|
1fed6282f5
|
conditional compiling for sound support!
|
2018-11-13 13:30:59 -08:00 |
|
|
3fdb066689
|
derp, forgot to add all the actual lighning beam stuff
|
2018-11-13 13:08:21 -08:00 |
|
|
b8bca9f1f2
|
lightning beam spell implemented!
|
2018-10-30 19:11:53 -07:00 |
|
|
b87b25b5a6
|
setting up for magic mechanics: Synergy structures, their interface, globals relating to them
|
2018-10-12 20:35:45 -07:00 |
|
|
4a5b926621
|
Merge branch 'master' of https://gitlab.com/nilix/hyperkaos
|
2018-10-08 14:58:00 -07:00 |
|
|
4c5fc21951
|
intro function in Engine.c as opposed to its own include file
|
2018-10-08 14:57:15 -07:00 |
|
|
07cee04177
|
simple config.h to change keyboard settings
|
2018-09-25 10:59:52 -07:00 |
|
|
bff466bba7
|
Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
|
2018-09-24 13:47:46 -07:00 |
|
|
8b1e4cafdf
|
added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
|
2018-09-24 11:41:09 -07:00 |
|
|
eb1d90d5e0
|
basics of the cutscene engine are fleshed out, working intro sequence
|
2018-09-22 16:08:53 -07:00 |
|
|
ed6e55207c
|
remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
|
2018-09-21 13:00:01 -07:00 |
|
|
21865a49b1
|
get those compiled files out of the repo!
|
2018-09-19 18:35:25 -07:00 |
|
|
4bab74888b
|
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
|
2018-09-19 18:27:47 -07:00 |
|