103 lines
3.5 KiB
C
103 lines
3.5 KiB
C
#include "render.h"
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#include "button.h"
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#include "instance.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <string.h>
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static void RrButtonFreeReal(RrButton* b);
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RrButton *RrButtonNew (const RrInstance *inst)
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{
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RrButton *out = NULL;
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out = g_new(RrButton, 1);
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out->inst = inst;
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out->ref = 1;
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/* no need to alloc colors, set them null (for freeing later) */
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out->focused_unpressed_color = NULL;
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out->unfocused_unpressed_color = NULL;
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out->focused_pressed_color = NULL;
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out->unfocused_pressed_color = NULL;
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out->disabled_focused_color = NULL;
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out->disabled_unfocused_color = NULL;
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out->hover_focused_color = NULL;
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out->hover_unfocused_color = NULL;
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out->toggled_hover_focused_color = NULL;
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out->toggled_hover_unfocused_color = NULL;
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out->toggled_focused_pressed_color = NULL;
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out->toggled_unfocused_pressed_color = NULL;
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out->toggled_focused_unpressed_color = NULL;
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out->toggled_unfocused_unpressed_color = NULL;
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/* same with masks */
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out->mask = NULL;
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out->pressed_mask = NULL;
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out->disabled_mask = NULL;
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out->hover_mask = NULL;
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out->toggled_mask = NULL;
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out->toggled_hover_mask = NULL;
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out->toggled_pressed_mask = NULL;
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/* allocate appearances */
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out->a_focused_unpressed = RrAppearanceNew(inst, 1);
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out->a_unfocused_unpressed = RrAppearanceNew(inst, 1);
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out->a_focused_pressed = RrAppearanceNew(inst, 1);
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out->a_unfocused_pressed = RrAppearanceNew(inst, 1);
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out->a_disabled_focused = RrAppearanceNew(inst, 1);
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out->a_disabled_unfocused = RrAppearanceNew(inst, 1);
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out->a_hover_focused = RrAppearanceNew(inst, 1);
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out->a_hover_unfocused = RrAppearanceNew(inst, 1);
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out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1);
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out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1);
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out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1);
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out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1);
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out->a_toggled_hover_focused = RrAppearanceNew(inst, 1);
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out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1);
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return out;
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}
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void RrButtonFree(RrButton *b)
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{
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b->ref--;
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if (b->ref <= 0)
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RrButtonFreeReal(b);
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}
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void RrButtonFreeReal(RrButton* b)
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{
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/* colors */
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if (b->focused_unpressed_color)
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RrColorFree(b->focused_unpressed_color);
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if (b->unfocused_unpressed_color)
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RrColorFree(b->unfocused_unpressed_color);
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if (b->focused_pressed_color)
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RrColorFree(b->focused_pressed_color);
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if (b->unfocused_pressed_color)
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RrColorFree(b->unfocused_pressed_color);
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if (b->disabled_focused_color)
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RrColorFree(b->disabled_focused_color);
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if (b->disabled_unfocused_color)
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RrColorFree(b->disabled_unfocused_color);
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if (b->hover_focused_color)
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RrColorFree(b->hover_focused_color);
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if (b->hover_unfocused_color)
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RrColorFree(b->hover_unfocused_color);
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if (b->toggled_hover_focused_color)
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RrColorFree(b->toggled_hover_focused_color);
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if (b->toggled_hover_unfocused_color)
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RrColorFree(b->toggled_hover_unfocused_color);
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if (b->toggled_focused_pressed_color)
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RrColorFree(b->toggled_focused_pressed_color);
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if (b->toggled_unfocused_pressed_color)
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RrColorFree(b->toggled_unfocused_pressed_color);
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if (b->toggled_focused_unpressed_color)
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RrColorFree(b->toggled_focused_unpressed_color);
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if (b->toggled_unfocused_unpressed_color)
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RrColorFree(b->toggled_unfocused_unpressed_color);
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/* masks */
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}
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