huge commit, changed FluxboxWindow to a EventHandler and it now holds a FbWinFrame, added dieSig
This commit is contained in:
parent
4484d32680
commit
cb7cfbf152
1 changed files with 157 additions and 177 deletions
334
src/Window.hh
334
src/Window.hh
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@ -1,5 +1,5 @@
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// Window.hh for Fluxbox Window Manager
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// Copyright (c) 2001-2002 Henrik Kinnunen (fluxgen at users.sourceforge.net)
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// Copyright (c) 2001-2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
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//
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// Window.hh for Blackbox - an X11 Window manager
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
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@ -16,13 +16,13 @@
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Window.hh,v 1.39 2002/12/13 20:35:36 fluxgen Exp $
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// $Id: Window.hh,v 1.40 2003/01/05 22:20:46 fluxgen Exp $
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#ifndef WINDOW_HH
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#define WINDOW_HH
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@ -31,6 +31,8 @@
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#include "Timer.hh"
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#include "Windowmenu.hh"
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#include "Subject.hh"
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#include "FbWinFrame.hh"
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#include "EventHandler.hh"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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@ -46,10 +48,11 @@
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#define PropMwmHintsElements 3
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class Tab;
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class FbWinFrameTheme;
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/// Creates the window frame and handles any window event for it
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class FluxboxWindow : public TimeoutHandler {
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class FluxboxWindow : public TimeoutHandler, public FbTk::EventHandler {
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public:
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/// layer bits
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enum WinLayer {
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@ -58,6 +61,7 @@ public:
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LAYER_NORMAL = 0x04, ///< normal layer
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LAYER_TOP = 0x08 ///< top layer
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};
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/// decoration bit
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enum Decoration {
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DECOR_NONE=0, ///< no decor at all
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@ -81,6 +85,7 @@ public:
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MwmFuncMaximize = (1l << 4), ///< maximize
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MwmFuncClose = (1l << 5) ///< close
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};
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/// Motif wm decorations
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enum MwmDecor {
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MwmDecorAll = (1l << 0), /// all decorations
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@ -91,16 +96,86 @@ public:
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MwmDecorIconify = (1l << 5), /// iconify
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MwmDecorMaximize = (1l << 6) /// maximize
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};
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/// create fluxbox window with parent win and screen connection
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explicit FluxboxWindow(Window win, BScreen *scr = 0);
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FluxboxWindow(Window win, BScreen *scr, int screen_num, BImageControl &imgctrl, FbWinFrameTheme &tm);
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virtual ~FluxboxWindow();
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void setWindowNumber(int n) { window_number = n; }
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bool validateClient();
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bool setInputFocus();
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void setTab(bool flag);
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void setFocusFlag(bool flag);
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void iconify();
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void deiconify(bool = true, bool = true);
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/// destroy this window
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void close();
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/// set the window in withdrawn state
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void withdraw();
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/// toggel maximize
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void maximize();
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/// maximizes the window horizontal
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void maximizeHorizontal();
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/// maximizes the window vertical
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void maximizeVertical();
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/// toggles shade
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void shade();
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/// toggles sticky
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void stick();
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void lower();
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void raise();
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void reconfigure();
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void installColormap(bool);
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void restore(bool remap);
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/// move frame to x, y
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void move(int x, int y);
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/// resize frame to width, height
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void resize(unsigned int width, unsigned int height);
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/// move and resize frame to pox x,y and size width, height
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void moveResize(int x, int y, unsigned int width, unsigned int height);
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void setWorkspace(int n);
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void changeBlackboxHints(const BaseDisplay::BlackboxHints &bh);
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void restoreAttributes();
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void showMenu(int mx, int my);
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void pauseMoving();
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void resumeMoving();
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/**
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@name event handlers
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*/
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//@{
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void handleEvent(XEvent &event);
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void buttonPressEvent(XButtonEvent &be);
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void buttonReleaseEvent(XButtonEvent &be);
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void motionNotifyEvent(XMotionEvent &me);
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void destroyNotifyEvent(XDestroyWindowEvent &dwe);
