fluxbox/src/Window.hh

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// Window.hh for Fluxbox Window Manager
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// Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Window.hh for Blackbox - an X11 Window manager
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
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//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef WINDOW_HH
#define WINDOW_HH
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#include "FbTk/DefaultValue.hh"
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#include "FbTk/Timer.hh"
#include "FbTk/Subject.hh"
#include "FbTk/Observer.hh"
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#include "FbTk/EventHandler.hh"
#include "FbTk/XLayerItem.hh"
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#include "FbWinFrame.hh"
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#include "Focusable.hh"
#include "FocusableTheme.hh"
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#include "WinButton.hh"
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#include <sys/time.h>
#include <vector>
#include <string>
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#include <memory>
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#include <map>
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class WinClient;
class FbWinFrameTheme;
class BScreen;
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class FbWinFrame;
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class FocusControl;
class FbMenu;
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namespace FbTk {
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class TextButton;
class MenuTheme;
class ImageControl;
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class XLayer;
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}
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/// Creates the window frame and handles any window event for it
class FluxboxWindow: public Focusable, public FbTk::Observer,
public FbTk::EventHandler {
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public:
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/// Motif wm Hints
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enum {
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MwmHintsFunctions = (1l << 0), ///< use motif wm functions
MwmHintsDecorations = (1l << 1) ///< use motif wm decorations
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};
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/// Motif wm functions
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enum MwmFunc{
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MwmFuncAll = (1l << 0), ///< all motif wm functions
MwmFuncResize = (1l << 1), ///< resize
MwmFuncMove = (1l << 2), ///< move
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MwmFuncIconify = (1l << 3), ///< iconify
MwmFuncMaximize = (1l << 4), ///< maximize
MwmFuncClose = (1l << 5) ///< close
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};
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/// Motif wm decorations
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enum MwmDecor {
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MwmDecorAll = (1l << 0), /// all decorations
MwmDecorBorder = (1l << 1), /// border
MwmDecorHandle = (1l << 2), /// handle
MwmDecorTitle = (1l << 3), /// title
MwmDecorMenu = (1l << 4), /// menu
MwmDecorIconify = (1l << 5), /// iconify
MwmDecorMaximize = (1l << 6) /// maximize
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};
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/// attributes for BlackboxHints
enum Attrib {
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ATTRIB_SHADED = 0x01, ///< shaded
ATTRIB_MAXHORIZ = 0x02, ///< maximized horizontal
ATTRIB_MAXVERT = 0x04, ///< maximized vertical
ATTRIB_OMNIPRESENT = 0x08, ///< omnipresent (sticky)
ATTRIB_WORKSPACE = 0x10, ///< workspace
ATTRIB_STACK = 0x20, ///< stack
ATTRIB_DECORATION = 0x40, ///< decorations
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ATTRIB_HIDDEN = 0x80 ///< hidden
};
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/**
* Types of maximization
*/
enum MaximizeMode {
MAX_NONE = 0, ///< normal state
MAX_HORZ = 1, ///< maximize horizontal
MAX_VERT = 2, ///< maximize vertical
MAX_FULL = 3 ///< maximize full
};
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/// Different resize modes when resizing a window
enum ResizeModel {
QUADRANTRESIZE, ///< resizes from one quadrant
CENTERRESIZE, ///< resizes from center
NEARESTEDGERESIZE, ///< resizes the nearest edge
TOPLEFTRESIZE, ///< resizes top left corner
TOPRESIZE, ///< resizes top edge
TOPRIGHTRESIZE, ///< resizes top right corner
LEFTRESIZE, ///< resizes left edge
RIGHTRESIZE, ///< resizes right edge
BOTTOMLEFTRESIZE, ///< resizes bottom left corner
BOTTOMRESIZE, ///< resizes bottom edge
BOTTOMRIGHTRESIZE, ///< resizes bottom right corner
DEFAULTRESIZE = BOTTOMRIGHTRESIZE ///< default resize mode
};
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/**
* Resize direction while resizing
*/
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enum ResizeDirection {
NOCORNER = -1,
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LEFTTOP = 0,
TOP = 1,
RIGHTTOP = 2,
RIGHT = 3,
RIGHTBOTTOM = 4,
BOTTOM = 5,
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LEFTBOTTOM = 6,
LEFT = 7,
ALLCORNERS = 8
};
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/// holds old blackbox attributes
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typedef struct _blackbox_attributes {
unsigned long flags, attrib, workspace, stack;
long premax_x, premax_y;
unsigned long premax_w, premax_h;
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} BlackboxAttributes;
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typedef std::list<WinClient *> ClientList;
/// create a window from a client
FluxboxWindow(WinClient &client, FbTk::XLayer &layer);
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virtual ~FluxboxWindow();
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/// attach client to our client list and remove it from old window
void attachClient(WinClient &client, int x=-1, int y=-1);
/// detach client (remove it from list) and create a new window for it
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bool detachClient(WinClient &client);
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/// detach current working client if we have more than one
