fluxbox/src/Window.hh

380 lines
13 KiB
C++

// Window.hh for Fluxbox Window Manager
// Copyright (c) 2001-2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
//
// Window.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: Window.hh,v 1.40 2003/01/05 22:20:46 fluxgen Exp $
#ifndef WINDOW_HH
#define WINDOW_HH
#include "BaseDisplay.hh"
#include "Timer.hh"
#include "Windowmenu.hh"
#include "Subject.hh"
#include "FbWinFrame.hh"
#include "EventHandler.hh"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#ifdef SHAPE
#include <X11/extensions/shape.h>
#endif // SHAPE
#include <vector>
#include <string>
#include <memory>
#define PropMwmHintsElements 3
class Tab;
class FbWinFrameTheme;
/// Creates the window frame and handles any window event for it
class FluxboxWindow : public TimeoutHandler, public FbTk::EventHandler {
public:
/// layer bits
enum WinLayer {
LAYER_BOTTOM = 0x01, ///< bottom layer
LAYER_BELOW = 0x02, ///< below normal layer but above bottom
LAYER_NORMAL = 0x04, ///< normal layer
LAYER_TOP = 0x08 ///< top layer
};
/// decoration bit
enum Decoration {
DECOR_NONE=0, ///< no decor at all
DECOR_NORMAL, ///< normal normal
DECOR_TINY, ///< tiny decoration
DECOR_TOOL ///< decor tool
};
/// Motif wm Hints
enum {
MwmHintsFunctions = (1l << 0), ///< use motif wm functions
MwmHintsDecorations = (1l << 1) ///< use motif wm decorations
};
/// Motif wm functions
enum MwmFunc{
MwmFuncAll = (1l << 0), ///< all motif wm functions
MwmFuncResize = (1l << 1), ///< resize
MwmFuncMove = (1l << 2), ///< move
MwmFuncIconify = (1l << 3), ///< iconify
MwmFuncMaximize = (1l << 4), ///< maximize
MwmFuncClose = (1l << 5) ///< close
};
/// Motif wm decorations
enum MwmDecor {
MwmDecorAll = (1l << 0), /// all decorations
MwmDecorBorder = (1l << 1), /// border
MwmDecorHandle = (1l << 2), /// handle
MwmDecorTitle = (1l << 3), /// title
MwmDecorMenu = (1l << 4), /// menu
MwmDecorIconify = (1l << 5), /// iconify
MwmDecorMaximize = (1l << 6) /// maximize
};
/// create fluxbox window with parent win and screen connection
FluxboxWindow(Window win, BScreen *scr, int screen_num, BImageControl &imgctrl, FbWinFrameTheme &tm);
virtual ~FluxboxWindow();
void setWindowNumber(int n) { window_number = n; }
bool validateClient();
bool setInputFocus();
void setTab(bool flag);
void setFocusFlag(bool flag);
void iconify();
void deiconify(bool = true, bool = true);
/// destroy this window
void close();
/// set the window in withdrawn state
void withdraw();
/// toggel maximize
void maximize();
/// maximizes the window horizontal
void maximizeHorizontal();
/// maximizes the window vertical
void maximizeVertical();
/// toggles shade
void shade();
/// toggles sticky
void stick();
void lower();
void raise();
void reconfigure();
void installColormap(bool);
void restore(bool remap);
/// move frame to x, y
void move(int x, int y);
/// resize frame to width, height
void resize(unsigned int width, unsigned int height);
/// move and resize frame to pox x,y and size width, height
void moveResize(int x, int y, unsigned int width, unsigned int height);
void setWorkspace(int n);
void changeBlackboxHints(const BaseDisplay::BlackboxHints &bh);
void restoreAttributes();
void showMenu(int mx, int my);
void pauseMoving();
void resumeMoving();
/**
@name event handlers
*/
//@{
void handleEvent(XEvent &event);
void buttonPressEvent(XButtonEvent &be);
void buttonReleaseEvent(XButtonEvent &be);
void motionNotifyEvent(XMotionEvent &me);
void destroyNotifyEvent(XDestroyWindowEvent &dwe);
void mapRequestEvent(XMapRequestEvent &mre);
void mapNotifyEvent(XMapEvent &mapev);
void unmapNotifyEvent(XUnmapEvent &unmapev);
