599 lines
No EOL
11 KiB
C
599 lines
No EOL
11 KiB
C
#include "config.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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#include "SDL/SDL_mixer.h"
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#include "enum.h"
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#include "Engine.h"
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#include "Timer.h"
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#include "Kaos.h"
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#include "TextBox.h"
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#include "Player.h"
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#include "Room.h"
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#include "HyperKaos.h"
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#include "Scene.h"
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#include "extern.h"
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Kaos* rawKaos()
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{
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Kaos* self = malloc(sizeof(Kaos));
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self->next = NULL;
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return self;
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}
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Kaos* newConversation(char* args)
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{
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int i;
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Kaos* core = rawKaos();
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Conversation* self = malloc(sizeof(Conversation));
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if (sscanf(args, "textBox %d", &i) != 1)
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{
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free(core);
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free(self);
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self = NULL;
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core = NULL;
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return core;
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}
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self->index = i;
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core->kType = self;
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self->core = core;
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core->run = &runConversation;
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core->destroy = &deleteConversation;
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return core;
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}
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void runConversation(Kaos* self)
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{
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Conversation* kSelf = self->kType;
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displayTextBox(dialogueData[kSelf->index]);
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}
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void deleteConversation(Kaos* target)
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{
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free(target->kType);
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free(target);
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}
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Kaos* newChoice(char* args)
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{
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char q[32], a1[32], a2[32];
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int p1, p2;
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Kaos* core = rawKaos();
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Choice* self = malloc(sizeof(Choice));
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if (sscanf(args, "q %[^,], a1 %[^,], a2 %[^,], p1 %d, p2 %d", q, a1, a2, &p1, &p2) != 5)
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{
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free(core);
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free(self);
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self = NULL;
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core = NULL;
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return core;
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}
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self->question = TTF_RenderText_Solid(font, q, textColor);
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self->answ1 = TTF_RenderText_Solid(font, a1, textColor);
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self->answ2 = TTF_RenderText_Solid(font, a2, textColor);
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self->path1 = p1;
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self->path2 = p2;
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core->kType = self;
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self->core = core;
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core->run = &runChoice;
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core->destroy = &deleteChoice;
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return core;
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}
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void runChoice(Kaos* self)
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{
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Choice* kSelf = self->kType;
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int choice = 0;
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int textIsRelevent = 1;
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actionbutton = 0;
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while (textIsRelevent)
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{
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timeStart(&fps);
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renderBackground();
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renderForeground();
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applySurface(22,73, choiceBox, screen, NULL);
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applySurface(74,76, kSelf->question, screen, NULL);
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applySurface(74,90, kSelf->answ1, screen, NULL);
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applySurface(180,90, kSelf->answ2, screen, NULL);
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switch(choice)
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{
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case 0: applySurface(59,86, selectArrow, screen, NULL); break;
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case 1: applySurface(165,86, selectArrow, screen, NULL); break;
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}
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT: quit = 1; playing = 0; textIsRelevent = 0; break;
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case SDL_KEYDOWN:
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switch(event.key.keysym.sym)
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{
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case DPAD_LEFT:
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case DPAD_RIGHT:
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if (choice == 0) choice = 1;
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else choice = 0;
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break;
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case A_BUTTON:
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textIsRelevent = 0;
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if (choice == 0) run(kSelf->path1);
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else run(kSelf->path2);
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break;
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case FS_BUTTON:
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toggleFullscreen();
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break;
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default: break;
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}
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default: break;
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}
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}
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frameAdvance();
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}
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}
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void deleteChoice(Kaos* self)
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{
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Choice* kSelf = self->kType;
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SDL_FreeSurface(kSelf->question);
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SDL_FreeSurface(kSelf->answ1);
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SDL_FreeSurface(kSelf->answ2);
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free(self->kType);
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free(self);
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}
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Kaos* newManip(char* args)
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{
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Player* t;
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int rm, x, y;
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int pSlot = -1;
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Kaos* core = rawKaos();
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Manip* self = malloc(sizeof(Manip));
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t = hero;
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if (sscanf(args, "room %u, person %u, xSpd %d, ySpd %d",
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&rm, &pSlot, &x, &y) != 4)
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if (sscanf(args, "hero, xSpd %d, ySpd %d",
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&x, &y) != 2)
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{
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free(core);
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core = NULL;
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free(self);
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self = NULL;
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return core;
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}
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if (pSlot >=0)
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t = mapBuffer[rm]->people[pSlot];
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self->target= t;
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self->xSpd = x;
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self->ySpd = y;
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core->kType = self;
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self->core = core;
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core->run = &runManip;
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core->destroy = &deleteManip;
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return core;
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}
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void runManip(Kaos* self)
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{
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Manip* kSelf = self->kType;
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kSelf->target->bearing.x = kSelf->xSpd;
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kSelf->target->bearing.y = kSelf->ySpd;
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}
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void deleteManip(Kaos* target)
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{
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free(target->kType);
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free(target);