void detachCurrentClient();
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/// remove client from client list
bool removeClient(WinClient &client);
/// set new current client and raise it
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bool setCurrentClient(WinClient &client, bool setinput = true);
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/**
* Searches for a client
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* @param win the client X window
* @return pointer to client matching the window or NULL
*/
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WinClient *findClient(Window win);
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/// select next client
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void nextClient();
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/// select previous client
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void prevClient();
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/// move the current client to the left
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void moveClientLeft();
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/// move the current client to the right
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void moveClientRight();
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/**
* Move a client to the right of dest.
* @param win the client to move
* @param dest the left-of-client
*/
void moveClientRightOf(WinClient &win, WinClient &dest);
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/**
* Move a client to the right of dest.
* @param win the client to move
* @param dest the left-of-client
*/
void moveClientLeftOf(WinClient &win, WinClient &dest);
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/**
* Move client to place specified by pixel position
* @param win the client to move
* @param x position
* @param y position
*/
void moveClientTo(WinClient &win, int x, int y);
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/**
* Take focus.
* @see Focusable
* @return true if it took focus.
*/
bool focus();
bool focusRequestFromClient(WinClient &from);
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/// Raises the window and takes focus (if possible).
void raiseAndFocus() { raise(); focus(); }
/// sets the internal focus flag
void setFocusFlag(bool flag);
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/// make this window visible
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void show();
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/// hide window
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void hide(bool interrupt_moving = true);
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/// iconify window
void iconify();
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/**
* Deiconify window
* @param do_raise raise the window when its been deiconfied
*/
void deiconify(bool do_raise = true);
// ------------------
// Per window transparency addons
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unsigned char getFocusedAlpha() const { return frame().getAlpha(true); }
unsigned char getUnfocusedAlpha() const { return frame().getAlpha(false); }
void setFocusedAlpha(unsigned char alpha) { frame().setAlpha(true, alpha); }
void setUnfocusedAlpha(unsigned char alpha) { frame().setAlpha(false, alpha); }
void updateAlpha(bool focused, unsigned char alpha) { frame().setAlpha(focused, alpha); }
bool getUseDefaultAlpha() const { return frame().getUseDefaultAlpha(); }
void setDefaultAlpha() { frame().setDefaultAlpha(); }
// ------------------
/// close current client
void close();
/// kill current client
void kill();
/// set fullscreen
void setFullscreen(bool flag);
/// toggle maximize
void maximize(int type = MAX_FULL);
/// sets the maximized state
void setMaximizedState(int type);
/// maximizes the window horizontal
void maximizeHorizontal();
/// maximizes the window vertical
void maximizeVertical();
/// maximizes the window fully
void maximizeFull();
/// toggles shade
void shade();
/// shades window
void shadeOn();
/// unshades window
void shadeOff();
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/// sets shaded state
void setShaded(bool val);
/// toggles sticky
void stick();
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/// sets stuck state
void setStuck(bool val);
/// toggles iconic
void toggleIconic();
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/// sets iconic state
void setIconic(bool val);
void raise();
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void lower();
void tempRaise();
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void raiseLayer();
void lowerLayer();
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/// moves the window to a new layer
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void moveToLayer(int layernum, bool force = false);
int getOnHead() const;
void setOnHead(int head);
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/// sets the window focus hidden state
void placeWindow(int head);
void setFocusHidden(bool value);
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/// sets the window icon hidden state
void setIconHidden(bool value);
/// sets whether or not the window normally gets focus when mapped
void setFocusNew(bool value) { m_focus_new = value; }
/// sets whether or not the window gets focused with mouse
void setMouseFocus(bool value) { m_mouse_focus = value; }
/// sets whether or not the window gets focused with click
void setClickFocus(bool value) { m_click_focus = value; }
void reconfigure();
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void installColormap(bool);
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void restore(WinClient *client, bool remap);
void restore(bool remap);
/// move frame to x, y
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void move(int x, int y);
/// resize frame to width, height
void resize(unsigned int width, unsigned int height);
/// move and resize frame to pox x,y and size width, height
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void moveResize(int x, int y, unsigned int width, unsigned int height, bool send_event = false);
/// move to pos x,y and resize client window to size width, height
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void moveResizeForClient(int x, int y, unsigned int width, unsigned int height, int gravity = ForgetGravity, unsigned int client_bw = 0);
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/**
* Determines maximum size using all clients that this window can have.
