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5089841175
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spellKnowledge is an array of booleans instead of a product of primes; scrolling through spell list handles empty slots in spellKnowledge
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2018-12-16 04:18:26 -08:00 |
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a2a4722f33
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Merge branch 'master' of https://gitlab.com/nilix/hyperkaos
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2018-12-14 14:53:04 -08:00 |
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9c9f87fa14
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working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells
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2018-12-14 14:52:24 -08:00 |
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1fa156faf6
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cleanHyperKaos() fixed (doesn't alter save state, sets head back to NULL)
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2018-11-29 19:55:07 -08:00 |
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1fed6282f5
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
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3fdb066689
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derp, forgot to add all the actual lighning beam stuff
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2018-11-13 13:08:21 -08:00 |
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b8bca9f1f2
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lightning beam spell implemented!
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2018-10-30 19:11:53 -07:00 |
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b87b25b5a6
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
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4a5b926621
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Merge branch 'master' of https://gitlab.com/nilix/hyperkaos
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2018-10-08 14:58:00 -07:00 |
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4c5fc21951
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intro function in Engine.c as opposed to its own include file
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2018-10-08 14:57:15 -07:00 |
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07cee04177
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simple config.h to change keyboard settings
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2018-09-25 10:59:52 -07:00 |
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bff466bba7
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Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
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2018-09-24 13:47:46 -07:00 |
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8b1e4cafdf
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
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eb1d90d5e0
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basics of the cutscene engine are fleshed out, working intro sequence
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2018-09-22 16:08:53 -07:00 |
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ed6e55207c
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remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
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2018-09-21 13:00:01 -07:00 |
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21865a49b1
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get those compiled files out of the repo!
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2018-09-19 18:35:25 -07:00 |
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4bab74888b
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
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