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}
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Kaos* newLook(Player* t, char d)
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{
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Kaos* core = rawKaos();
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Look* self = malloc(sizeof(Look));
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self->target = t;
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self->dir = d;
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self->core = core;
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core->kType = self;
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core->run = &runLook;
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core->destroy = &deleteLook;
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return core;
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}
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void runLook(Kaos* self)
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{
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Look* kSelf = self->kType;
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switch(kSelf->dir)
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{
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case 'n':
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kSelf->target->clip.x = 96;
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break;
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case 's':
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kSelf->target->clip.x = 32;
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break;
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case 'e':
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kSelf->target->clip.x = 64;
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break;
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case 'w':
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kSelf->target->clip.x = 0;
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break;
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}
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}
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void deleteLook(Kaos* target)
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{
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free(target->kType);
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free(target);
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}
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Kaos* newTeleport(Player* p, int x, int y, int o)
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{
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Kaos* core = rawKaos();
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Teleport* self = malloc(sizeof(Teleport));
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self->target = p;
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self->x = x;
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self->y = y;
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self->out = o;
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self->aura = loadImage("assets/img/fx/blkthunder.png");
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self->core = core;
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core->kType = self;
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core->run = &runTeleport;
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core->destroy = &deleteTeleport;
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return core;
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}
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void runTeleport(Kaos* self)
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{
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Teleport* kSelf = self->kType;
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int i;
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SDL_Rect clip = {0,0,32,32};
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for (i = 0; i < 16; i++)
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{
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if (i == 11)
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{
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if (kSelf->out)
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{
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kSelf->target->point.x = -16;
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kSelf->target->point.y = -16;
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}
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else
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{
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kSelf->target->point.x = kSelf->x;
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kSelf->target->point.y = kSelf->y;
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}
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}
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clip.x = (i%4)*32;
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timeStart(&fps);
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renderBackground();
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renderForeground();
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applySurface(kSelf->x-16, kSelf->y-16, kSelf->aura, screen, &clip);
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frameAdvance();
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}
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}
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void deleteTeleport(Kaos* target)
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{
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Teleport* kSelf = target->kType;
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SDL_FreeSurface(kSelf->aura);
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free(target->kType);
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free(target);
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}
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Kaos* newFaceEachother(Player* p1, Player* p2)
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{
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Kaos* core = rawKaos();
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FaceEachother* self = malloc(sizeof(FaceEachother));
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self->p1 = p1;
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self->p2 = p2;
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core->kType = self;
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self->core = core;
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core->run = &runFaceEachother;
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core->destroy = &deleteFaceEachother;
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return core;
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}
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void runFaceEachother(Kaos* self)
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{
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FaceEachother* kSelf = self->kType;
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if (kSelf->p1->point.x > kSelf->p2->point.x)
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kSelf->p2->clip.x = 64;
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if (kSelf->p1->point.x < kSelf->p2->point.x)
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kSelf->p1->clip.x = 64;
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if (kSelf->p1->point.y > kSelf->p2->point.y)
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{
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kSelf->p1->clip.x = 96;
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kSelf->p2->clip.x = 32;
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}
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if (kSelf->p1->point.y < kSelf->p2->point.y)
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{
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kSelf->p1->clip.x = 32;
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kSelf->p2->clip.x = 96;
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}
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}
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void deleteFaceEachother(Kaos* target)
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{
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free(target->kType);
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free(target);
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}
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#ifdef SOUND_ON
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Kaos* newPlaySound(int i)
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{
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Kaos* core = rawKaos();
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PlaySound* self = malloc(sizeof(PlaySound));
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self->i = i;
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core->kType = self;
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self->core = core;
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core->run = &runPlaySound;
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core->destroy = &deletePlaySound;
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return core;
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}
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void runPlaySound(Kaos* self)
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{
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PlaySound* kSelf = self->kType;
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Mix_PlayChannel(-1, sfxData[kSelf->i], 0);
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}
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void deletePlaySound(Kaos* target)
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{
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free(target->kType);
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free(target);
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}
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#endif
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Kaos* newErase(char t, int i)
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{
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Kaos* core = rawKaos();
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Erase* self = malloc(sizeof(Erase));
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self->type = t;
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self->index = i;
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self->core = core;
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core->kType = self;
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core->run = &runErase;
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core->destroy = &deleteErase;
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return core;
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}
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void runErase(Kaos* self)
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{
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Erase* kSelf = self->kType;
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switch (kSelf->type)
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{
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case 'w':
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deleteWarp(rightHere, kSelf->index);
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break;
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case 't':
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deleteTrigger(rightHere, kSelf->index);
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break;
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case 'o':
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deleteObstacle(rightHere, kSelf->index);
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break;