* @param width will be filled in with maximum width
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* @param height will be filled in with maximum height
*/
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void getMaxSize(unsigned int* width, unsigned int* height) const;
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void setWorkspace(int n);
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void updateFunctions();
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void restoreAttributes();
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/**
* Show window meny at at given position
* @param mx position
* @param my position
*/
void showMenu(int mx, int my);
/** popup window menu at specific location
* @param x
* @param y
*/
void popupMenu(int x, int y);
// popup menu on last button press position
void popupMenu();
void pauseMoving();
void resumeMoving();
/**
@name event handlers
*/
//@{
void handleEvent(XEvent &event);
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void keyPressEvent(XKeyEvent &ke);
void buttonPressEvent(XButtonEvent &be);
void buttonReleaseEvent(XButtonEvent &be);
void motionNotifyEvent(XMotionEvent &me);
void destroyNotifyEvent(XDestroyWindowEvent &dwe);
void mapRequestEvent(XMapRequestEvent &mre);
void mapNotifyEvent(XMapEvent &mapev);
void unmapNotifyEvent(XUnmapEvent &unmapev);
void exposeEvent(XExposeEvent &ee);
void configureRequestEvent(XConfigureRequestEvent &ce);
void propertyNotifyEvent(WinClient &client, Atom a);
void enterNotifyEvent(XCrossingEvent &ev);
void leaveNotifyEvent(XCrossingEvent &ev);
//@}
/// handle Subject notifications
void update(FbTk::Subject *subj);
void applyDecorations();
void toggleDecoration();
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unsigned int decorationMask() const;
void setDecorationMask(unsigned int mask, bool apply = true);
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/**
* Start moving process, grabs the pointer and draws move rectangle
* @param x position of pointer
* @param y position of pointer
*/
void startMoving(int x, int y);
/**
* Stop moving process
* @param interrupted whether the move was interrupted by hide or destroy
*/
void stopMoving(bool interrupted = false);
/**
* Starts resizing process
* @param x start position
* @param y start position
* @param dir the resize direction
*/
void startResizing(int x, int y, ResizeDirection dir);
/// determine which edge or corner to resize
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ResizeDirection getResizeDirection(int x, int y, ResizeModel model) const;
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/// stops the resizing
void stopResizing(bool interrupted = false);
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/// starts tabbing
void startTabbing(const XButtonEvent &be);
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/**
@name accessors
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*/
//@{
// whether this window can be tabbed with other windows,
// and others tabbed with it
void setTabable(bool tabable) { functions.tabable = tabable; }
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bool isTabable() const { return functions.tabable; }
void setMovable(bool movable) { functions.move = movable; }
void setResizable(bool resizable) { functions.resize = resizable; }
bool isFocusHidden() const { return m_focus_hidden; }
bool isIconHidden() const { return m_icon_hidden; }
bool isManaged() const { return m_initialized; }
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bool isVisible() const;
bool isIconic() const { return iconic; }
bool isShaded() const { return shaded; }
bool isFullscreen() const { return fullscreen; }
bool isMaximized() const { return maximized == MAX_FULL; }
bool isMaximizedVert() const { return (bool)(maximized & MAX_VERT); }
bool isMaximizedHorz() const { return (bool)(maximized & MAX_HORZ); }
int maximizedState() const { return maximized; }
bool isIconifiable() const { return functions.iconify; }
bool isMaximizable() const { return functions.maximize; }
bool isResizable() const { return functions.resize; }
bool isClosable() const { return functions.close; }
bool isMoveable() const { return functions.move; }
bool isStuck() const { return stuck; }
bool hasTitlebar() const { return decorations.titlebar; }
bool isMoving() const { return moving; }
bool isResizing() const { return resizing; }
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bool isGroupable() const;
