++;
return orig;
}
/* deep copy of orig, means reset ref to 1 on copy
* and copy each thing memwise. */
RrAppearance *RrAppearanceCopy(RrAppearance *orig) RrAppearance *RrAppearanceCopy(RrAppearance *orig)
{ {
RrSurface *spo, *spc; RrSurface *spo, *spc;
RrAppearance *copy = g_slice_new(RrAppearance); RrAppearance *copy = g_slice_new(RrAppearance);
copy->inst = orig->inst; copy->inst = orig->inst;
copy->ref = 1;
spo = &(orig->surface); spo = &(orig->surface);
spc = &(copy->surface); spc = &(copy->surface);
@ -316,6 +327,7 @@ RrAppearance *RrAppearanceCopy(RrAppearance *orig)
return copy; return copy;
} }
/* now decrements ref counter, and frees only if ref <= 0 */
void RrAppearanceFree(RrAppearance *a) void RrAppearanceFree(RrAppearance *a)
{ {
if (a) { if (a) {

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@ -46,6 +46,7 @@ typedef struct _RrColor RrColor;
typedef struct _RrImage RrImage; typedef struct _RrImage RrImage;
typedef struct _RrImagePic RrImagePic; typedef struct _RrImagePic RrImagePic;
typedef struct _RrImageCache RrImageCache; typedef struct _RrImageCache RrImageCache;
typedef struct _RrButton RrButton;
typedef guint32 RrPixel32; typedef guint32 RrPixel32;
typedef guint16 RrPixel16; typedef guint16 RrPixel16;
@ -220,6 +221,8 @@ struct _RrTexture {
struct _RrAppearance { struct _RrAppearance {
const RrInstance *inst; const RrInstance *inst;
gint ref;
RrSurface surface; RrSurface surface;
gint textures; gint textures;
@ -314,6 +317,7 @@ gulong RrColorPixel (const RrColor *c);
GC RrColorGC (RrColor *c); GC RrColorGC (RrColor *c);
RrAppearance *RrAppearanceNew (const RrInstance *inst, gint numtex); RrAppearance *RrAppearanceNew (const RrInstance *inst, gint numtex);
RrAppearance *RrAppearanceCopyShallow (RrAppearance *a);
RrAppearance *RrAppearanceCopy (RrAppearance *a); RrAppearance *RrAppearanceCopy (RrAppearance *a);
void RrAppearanceFree (RrAppearance *a); void RrAppearanceFree (RrAppearance *a);
void RrAppearanceRemoveTextures(RrAppearance *a); void RrAppearanceRemoveTextures(RrAppearance *a);
@ -321,6 +325,9 @@ void RrAppearanceAddTextures(RrAppearance *a, gint numtex);
/*! Always call this when changing the type of a texture in an appearance */ /*! Always call this when changing the type of a texture in an appearance */
void RrAppearanceClearTextures(RrAppearance *a); void RrAppearanceClearTextures(RrAppearance *a);
RrButton *RrButtonNew (const RrInstance *inst);
void RrButtonFree(RrButton *b);
RrFont *RrFontOpen (const RrInstance *inst, const gchar *name, RrFont *RrFontOpen (const RrInstance *inst, const gchar *name,
gint size, RrFontWeight weight, RrFontSlant slant); gint size, RrFontWeight weight, RrFontSlant slant);
RrFont *RrFontOpenDefault (const RrInstance *inst); RrFont *RrFontOpenDefault (const RrInstance *inst);