2003-02-03 07:06:45 +00:00
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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2003-02-09 23:07:54 +00:00
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#include "config.h"
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2003-02-03 07:06:45 +00:00
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#include "pseudorendercontrol.hh"
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#include "display.hh"
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#include "screeninfo.hh"
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#include "surface.hh"
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#include "rendertexture.hh"
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extern "C" {
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#ifdef HAVE_STDLIB_H
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# include <stdlib.h>
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#endif // HAVE_STDLIB_H
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#include "../src/gettext.h"
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#define _(str) gettext(str)
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}
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namespace otk {
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PseudoRenderControl::PseudoRenderControl(int screen)
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: RenderControl(screen)
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{
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printf("Initializing PseudoColor RenderControl\n");
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2003-02-12 00:42:19 +00:00
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const ScreenInfo *info = display->screenInfo(_screen);
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2003-02-12 01:12:34 +00:00
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int depth = info->depth();
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2003-02-12 06:18:28 +00:00
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// determine the number of colors and the bits-per-color
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int bpc = 2; // XXX THIS SHOULD BE A USER OPTION
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assert(bpc >= 1);
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_ncolors = 1 << (bpc * 3);
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2003-02-12 01:12:34 +00:00
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2003-02-12 06:14:25 +00:00
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if (_ncolors > 1 << depth) {
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2003-02-12 01:12:34 +00:00
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fprintf(stderr,
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2003-02-12 06:14:25 +00:00
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_("PseudoRenderControl: Invalid colormap size. Resizing.\n"));
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2003-02-12 06:18:28 +00:00
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bpc = 1 << (depth/3) >> 3;
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_ncolors = 1 << (bpc * 3);
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2003-02-12 01:12:34 +00:00
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}
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2003-02-12 06:14:25 +00:00
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// build a color cube
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2003-02-12 06:18:28 +00:00
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_colors = new XColor[_ncolors];
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int cpc = 1 << bpc; // colors per channel
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2003-02-12 06:14:25 +00:00
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for (int n = _ncolors - 1,
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2003-02-12 06:18:28 +00:00
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r = (1 << (bpc + 1)) -1, i = 0; i < cpc; r >>= 1, ++i)
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for (int g = (1 << (bpc + 1)) -1, j = 0; j < cpc; g >>= 1, ++j)
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for (int b = (1 << (bpc + 1)) -1, k = 0; k < cpc; b >>= 1, ++k, --n) {
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2003-02-12 06:14:25 +00:00
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_colors[n].red = r | r << 8;
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_colors[n].green = g | g << 8;
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_colors[n].blue = b | b << 8;
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_colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation
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}
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// allocate the colors
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for (int i = 0; i < _ncolors; i++)
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if (!XAllocColor(**display, info->colormap(), &_colors[i]))
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_colors[i].flags = 0; // mark it as unallocated
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// try allocate any colors that failed allocation above
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// get the allocated values from the X server (only the first 256 XXX why!?)
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XColor icolors[256];
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int incolors = (((1 << depth) > 256) ? 256 : (1 << depth));
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for (int i = 0; i < incolors; i++)
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icolors[i].pixel = i;
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XQueryColors(**display, info->colormap(), icolors, incolors);
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// try match unallocated ones
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for (int i = 0; i < _ncolors; i++) {
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if (!_colors[i].flags) { // if it wasn't allocated...
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unsigned long closest = 0xffffffff, close = 0;
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for (int ii = 0; ii < incolors; ii++) {
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// find deviations
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int r = (_colors[i].red - icolors[ii].red) & 0xff;
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int g = (_colors[i].green - icolors[ii].green) & 0xff;
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int b = (_colors[i].blue - icolors[ii].blue) & 0xff;
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// find a weighted absolute deviation
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unsigned long dev = (r * r) + (g * g) + (b * b);
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if (dev < closest) {
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closest = dev;
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close = ii;
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}
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}
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_colors[i].red = icolors[close].red;
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_colors[i].green = icolors[close].green;
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_colors[i].blue = icolors[close].blue;
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// try alloc this closest color, it had better succeed!
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if (XAllocColor(**display, info->colormap(), &_colors[i]))
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_colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
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else
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assert(false); // wtf has gone wrong, its already alloced for chissake!
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}
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}
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2003-02-03 07:06:45 +00:00
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}
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PseudoRenderControl::~PseudoRenderControl()
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{
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printf("Destroying PseudoColor RenderControl\n");
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2003-02-12 01:12:34 +00:00
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2003-02-13 05:11:39 +00:00
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unsigned long *pixels = new unsigned long [_ncolors], *p = pixels;
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2003-02-13 05:07:25 +00:00
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for (int i = 0; i < _ncolors; ++i, ++p)
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*p = _colors[i].pixel;
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XFreeColors(**display, display->screenInfo(_screen)->colormap(), pixels,
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_ncolors, 0);
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2003-02-13 05:11:39 +00:00
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delete [] _colors;
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2003-02-03 07:06:45 +00:00
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}
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2003-02-12 00:27:32 +00:00
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void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
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2003-02-11 23:58:33 +00:00
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{
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}
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2003-02-03 07:06:45 +00:00
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}
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