Added support for ARGB visual, patch #3284774
fluxbox now properly displays windows that require ARGB visuals when an external compositor is running. This was done by creating the container window with the correct visual and colormap when needed. Closes #2874629
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7 changed files with 90 additions and 32 deletions
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@ -27,10 +27,20 @@
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FbRootWindow::FbRootWindow(int screen_num):
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FbTk::FbWindow(RootWindow(FbTk::App::instance()->display(), screen_num)),
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m_visual(0),
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m_colormap(0) {
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m_colormap(0),
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m_decorationDepth(0),
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m_decorationVisual(0),
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m_decorationColormap(0) {
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Display *disp = FbTk::App::instance()->display();
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m_visual = DefaultVisual(disp, screen_num);
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m_colormap = DefaultColormap(disp, screen_num);
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m_decorationDepth = DefaultDepth(disp, screen_num);
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m_decorationVisual = DefaultVisual(disp, screen_num);
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m_decorationColormap = DefaultColormap(disp, screen_num);
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// search for a TrueColor Visual... if we can't find one... we will use the
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// default visual for the screen
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XVisualInfo vinfo_template, *vinfo_return;
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@ -44,19 +54,26 @@ FbRootWindow::FbRootWindow(int screen_num):
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vinfo_nitems > 0) {
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for (int i = 0; i < vinfo_nitems; i++) {
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// We can't handle 32-bit visuals just yet (Composite ARGB)
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if (vinfo_return[i].depth != 32 && DefaultDepth(disp, screen_num) < vinfo_return[i].depth)
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if ((DefaultDepth(disp, screen_num) < vinfo_return[i].depth)
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&& (depth() < vinfo_return[i].depth)){
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m_visual = vinfo_return[i].visual;
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setDepth(vinfo_return[i].depth);
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}
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if((m_decorationDepth < vinfo_return[i].depth)
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&& (vinfo_return[i].depth != 32)) {
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m_decorationVisual = vinfo_return[i].visual;
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m_decorationDepth = vinfo_return[i].depth;
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}
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}
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XFree(vinfo_return);
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}
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if (m_visual) {
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m_colormap = XCreateColormap(disp, window(),
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m_visual, AllocNone);
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} else {
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m_visual = DefaultVisual(disp, screen_num);
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m_colormap = DefaultColormap(disp, screen_num);
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if (m_visual != DefaultVisual(disp, screen_num)) {
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m_colormap = XCreateColormap(disp, window(), m_visual, AllocNone);
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}
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if (m_decorationVisual != DefaultVisual(disp, screen_num)) {
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m_decorationColormap = XCreateColormap(disp, window(), m_visual, AllocNone);
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}
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}
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@ -38,9 +38,17 @@ public:
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Visual *visual() const { return m_visual; }
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Colormap colormap() const { return m_colormap; }
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int decorationDepth() const { return m_decorationDepth; }
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Visual *decorationVisual() const { return m_decorationVisual; }
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Colormap decorationColormap() const { return m_decorationColormap; }
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private:
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Visual *m_visual;
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Colormap m_colormap;
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int m_decorationDepth;
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Visual *m_decorationVisual;
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Colormap m_decorationColormap;
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};
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#endif // FBROOTWINDOW_HH
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@ -77,7 +77,9 @@ FbWindow::FbWindow(int screen_num,
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bool override_redirect,
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bool save_unders,
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unsigned int depth,
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int class_type):
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int class_type,
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Visual *visual,
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Colormap cmap):
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FbDrawable(),
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m_parent(0),
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m_screen_num(screen_num),
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@ -93,7 +95,7 @@ FbWindow::FbWindow(int screen_num,
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create(RootWindow(display(), screen_num),
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x, y, width, height, eventmask,
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override_redirect, save_unders, depth, class_type);
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override_redirect, save_unders, depth, class_type, visual, cmap);
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}
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FbWindow::FbWindow(const FbWindow &parent,
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@ -101,7 +103,10 @@ FbWindow::FbWindow(const FbWindow &parent,
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long eventmask,
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bool override_redirect,
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bool save_unders,
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unsigned int depth, int class_type):
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unsigned int depth,
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int class_type,
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Visual *visual,
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Colormap cmap):
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FbDrawable(),
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m_parent(&parent),
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m_screen_num(parent.screenNumber()),
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@ -113,9 +118,7 @@ FbWindow::FbWindow(const FbWindow &parent,
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m_lastbg_pm(0), m_renderer(0) {
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create(parent.window(), x, y, width, height, eventmask,
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override_redirect, save_unders, depth, class_type);
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override_redirect, save_unders, depth, class_type, visual, cmap);
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}
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FbWindow::FbWindow(Window client):
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@ -634,9 +637,8 @@ bool FbWindow::updateGeometry() {
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void FbWindow::create(Window parent, int x, int y,
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unsigned int width, unsigned int height,
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long eventmask, bool override_redirect,
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bool save_unders, unsigned int depth, int class_type) {
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bool save_unders, unsigned int depth, int class_type,
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Visual *visual, Colormap cmap) {
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m_border_width = 0;
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m_border_color = 0;
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@ -654,11 +656,18 @@ void FbWindow::create(Window parent, int x, int y,
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values.save_under = True;
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}
