On concurrent shortcuts OnTitlebar implies OnWindow and was so
far resolved to OnWindow while OnTitlebar is the more precise
condition.
This also requires to exclude buttons from the titlebar context,
ie. pass the position to the getContext function on press events
BUG: 1035
The patch depends on the patch to correctly resolve the tab under the
mouse since we're now passing the actual subwindows around
There's a setting about maximization which allows to control whether the
resize increments should be honored when maximizing windows.
This is currently used to control whether maximized windows may resize
themselves via (rare) configure events, but not when maximizing windows
- what's somehow not what the config item sells.
BUG: 914
applyState also requires some updates implied by moveResize, notably the
reconfigure, the setBackground on the window etcetc.
Instead of testing what'd be missing from a moveResize, we just force
the latter to apply even when seeming unrequired.
This has notable impact when switching fullscreen state for a window
with fullscreen dimensions.
BUG: 992
The depth member of FbWindow was abused to store the maximum depth
but that gets overridden with geometry changes of the root window
(screen layout changes) so we store and read the value explicitly while
::depth() maintains the actual depth of the root window
The result of this is that frames for ARGB windows were created with a
wrong depth and failed to reparent the client window.
BUG: 1102
BUG: 1058
Adding the following lines to the keys file restore the old behaviour to
use Mouse2 on tabs to start tabbing, and keep OnTitlebar Mouse2 to lower
the window.
OnTab Mouse2 :StartTabbing
OnTab Move1 :StartMoving
Note: Internal tabs are triggering both OnTab and OnTitlebar events.
fluxbox now properly displays windows that require ARGB visuals when
an external compositor is running. This was done by creating the
container window with the correct visual and colormap when needed.
Closes#2874629
biggest change: renaming of 'class Layer' to 'class ResourceLayer' in
Layer.hh to handle complaints about 'ambiguous Layer: Layer or FbTk::Layer'.
'ResourceLayer' sounds crappy, but that was the best I could come
up with right now.
WindowMenuAccessor returned strange alpha values if compiled
with 'g++ -Os'; unholy black magic happens if template<int> faces
functions returning only 'usigned char'.
a 'BidiString' holds both the logical content and the visual reordered
version of the content of a string. this helps to reduce the number of
calls to reorder the string before drawing it (as introduced in the patch
from Ken Bloom) and to be more consistent in menus and textboxes (drawing
cursors and underlining text).