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case 'f':
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deleteFgObj(rightHere, kSelf->index);
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break;
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case 's':
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deleteSigil(rightHere, kSelf->index);
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break;
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default:break;
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}
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}
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void deleteErase(Kaos* target)
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{
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free(target->kType);
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free(target);
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}
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Kaos* newWait(char t, int i)
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{
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Kaos* core = rawKaos();
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Wait* self = malloc(sizeof(Wait));
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self->type = t;
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self->frames = i;
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self->core = core;
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core->kType = self;
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core->run = &runWait;
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core->destroy = &deleteWait;
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return core;
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}
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void runWait(Kaos* self)
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{
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Wait* kSelf = self->kType;
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int i;
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if (kSelf->type == 'f')
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captive = 1;
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for (i = 0; i < kSelf->frames; i++)
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{
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timeStart(&fps);
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if (captive)
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interact();
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renderBackground();
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renderForeground();
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frameAdvance();
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}
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captive = 0;
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}
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void deleteWait(Kaos* target)
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{
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free(target->kType);
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free(target);
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}
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Kaos* newSpell_Beam()
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{
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Kaos* core = rawKaos();
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Spell_Beam* self = malloc(sizeof(Spell_Beam));
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self->core = core;
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core->kType = self;
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self->aura = loadImage("assets/img/fx/spellBeam.png");
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SDL_SetAlpha(self->aura, SDL_SRCALPHA|SDL_RLEACCEL, 124);
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core->run = &runSpell_Beam;
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core->destroy = &deleteSpell_Beam;
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return core;
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}
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void runSpell_Beam(Kaos* self)
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{
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int i;
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char facing;
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SDL_Rect offset, clip;
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Spell_Beam* kSelf = self->kType;
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if (playerFaces(hero, 's'))
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{
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facing = 's';
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offset.x = hero->boundBox.x - hero->boundBox.w/2;
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offset.y = hero->boundBox.y + hero->boundBox.h;
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clip.x = 0;
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clip.y = 128;
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clip.w = 32;
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clip.h = 180;
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}
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else if (playerFaces(hero, 'w'))
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{
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facing = 'w';
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offset.x = hero->boundBox.x - SCREEN_WIDTH;
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offset.y = hero->boundBox.y - hero->boundBox.h/2;
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clip.x = 15;
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clip.y = 0;
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clip.w = 320;
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clip.h = 32;
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}
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else if (playerFaces(hero, 'e'))
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{
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facing = 'e';
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offset.x = hero->boundBox.x + hero->boundBox.w;
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offset.y = hero->boundBox.y - hero->boundBox.h/2;
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clip.x = 0;
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clip.y = 0;
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clip.w = 320;
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clip.h = 32;
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}
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else
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{
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facing = 'n';
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offset.x = hero->boundBox.x - hero->boundBox.w/2;
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offset.y = hero->boundBox.y - SCREEN_HEIGHT;
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clip.x = 128;
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clip.y = 128;
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clip.w = 32;
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clip.h = 180;
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}
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for (i = 0; i < 16; i++)
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{
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timeStart(&fps);
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renderBackground();
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renderForeground();
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switch (facing)
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{
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case 'n':
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clip.x = 128 + (i%4)*32;
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applySurface(offset.x, offset.y, kSelf->aura, screen, &clip);
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break;
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case 's':
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clip.x = (i%4)*32;
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applySurface(offset.x, offset.y, kSelf->aura, screen, &clip);
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break;
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case 'w':
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case 'e':
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clip.y = (i%4)*32;
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applySurface(offset.x, offset.y, kSelf->aura, screen, &clip);
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break;
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}
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frameAdvance();
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}
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}
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void deleteSpell_Beam(Kaos* target)
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{
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Spell_Beam* kSelf = target->kType;
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SDL_FreeSurface(kSelf->aura);
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free(kSelf);
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free(target);
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}
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Kaos* newSpell_Flash()
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{
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Kaos* core = rawKaos();
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Spell_Beam* self = malloc(sizeof(Spell_Flash));
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self->core = core;
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core->kType = self;
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self->aura = loadImage("assets/img/fx/mactivate.png");
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SDL_SetAlpha(self->aura, SDL_SRCALPHA|SDL_RLEACCEL, 124);
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core->run = &runSpell_Flash;
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core->destroy = &deleteSpell_Flash;
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return core;
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}
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void runSpell_Flash(Kaos* self)
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{
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Spell_Flash* kSelf = self->kType;
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int i;
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SDL_Rect offset, clip;
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offset.x = hero->point.x - 20;
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offset.y = hero->point.y - 56;
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clip.x = 0;
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clip.y = 0;
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clip.w = 41;
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clip.h = 72;
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for (i = 0; i < 8; i++)
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{
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clip.x = 41*i;
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timeStart(&fps);
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renderBackground();
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renderForeground();
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applySurface(offset.x, offset.y, kSelf->aura, screen, &clip);
|
|
frameAdvance();
|
|
}
|
|
}
|
|
|
|
void deleteSpell_Flash(Kaos* target)
|
|
{
|
|
Spell_Flash* kSelf = target->kType;
|
|
SDL_FreeSurface(kSelf->aura);
|
|
free(kSelf);
|
|
free(target);
|
|
} |