int numClients() const { return m_clientlist.size(); }
bool empty() const { return m_clientlist.empty(); }
ClientList &clientList() { return m_clientlist; }
const ClientList &clientList() const { return m_clientlist; }
WinClient &winClient() { return *m_client; }
const WinClient &winClient() const { return *m_client; }
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bool isTyping() const;
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const FbTk::XLayerItem &layerItem() const { return m_frame.layerItem(); }
FbTk::XLayerItem &layerItem() { return m_frame.layerItem(); }
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Window clientWindow() const;
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FbTk::FbWindow &fbWindow();
const FbTk::FbWindow &fbWindow() const;
FbMenu &menu();
const FbMenu &menu() const;
const FbTk::FbWindow &parent() const { return m_parent; }
FbTk::FbWindow &parent() { return m_parent; }
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bool acceptsFocus() const;
const FbTk::PixmapWithMask &icon() const;
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const std::string &title() const;
const std::string &getWMClassName() const;
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const std::string &getWMClassClass() const;
std::string getWMRole() const;
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Focusable::WindowType getWindowType() const;
void setWindowType(Focusable::WindowType type);
bool isTransient() const;
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int x() const { return frame().x(); }
int y() const { return frame().y(); }
unsigned int width() const { return frame().width(); }
unsigned int height() const { return frame().height(); }
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int normalX() const;
int normalY() const;
unsigned int normalWidth() const;
unsigned int normalHeight() const;
int xOffset() const { return frame().xOffset(); }
int yOffset() const { return frame().yOffset(); }
int widthOffset() const { return frame().widthOffset(); }
int heightOffset() const { return frame().heightOffset(); }
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unsigned int workspaceNumber() const { return m_workspace_number; }
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int layerNum() const { return m_layernum; }
void setLayerNum(int layernum);
unsigned int titlebarHeight() const;
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int initialState() const;
FbWinFrame &frame() { return m_frame; }
const FbWinFrame &frame() const { return m_frame; }
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/**
@name signals
@{
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*/
FbTk::Subject &stateSig() { return m_statesig; }
const FbTk::Subject &stateSig() const { return m_statesig; }
FbTk::Subject &layerSig() { return m_layersig; }
const FbTk::Subject &layerSig() const { return m_layersig; }
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FbTk::Subject &hintSig() { return m_hintsig; }
const FbTk::Subject &hintSig() const { return m_hintsig; }
FbTk::Subject &workspaceSig() { return m_workspacesig; }
const FbTk::Subject &workspaceSig() const { return m_workspacesig; }
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/** @} */ // end group signals
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void reconfigTheme();
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//@}
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class WinSubject: public FbTk::Subject {
public:
WinSubject(FluxboxWindow &w):m_win(w) { }
FluxboxWindow &win() { return m_win; }
const FluxboxWindow &win() const { return m_win; }
private:
FluxboxWindow &m_win;
};
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bool oplock; ///< Used to help stop transient loops occurring by locking a window during certain operations
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private:
static const int PropBlackboxAttributesElements = 8;
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void setupWindow();
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void updateButtons();
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void init();
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void updateClientLeftWindow();
void grabButtons();
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/**
* Calculates insertition position in the list by
* using pixel position x and y.