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if (cmap != CopyFromParent) {
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valmask |= CWColormap | CWBackPixel | CWBorderPixel;
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values.colormap = cmap;
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values.background_pixel = XWhitePixel(display(), 0);
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values.border_pixel = XBlackPixel(display(), 0);
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}
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m_window = XCreateWindow(display(), parent, x, y, width, height,
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0, // border width
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depth, // depth
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class_type, // class
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CopyFromParent, // visual
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visual, // visual
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valmask, // create mask
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&values); // create atrribs
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@ -57,7 +57,9 @@ public:
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bool overrride_redirect = false,
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bool save_unders = false,
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unsigned int depth = CopyFromParent,
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int class_type = InputOutput);
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int class_type = InputOutput,
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Visual *visual = CopyFromParent,
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Colormap cmap = CopyFromParent);
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FbWindow(const FbWindow &parent,
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int x, int y,
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@ -66,7 +68,9 @@ public:
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bool overrride_redirect = false,
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bool save_unders = false,
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unsigned int depth = CopyFromParent,
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int class_type = InputOutput);
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int class_type = InputOutput,
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Visual *visual = CopyFromParent,
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Colormap cmap = CopyFromParent);
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virtual ~FbWindow();
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virtual void setBackgroundColor(const FbTk::Color &bg_color);
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@ -207,6 +211,8 @@ protected:
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/// creates a window with x window client (m_window = client)
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explicit FbWindow(Window client);
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void setDepth(unsigned int depth) { m_depth = depth; }
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private:
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/// sets new X window and destroys old
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void setNew(Window win);
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@ -216,7 +222,9 @@ private:
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bool override_redirect,
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bool save_unders,
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unsigned int depth,
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int class_type);
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int class_type,
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Visual *visual,
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Colormap cmap);
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const FbWindow *m_parent; ///< parent FbWindow
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int m_screen_num; ///< screen num on which this window exist
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@ -45,7 +45,8 @@ using std::string;
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using FbTk::STLUtil::forAll;
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FbWinFrame::FbWinFrame(BScreen &screen, WindowState &state,
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FbWinFrame::FbWinFrame(BScreen &screen, unsigned int client_depth,
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WindowState &state,
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FocusableTheme<FbWinFrameTheme> &theme):
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m_screen(screen),
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m_theme(theme),
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@ -54,26 +55,41 @@ FbWinFrame::FbWinFrame(BScreen &screen, WindowState &state,
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m_window(theme->screenNum(), state.x, state.y, state.width, state.height,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | EnterWindowMask |
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LeaveWindowMask, true),
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LeaveWindowMask, true, false,
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client_depth, InputOutput,
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((client_depth == 32) && (screen.rootWindow().depth() == 32) ? screen.rootWindow().visual() : CopyFromParent),
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((client_depth == 32) && (screen.rootWindow().depth() == 32) ? screen.rootWindow().colormap() : CopyFromParent)),
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m_layeritem(window(), *screen.layerManager().getLayer(ResourceLayer::NORMAL)),
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m_titlebar(m_window, 0, 0, 100, 16,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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EnterWindowMask | LeaveWindowMask,
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false, false, screen.rootWindow().decorationDepth(), InputOutput,
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screen.rootWindow().decorationVisual(),
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screen.rootWindow().decorationColormap()),
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m_tab_container(m_titlebar),
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m_label(m_titlebar, m_theme->font(), FbTk::BiDiString("")),
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m_handle(m_window, 0, 0, 100, 5,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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EnterWindowMask | LeaveWindowMask,
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false, false, screen.rootWindow().decorationDepth(), InputOutput,
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screen.rootWindow().decorationVisual(),
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screen.rootWindow().decorationColormap()),
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m_grip_right(m_handle, 0, 0, 10, 4,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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EnterWindowMask | LeaveWindowMask,
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false, false, screen.rootWindow().decorationDepth(), InputOutput,
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screen.rootWindow().decorationVisual(),
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screen.rootWindow().decorationColormap()),
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m_grip_left(m_handle, 0, 0, 10, 4,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask),
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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EnterWindowMask | LeaveWindowMask,
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false, false, screen.rootWindow().decorationDepth(), InputOutput,
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screen.rootWindow().decorationVisual(),
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screen.rootWindow().decorationColormap()),
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m_clientarea(m_window, 0, 0, 100, 100,
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ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | ExposureMask |
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@ -70,7 +70,7 @@ public:
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};
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/// create a top level window
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FbWinFrame(BScreen &screen, WindowState &state,
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FbWinFrame(BScreen &screen, unsigned int client_depth, WindowState &state,
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FocusableTheme<FbWinFrameTheme> &theme);
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/* /// create a frame window inside another FbWindow, NOT IMPLEMENTED!
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@ -281,7 +281,7 @@ FluxboxWindow::FluxboxWindow(WinClient &client):
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screen().unfocusedWinButtonTheme()),
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m_theme(*this, screen().focusedWinFrameTheme(),
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screen().unfocusedWinFrameTheme()),
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m_frame(client.screen(), m_state, m_theme),
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m_frame(client.screen(), client.depth(), m_state, m_theme),
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m_placed(false),
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m_old_layernum(0),
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m_parent(client.screen().rootWindow()),
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