assets
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
dev screens
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
mapdata
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map data interpreter coming along
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2019-02-08 17:23:13 -08:00 |
.gitignore
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
config.h
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
Engine.c
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moar worldbuilding with textfile
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2019-03-05 16:53:29 -08:00 |
Engine.h
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
enum.h
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
extern.h
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
HyperKaos.c
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
HyperKaos.h
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moar worldbuilding with textfile
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2019-03-05 16:53:29 -08:00 |
Kaos.c
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
Kaos.h
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working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells
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2018-12-14 14:52:24 -08:00 |
LICENSE
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Restricted BSD License (if you distribute binaries, ship source with it!)
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2019-01-16 10:35:31 -08:00 |
main.c
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moar worldbuilding with textfile
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2019-03-05 16:53:29 -08:00 |
Makefile
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
Player.c
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moar worldbuilding with textfile
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2019-03-05 16:53:29 -08:00 |
Player.h
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
Room.c
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
Room.h
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
Scene.c
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
Scene.h
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Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
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2018-09-24 13:47:46 -07:00 |
sram
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
Synergy.c
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synergies can have 'a' as a value for player direction (any direction)
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2018-12-16 20:25:19 -08:00 |
Synergy.h
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
TextBox.c
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missed a frameAdvance() in displayTextBox()
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2019-01-09 21:31:21 -08:00 |
TextBox.h
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Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
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2018-09-24 13:47:46 -07:00 |
Timer.c
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
Timer.h
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
TODO
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
WorldData.bk
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started implementing scripting language for map generation
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2019-02-03 23:53:50 -08:00 |
WorldData.c
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file feed map builder can do almost everything the hardwired map can do, just a few kaos types missing
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2019-02-09 21:00:11 -08:00 |
WorldData.h
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file feed map builder can do almost everything the hardwired map can do, just a few kaos types missing
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2019-02-09 21:00:11 -08:00 |