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void mapRequestEvent(XMapRequestEvent &mre);
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void mapNotifyEvent(XMapEvent &mapev);
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void unmapNotifyEvent(XUnmapEvent &unmapev);
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void exposeEvent(XExposeEvent &ee);
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void configureRequestEvent(XConfigureRequestEvent &ce);
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void propertyNotifyEvent(Atom a);
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//@}
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void setDecoration(Decoration decoration);
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void toggleDecoration();
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#ifdef SHAPE
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void shapeEvent(XShapeEvent *event);
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#endif // SHAPE
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virtual void timeout();
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/**
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@name accessors
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*/
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//@{
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bool isTransient() const { return ((client.transient_for) ? true : false); }
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bool hasTransient() const { return ((client.transients.size()) ? true : false); }
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bool isManaged() const { return managed; }
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bool isManaged() const { return m_managed; }
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bool isFocused() const { return focused; }
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bool isVisible() const { return visible; }
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bool isIconic() const { return iconic; }
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bool isMoving() const { return moving; }
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bool isResizing() const { return resizing; }
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bool isGroupable() const;
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const BScreen *getScreen() const { return screen; }
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BScreen *getScreen() { return screen; }
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const Tab *getTab() const { return tab; }
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Tab *getTab() { return tab; }
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const std::list<FluxboxWindow *> &getTransients() const { return client.transients; }
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std::list<FluxboxWindow *> &getTransients() { return client.transients; }
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const FluxboxWindow *getTransientFor() const { return client.transient_for; }
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FluxboxWindow *getTransientFor() { return client.transient_for; }
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const Window &getFrameWindow() const { return frame.window; }
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const Window &getClientWindow() const { return client.window; }
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Window getFrameWindow() const { return m_frame.window().window(); }
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Window getClientWindow() const { return client.window; }
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Windowmenu *getWindowmenu() { return m_windowmenu.get(); }
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const Windowmenu *getWindowmenu() const { return m_windowmenu.get(); }
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const std::string &getTitle() const { return client.title; }
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const std::string &getIconTitle() const { return client.icon_title; }
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int getXFrame() const { return frame.x; }
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int getYFrame() const { return frame.y; }
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int getXFrame() const { return m_frame.x(); }
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int getYFrame() const { return m_frame.y(); }
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int getXClient() const { return client.x; }
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int getYClient() const { return client.y; }
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unsigned int getWorkspaceNumber() const { return workspace_number; }
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int getWindowNumber() const { return window_number; }
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WinLayer getLayer() const { return m_layer; }
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unsigned int getWidth() const { return frame.width; }
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unsigned int getHeight() const { return frame.height; }
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unsigned int getWidth() const { return m_frame.width(); }
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unsigned int getHeight() const { return m_frame.height(); }
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unsigned int getClientHeight() const { return client.height; }
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unsigned int getClientWidth() const { return client.width; }
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unsigned int getTitleHeight() const { return frame.title_h; }
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unsigned int getTitleHeight() const { return m_frame.titleHeight(); }
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const std::string &className() const { return m_class_name; }
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const std::string &instanceName() const { return m_instance_name; }
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bool isLowerTab() const;
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int initialState() const { return client.initial_state; }
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FbWinFrame &frame() { return m_frame; }
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const FbWinFrame &frame() const { return m_frame; }
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/**
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@name signals
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@{
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@{
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*/
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FbTk::Subject &stateSig() { return m_statesig; }
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const FbTk::Subject &stateSig() const { return m_statesig; }
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const FbTk::Subject &hintSig() const { return m_hintsig; }
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FbTk::Subject &workspaceSig() { return m_workspacesig; }
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const FbTk::Subject &workspaceSig() const { return m_workspacesig; }
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FbTk::Subject &dieSig() { return m_diesig; }
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const FbTk::Subject &dieSig() const { return m_diesig; }
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/** @} */ // end group signals
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//@}
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void setWindowNumber(int n) { window_number = n; }
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const timeval &getLastFocusTime() const {return lastFocusTime;}
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bool validateClient();
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bool setInputFocus();
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void setTab(bool flag);
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void setFocusFlag(bool flag);