* @param x position
* @param y position
* @return iterator position for insertion
*/
ClientList::iterator getClientInsertPosition(int x, int y);
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/// try to attach current attaching client to a window at pos x, y
void attachTo(int x, int y, bool interrupted = false);
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bool getState();
void updateMWMHintsFromClient(WinClient &client);
void saveBlackboxAttribs();
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void associateClientWindow(bool use_attrs = false, int x = 0, int y = 0, unsigned int width = 1, unsigned int height = 1, int gravity = ForgetGravity, unsigned int client_bw = 0);
void setState(unsigned long stateval, bool setting_up);
/// set the layer of a fullscreen window
void setFullscreenLayer();
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// modifies left and top if snap is necessary
void doSnapping(int &left, int &top);
// user_w/h return the values that should be shown to the user
void fixsize();
void moveResizeClient(WinClient &client, int x, int y, unsigned int width, unsigned int height);
/// sends configurenotify to all clients
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void sendConfigureNotify();
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static void grabPointer(Window grab_window,
Bool owner_events,
unsigned int event_mask,
int pointer_mode, int keyboard_mode,
Window confine_to,
Cursor cursor,
Time time);
static void ungrabPointer(Time time);
void associateClient(WinClient &client);
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// state and hint signals
WinSubject m_hintsig,
m_statesig,
m_layersig,
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m_workspacesig;
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time_t m_creation_time;
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// Window states
bool moving, resizing, shaded, iconic,
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stuck, m_initialized, fullscreen;
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int maximized;
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WinClient *m_attaching_tab;
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FbTk::Timer m_timer;
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Display *display; /// display connection
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BlackboxAttributes m_blackbox_attrib;
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int m_button_grab_x, m_button_grab_y; // handles last button press event for move
int m_last_resize_x, m_last_resize_y; // handles last button press event for resize
int m_last_move_x, m_last_move_y; // handles last pos for non opaque moving
unsigned int m_last_resize_h, m_last_resize_w; // handles height/width for resize "window"
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timeval m_last_keypress_time;
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unsigned int m_workspace_number;
unsigned long m_current_state; // NormalState | IconicState | Withdrawn
unsigned int m_old_decoration_mask;
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ClientList m_clientlist;
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WinClient *m_client; ///< current client
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typedef std::map<WinClient *, IconButton *> Client2ButtonMap;
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Client2ButtonMap m_labelbuttons;
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struct _decorations {
bool titlebar, handle, border, iconify,
maximize, close, menu, sticky, shade, tab, enabled;
} decorations;
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std::vector<WinButton::Type> m_titlebar_buttons[2];
bool m_toggled_decos;
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struct _functions {
bool resize, move, iconify, maximize, close, tabable;
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} functions;
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bool m_icon_hidden; ///< if the window is in the iconbar
bool m_focus_hidden; ///< if the window is in the NextWindow list
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typedef FbTk::ConstObjectAccessor<bool, FocusControl> BoolAcc;
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/// if the window is normally focused when mapped
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FbTk::DefaultValue<bool, BoolAcc> m_focus_new;
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/// if the window is focused with EnterNotify
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FbTk::DefaultValue<bool, BoolAcc> m_mouse_focus;
bool m_click_focus; ///< if the window is focused by clicking
int m_old_pos_x, m_old_pos_y; ///< old position so we can restore from maximized
unsigned int m_old_width, m_old_height; ///< old size so we can restore from maximized state
int m_last_button_x, ///< last known x position of the mouse button
m_last_button_y; ///< last known y position of the mouse button
FocusableTheme<WinButtonTheme> m_button_theme;
FocusableTheme<FbWinFrameTheme> m_theme;
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FbWinFrame m_frame; ///< the actuall window frame
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bool m_placed; ///< determine whether or not we should place the window
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int m_layernum;
int m_old_layernum;
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FbTk::FbWindow &m_parent; ///< window on which we draw move/resize rectangle (the "root window")
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ResizeDirection m_resize_corner; //< the current resize corner used while resizing
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static int s_num_grabs; ///< number of XGrabPointer's
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};
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#endif // WINDOW_HH