Commit graph

14 commits

Author SHA1 Message Date
e4793cd973
finished converting all Kaos constructors to form: newKaos(char* args) 2019-03-10 19:18:05 -07:00
f53665d989
checking save state in worldbuilder, converting Kaos constructors to accept char* args 2019-03-10 19:07:22 -07:00
a99cabc018
more construct(char* args) for kaos constructors 2019-03-05 18:01:45 -08:00
ffde2dc832
beginning conversion of all kaos construcors to be of the form: newKaosType(char* args) to make map generation code maintainable 2019-03-05 17:26:01 -08:00
2cf26a1de9
removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
1f976f1ef7
fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
9c9f87fa14
working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells 2018-12-14 14:52:24 -08:00
1fed6282f5
conditional compiling for sound support! 2018-11-13 13:30:59 -08:00
3fdb066689
derp, forgot to add all the actual lighning beam stuff 2018-11-13 13:08:21 -08:00
b87b25b5a6
setting up for magic mechanics: Synergy structures, their interface, globals relating to them 2018-10-12 20:35:45 -07:00
07cee04177
simple config.h to change keyboard settings 2018-09-25 10:59:52 -07:00
8b1e4cafdf
added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
ed6e55207c
remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects 2018-09-21 13:00:01 -07:00
4bab74888b
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00