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void iconify();
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void deiconify(bool = true, bool = true);
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void close();
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void withdraw();
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void maximize(unsigned int);
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/// toggles shade
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void shade();
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/// toggles sticky
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void stick();
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void reconfigure();
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void installColormap(bool);
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void restore(bool remap);
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void configure(int dx, int dy, unsigned int dw, unsigned int dh);
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void setWorkspace(int n);
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void changeBlackboxHints(BaseDisplay::BlackboxHints *bh);
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void restoreAttributes();
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void showMenu(int mx, int my);
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void pauseMoving();
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void resumeMoving();
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/**
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@name event handlers
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*/
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//@{
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void buttonPressEvent(XButtonEvent *be);
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void buttonReleaseEvent(XButtonEvent *be);
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void motionNotifyEvent(XMotionEvent *me);
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bool destroyNotifyEvent(XDestroyWindowEvent *dwe);
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void mapRequestEvent(XMapRequestEvent *mre);
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void mapNotifyEvent(XMapEvent *mapev);
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bool unmapNotifyEvent(XUnmapEvent *unmapev);
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void propertyNotifyEvent(Atom a);
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void exposeEvent(XExposeEvent *ee);
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void configureRequestEvent(XConfigureRequestEvent *ce);
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//@}
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void setDecoration(Decoration decoration);
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void toggleDecoration();
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#ifdef SHAPE
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void shapeEvent(XShapeEvent *);
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#endif // SHAPE
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virtual void timeout();
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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unsigned long flags; // Motif wm flags
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unsigned long functions; // Motif wm functions
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unsigned long decorations; // Motif wm decorations
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} MwmHints;
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class WinSubject: public FbTk::Subject {
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public:
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WinSubject(FluxboxWindow &w):m_win(w) { }
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};
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private:
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// state and hint signals
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WinSubject m_hintsig, m_statesig, m_workspacesig;
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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unsigned long flags; // Motif wm flags
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unsigned long functions; // Motif wm functions
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unsigned long decorations; // Motif wm decorations
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} MwmHints;
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BImageControl *image_ctrl; /// image control for rendering
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void grabButtons();
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void startMoving(Window win);
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void stopMoving();
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void startResizing(Window win, int x, int y, bool left);
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void stopResizing(Window win=0);
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void updateIcon();
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void updateTransientInfo();
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bool getState();
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/// gets title string from client window and updates frame's title
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void updateTitleFromClient();
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/// gets icon name from client window
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void updateIconNameFromClient();
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void getWMNormalHints();
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void getWMProtocols();
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void getWMHints();
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void getMWMHints();
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void getBlackboxHints();
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void setNetWMAttributes();
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void associateClientWindow();
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void createWinButtons();
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void decorateLabel();
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void positionWindows();
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void restoreGravity();
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void setGravityOffsets();
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void setState(unsigned long stateval);
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void upsize();
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void downsize();
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void right_fixsize(int *x = 0, int *y = 0);
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void left_fixsize(int *x = 0, int *y = 0);
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// state and hint signals
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WinSubject m_hintsig, m_statesig, m_workspacesig, m_diesig;
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// BImageControl &image_ctrl; /// image control for rendering
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std::string m_instance_name; /// instance name from WM_CLASS
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std::string m_class_name; /// class name from WM_CLASS
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//Window state
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bool moving, resizing, shaded, maximized, visible, iconic, transient,
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focused, stuck, modal, send_focus_message, managed;
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focused, stuck, modal, send_focus_message, m_managed;
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BScreen *screen; /// screen on which this window exist
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BTimer timer;
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Display *display; /// display connection (obsolete by BaseDisplay singleton)
