Control OnTitlebar ./. OnWindow
On concurrent shortcuts OnTitlebar implies OnWindow and was so far resolved to OnWindow while OnTitlebar is the more precise condition. This also requires to exclude buttons from the titlebar context, ie. pass the position to the getContext function on press events BUG: 1035 The patch depends on the patch to correctly resolve the tab under the mouse since we're now passing the actual subwindows around
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2 changed files with 16 additions and 7 deletions
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@ -1590,7 +1590,12 @@ int FbWinFrame::getContext(Window win, int x, int y, int last_x, int last_y, boo
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// /!\ old code: handle = titlebar in motionNotifyEvent but only there !
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// handle() as border ??
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if (handle().window() == win) return Keys::ON_WINDOWBORDER | Keys::ON_WINDOW;
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if (titlebar().window() == win) return context | Keys::ON_TITLEBAR;
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if (titlebar().window() == win) {
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const int px = x - this->x() - window().borderWidth();
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if (px < label().x() || px > label().x() + label().width())
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return context; // one of the buttons, asked from a grabbed event
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return context | Keys::ON_TITLEBAR;
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}
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if (label().window() == win) return context | Keys::ON_TITLEBAR;
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// internal tabs are on title bar
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if (tabcontainer().window() == win)
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@ -2402,9 +2402,13 @@ void FluxboxWindow::buttonPressEvent(XButtonEvent &be) {
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m_last_pressed_button = be.button;
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Keys *k = Fluxbox::instance()->keys();
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int context = frame().getContext(be.window);
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if (k->doAction(be.type, be.state, be.button,
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context, &winClient(), be.time)) {
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int context = 0;
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context = frame().getContext(be.subwindow ? be.subwindow : be.window, be.x_root, be.y_root);
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if (!context && be.subwindow)
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context = frame().getContext(be.window);
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if (k->doAction(be.type, be.state, be.button, context, &winClient(), be.time)) {
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XAllowEvents(display, SyncPointer, CurrentTime);
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return;
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}
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@ -2415,18 +2419,18 @@ void FluxboxWindow::buttonPressEvent(XButtonEvent &be) {
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}
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// - refeed the event into the queue so the app or titlebar subwindow gets it
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if (be.subwindow)
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XAllowEvents(display, ReplayPointer, CurrentTime);
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// if nothing was bound via keys-file then
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// - raise() if clickRaise is enabled
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// - hide open menues
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// - focus on clickFocus
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// - refeed the event into the queue so the app gets it
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if (frame().window().window() == be.window) {
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if (screen().clickRaises())
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raise();
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XAllowEvents(display, ReplayPointer, CurrentTime);
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m_button_grab_x = be.x_root - frame().x() - frame().window().borderWidth();
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m_button_grab_y = be.y_root - frame().y() - frame().window().borderWidth();
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}
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