void exposeEvent(XExposeEvent &ee);
void configureRequestEvent(XConfigureRequestEvent &ce);
void propertyNotifyEvent(Atom a);
//@}
void setDecoration(Decoration decoration);
void toggleDecoration();
#ifdef SHAPE
void shapeEvent(XShapeEvent *event);
#endif // SHAPE
virtual void timeout();
/**
@name accessors
*/
//@{
bool isTransient() const { return ((client.transient_for) ? true : false); }
bool hasTransient() const { return ((client.transients.size()) ? true : false); }
bool isManaged() const { return m_managed; }
bool isFocused() const { return focused; }
bool isVisible() const { return visible; }
bool isIconic() const { return iconic; }
bool isShaded() const { return shaded; }
bool isMaximized() const { return maximized; }
bool isIconifiable() const { return functions.iconify; }
bool isMaximizable() const { return functions.maximize; }
bool isResizable() const { return functions.resize; }
bool isClosable() const { return functions.close; }
bool isStuck() const { return stuck; }
bool hasTitlebar() const { return decorations.titlebar; }
bool hasTab() const { return (tab!=0 ? true : false); }
bool isMoving() const { return moving; }
bool isResizing() const { return resizing; }
bool isGroupable() const;
const BScreen *getScreen() const { return screen; }
BScreen *getScreen() { return screen; }
const Tab *getTab() const { return tab; }
Tab *getTab() { return tab; }
const std::list<FluxboxWindow *> &getTransients() const { return client.transients; }
std::list<FluxboxWindow *> &getTransients() { return client.transients; }
const FluxboxWindow *getTransientFor() const { return client.transient_for; }
FluxboxWindow *getTransientFor() { return client.transient_for; }
Window getFrameWindow() const { return m_frame.window().window(); }
Window getClientWindow() const { return client.window; }
Windowmenu *getWindowmenu() { return m_windowmenu.get(); }
const Windowmenu *getWindowmenu() const { return m_windowmenu.get(); }
const std::string &getTitle() const { return client.title; }
const std::string &getIconTitle() const { return client.icon_title; }
int getXFrame() const { return m_frame.x(); }
int getYFrame() const { return m_frame.y(); }
int getXClient() const { return client.x; }
int getYClient() const { return client.y; }
unsigned int getWorkspaceNumber() const { return workspace_number; }
int getWindowNumber() const { return window_number; }
WinLayer getLayer() const { return m_layer; }
unsigned int getWidth() const { return m_frame.width(); }
unsigned int getHeight() const { return m_frame.height(); }
unsigned int getClientHeight() const { return client.height; }
unsigned int getClientWidth() const { return client.width; }
unsigned int getTitleHeight() const { return m_frame.titleHeight(); }
const std::string &className() const { return m_class_name; }
const std::string &instanceName() const { return m_instance_name; }
bool isLowerTab() const;
int initialState() const { return client.initial_state; }
FbWinFrame &frame() { return m_frame; }
const FbWinFrame &frame() const { return m_frame; }
/**
@name signals
@{
*/
FbTk::Subject &stateSig() { return m_statesig; }
const FbTk::Subject &stateSig() const { return m_statesig; }
FbTk::Subject &hintSig() { return m_hintsig; }
const FbTk::Subject &hintSig() const { return m_hintsig; }
FbTk::Subject &workspaceSig() { return m_workspacesig; }
const FbTk::Subject &workspaceSig() const { return m_workspacesig; }
FbTk::Subject &dieSig() { return m_diesig; }
const FbTk::Subject &dieSig() const { return m_diesig; }
/** @} */ // end group signals
const timeval &getLastFocusTime() const {return lastFocusTime;}
//@}
class WinSubject: public FbTk::Subject {
public:
WinSubject(FluxboxWindow &w):m_win(w) { }
FluxboxWindow &win() { return m_win; }
const FluxboxWindow &win() const { return m_win; }
private:
FluxboxWindow &m_win;
};
private:
// this structure only contains 3 elements... the Motif 2.0 structure contains
// 5... we only need the first 3... so that is all we will define
typedef struct MwmHints {
unsigned long flags; // Motif wm flags
unsigned long functions; // Motif wm functions
unsigned long decorations; // Motif wm decorations
} MwmHints;
void grabButtons();
void startMoving(Window win);
void stopMoving();
void startResizing(Window win, int x, int y, bool left);
void stopResizing(Window win=0);
void updateIcon();
void updateTransientInfo();
bool getState();
/// gets title string from client window and updates frame's title
void updateTitleFromClient();
/// gets icon name from client window
void updateIconNameFromClient();
void getWMNormalHints();
void getWMProtocols();
void getWMHints();
void getMWMHints();
void getBlackboxHints();
void setNetWMAttributes();
void associateClientWindow();
void createWinButtons();
void decorateLabel();
void positionWindows();
void restoreGravity();
void setGravityOffsets();
void setState(unsigned long stateval);
void upsize();
void downsize();
void right_fixsize(int *x = 0, int *y = 0);
void left_fixsize(int *x = 0, int *y = 0);
// state and hint signals
WinSubject m_hintsig, m_statesig, m_workspacesig, m_diesig;
// BImageControl &image_ctrl; /// image control for rendering
std::string m_instance_name; /// instance name from WM_CLASS
std::string m_class_name; /// class name from WM_CLASS
//Window state
bool moving, resizing, shaded, maximized, visible, iconic, transient,
focused, stuck, modal, send_focus_message, m_managed;
BScreen *screen; /// screen on which this window exist
BTimer timer;
Display *display; /// display connection (obsolete by FbTk)
BaseDisplay::BlackboxAttributes blackbox_attrib;
Time lastButtonPressTime;
std::auto_ptr<Windowmenu> m_windowmenu;
timeval lastFocusTime;
int button_grab_x, button_grab_y; // handles last button press event for move
int last_resize_x, last_resize_y; // handles last button press event for resize
unsigned int last_resize_h, last_resize_w; // handles height/width for resize "window"
int focus_mode, window_number;
unsigned int workspace_number;
unsigned long current_state;
WinLayer m_layer;
Decoration old_decoration;
struct _client {
FluxboxWindow *transient_for; // which window are we a transient for?
std::list<FluxboxWindow *> transients; // which windows are our transients?
Window window, window_group;
std::string title, icon_title;
int x, y, old_bw;
unsigned int width, height, title_text_w,
min_width, min_height, max_width, max_height, width_inc, height_inc,
min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y,
base_width, base_height, win_gravity;
unsigned long initial_state, normal_hint_flags, wm_hint_flags;
MwmHints *mwm_hint;
BaseDisplay::BlackboxHints *blackbox_hint;
} client;
struct _decorations {
bool titlebar, handle, border, iconify,
maximize, close, menu, sticky, shade, tab, enabled;
} decorations;
struct _functions {
bool resize, move, iconify, maximize, close;
} functions;
Tab *tab;
friend class Tab; //TODO: Don't like long distant friendship
int frame_resize_x, frame_resize_w;
int frame_resize_y, frame_resize_h;
int m_old_pos_x, m_old_pos_y; ///< old position so we can restore from maximized
unsigned int m_old_width, m_old_height; ///< old size so we can restore from maximized state
FbWinFrame m_frame;
enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE };
};
#endif // WINDOW_HH