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Display *display; /// display connection (obsolete by FbTk)
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BaseDisplay::BlackboxAttributes blackbox_attrib;
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Time lastButtonPressTime;
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std::auto_ptr<Windowmenu> m_windowmenu;
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timeval lastFocusTime;
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int button_grab_x, button_grab_y; // handles last button press event for move
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int last_resize_x, last_resize_y; // handles last button press event for resize
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unsigned int last_resize_h, last_resize_w; // handles height/width for resize "window"
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int focus_mode, window_number;
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unsigned int workspace_number;
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Tab *tab;
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friend class Tab; //TODO: Don't like long distant friendship
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
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typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
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struct Button {
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int type;
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Window win;
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bool used;
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ButtonEventProc pressed;
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ButtonEventProc released;
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ButtonDrawProc draw;
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};
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std::vector<Button> buttonlist;
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struct _frame {
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Bool shaped;
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unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
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ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
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fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
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ugrip_pixel, fgrip_pixel;
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Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
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ubutton, fbutton, pbutton, ugrip, fgrip;
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Window window, plate, title, label, handle,
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right_grip, left_grip;
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int x, y, resize_x, resize_y, move_x, move_y, grab_x, grab_y,
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y_border, y_handle, save_x, save_y;
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unsigned int width, height, title_h, label_w, label_h, handle_h,
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button_w, button_h, grip_w, grip_h, mwm_border_w, border_h,
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bevel_w, resize_w, resize_h, snap_w, snap_h, move_ws;
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} frame;
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int frame_resize_x, frame_resize_w;
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int frame_resize_y, frame_resize_h;
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int m_old_pos_x, m_old_pos_y; ///< old position so we can restore from maximized
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unsigned int m_old_width, m_old_height; ///< old size so we can restore from maximized state
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FbWinFrame m_frame;
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enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE };
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void grabButtons();
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void createButton(int type, ButtonEventProc, ButtonEventProc, ButtonDrawProc);
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void startMoving(Window win);
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void stopMoving();
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void startResizing(XMotionEvent *me, bool left);
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void stopResizing(Window win=0);
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void updateIcon();
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// Decoration functions
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void createTitlebar();
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void destroyTitlebar();
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void createHandle();
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void destroyHandle();
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void checkTransient();
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Window findTitleButton(int type);
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//event callbacks
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static void stickyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void stickyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void closeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void closePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void shadeButton_cb(FluxboxWindow *, XButtonEvent *);
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//draw callbacks
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static void stickyDraw_cb(FluxboxWindow *, Window, bool);
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static void iconifyDraw_cb(FluxboxWindow *, Window, bool);
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static void maximizeDraw_cb(FluxboxWindow *, Window, bool);
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static void closeDraw_cb(FluxboxWindow *, Window, bool);
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static void shadeDraw_cb(FluxboxWindow *, Window, bool);
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static void grabButton(Display *display, unsigned int button, Window window, Cursor cursor);
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//button base draw... background
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void drawButtonBase(Window, bool);
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bool getState();
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Window createToplevelWindow(int, int, unsigned int, unsigned int,
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unsigned int);
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Window createChildWindow(Window, Cursor = None);
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void getWMName();
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void getWMIconName();
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void getWMNormalHints();
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void getWMProtocols();
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void getWMHints();
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void getMWMHints();
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void getBlackboxHints();
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void setNetWMAttributes();
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void associateClientWindow();
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void decorate();
|
||||
void decorateLabel();
|
||||
void positionButtons(bool redecorate_label = false);
|
||||
void positionWindows();
|
||||
|
||||
void redrawLabel();
|
||||
void redrawAllButtons();
|
||||
|
||||
void restoreGravity();
|
||||
void setGravityOffsets();
|
||||
void setState(unsigned long stateval);
|
||||
void upsize();
|
||||
void downsize();
|
||||
void right_fixsize(int * = 0, int * = 0);
|
||||
void left_fixsize(int * = 0, int * = 0);
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue