fluxbox/src/Window.hh

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// Window.hh for Fluxbox Window Manager
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// Copyright (c) 2001-2002 Henrik Kinnunen (fluxgen at users.sourceforge.net)
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//
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// Window.hh for Blackbox - an X11 Window manager
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
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//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
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// $Id: Window.hh,v 1.39 2002/12/13 20:35:36 fluxgen Exp $
#ifndef WINDOW_HH
#define WINDOW_HH
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#include "BaseDisplay.hh"
#include "Timer.hh"
#include "Windowmenu.hh"
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#include "Subject.hh"
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#include <X11/Xlib.h>
#include <X11/Xutil.h>
#ifdef SHAPE
#include <X11/extensions/shape.h>
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#endif // SHAPE
#include <vector>
#include <string>
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#include <memory>
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#define PropMwmHintsElements 3
class Tab;
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/// Creates the window frame and handles any window event for it
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class FluxboxWindow : public TimeoutHandler {
public:
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/// layer bits
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enum WinLayer {
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LAYER_BOTTOM = 0x01, ///< bottom layer
LAYER_BELOW = 0x02, ///< below normal layer but above bottom
LAYER_NORMAL = 0x04, ///< normal layer
LAYER_TOP = 0x08 ///< top layer
};
/// decoration bit
enum Decoration {
DECOR_NONE=0, ///< no decor at all
DECOR_NORMAL, ///< normal normal
DECOR_TINY, ///< tiny decoration
DECOR_TOOL ///< decor tool
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};
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/// Motif wm Hints
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enum {
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MwmHintsFunctions = (1l << 0), ///< use motif wm functions
MwmHintsDecorations = (1l << 1) ///< use motif wm decorations
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};
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/// Motif wm functions
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enum MwmFunc{
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MwmFuncAll = (1l << 0), ///< all motif wm functions
MwmFuncResize = (1l << 1), ///< resize
MwmFuncMove = (1l << 2), ///< move
MwmFuncIconify = (1l << 3), ///< iconify
MwmFuncMaximize = (1l << 4), ///< maximize
MwmFuncClose = (1l << 5) ///< close
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};
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/// Motif wm decorations
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enum MwmDecor {
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MwmDecorAll = (1l << 0), /// all decorations
MwmDecorBorder = (1l << 1), /// border
MwmDecorHandle = (1l << 2), /// handle
MwmDecorTitle = (1l << 3), /// title
MwmDecorMenu = (1l << 4), /// menu
MwmDecorIconify = (1l << 5), /// iconify
MwmDecorMaximize = (1l << 6) /// maximize
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};
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/// create fluxbox window with parent win and screen connection
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explicit FluxboxWindow(Window win, BScreen *scr = 0);
virtual ~FluxboxWindow();
/**
@name accessors
*/
//@{
bool isTransient() const { return ((client.transient_for) ? true : false); }
bool hasTransient() const { return ((client.transients.size()) ? true : false); }
bool isManaged() const { return managed; }
bool isFocused() const { return focused; }
bool isVisible() const { return visible; }
bool isIconic() const { return iconic; }
bool isShaded() const { return shaded; }
bool isMaximized() const { return maximized; }
bool isIconifiable() const { return functions.iconify; }
bool isMaximizable() const { return functions.maximize; }
bool isResizable() const { return functions.resize; }
bool isClosable() const { return functions.close; }
bool isStuck() const { return stuck; }
bool hasTitlebar() const { return decorations.titlebar; }
bool hasTab() const { return (tab!=0 ? true : false); }
bool isMoving() const { return moving; }
bool isResizing() const { return resizing; }
bool isGroupable() const;
const BScreen *getScreen() const { return screen; }
BScreen *getScreen() { return screen; }
const Tab *getTab() const { return tab; }
Tab *getTab() { return tab; }
const std::list<FluxboxWindow *> &getTransients() const { return client.transients; }
std::list<FluxboxWindow *> &getTransients() { return client.transients; }
const FluxboxWindow *getTransientFor() const { return client.transient_for; }
FluxboxWindow *getTransientFor() { return client.transient_for; }
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const Window &getFrameWindow() const { return frame.window; }
const Window &getClientWindow() const { return client.window; }
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Windowmenu *getWindowmenu() { return m_windowmenu.get(); }
const Windowmenu *getWindowmenu() const { return m_windowmenu.get(); }
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const std::string &getTitle() const { return client.title; }
const std::string &getIconTitle() const { return client.icon_title; }
int getXFrame() const { return frame.x; }
int getYFrame() const { return frame.y; }
int getXClient() const { return client.x; }
int getYClient() const { return client.y; }
unsigned int getWorkspaceNumber() const { return workspace_number; }
int getWindowNumber() const { return window_number; }
WinLayer getLayer() const { return m_layer; }
unsigned int getWidth() const { return frame.width; }
unsigned int getHeight() const { return frame.height; }
unsigned int getClientHeight() const { return client.height; }
unsigned int getClientWidth() const { return client.width; }
unsigned int getTitleHeight() const { return frame.title_h; }
const std::string &className() const { return m_class_name; }
const std::string &instanceName() const { return m_instance_name; }
bool isLowerTab() const;
/**
@name signals
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@{
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*/
FbTk::Subject &stateSig() { return m_statesig; }
const FbTk::Subject &stateSig() const { return m_statesig; }
FbTk::Subject &hintSig() { return m_hintsig; }
const FbTk::Subject &hintSig() const { return m_hintsig; }
FbTk::Subject &workspaceSig() { return m_workspacesig; }
const FbTk::Subject &workspaceSig() const { return m_workspacesig; }
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/** @} */ // end group signals
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//@}
void setWindowNumber(int n) { window_number = n; }
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const timeval &getLastFocusTime() const {return lastFocusTime;}
bool validateClient();
bool setInputFocus();
void setTab(bool flag);
void setFocusFlag(bool flag);
void iconify();
void deiconify(bool = true, bool = true);
void close();
void withdraw();
void maximize(unsigned int);
/// toggles shade
void shade();
/// toggles sticky
void stick();
void reconfigure();
void installColormap(bool);
void restore(bool remap);
void configure(int dx, int dy, unsigned int dw, unsigned int dh);
void setWorkspace(int n);
void changeBlackboxHints(BaseDisplay::BlackboxHints *bh);
void restoreAttributes();
void showMenu(int mx, int my);
void pauseMoving();
void resumeMoving();
/**
@name event handlers
*/
//@{
void buttonPressEvent(XButtonEvent *be);
void buttonReleaseEvent(XButtonEvent *be);
void motionNotifyEvent(XMotionEvent *me);
bool destroyNotifyEvent(XDestroyWindowEvent *dwe);
void mapRequestEvent(XMapRequestEvent *mre);
void mapNotifyEvent(XMapEvent *mapev);
bool unmapNotifyEvent(XUnmapEvent *unmapev);
void propertyNotifyEvent(Atom a);
void exposeEvent(XExposeEvent *ee);
void configureRequestEvent(XConfigureRequestEvent *ce);
//@}
void setDecoration(Decoration decoration);
void toggleDecoration();
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#ifdef SHAPE
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void shapeEvent(XShapeEvent *);
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#endif // SHAPE
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virtual void timeout();
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// this structure only contains 3 elements... the Motif 2.0 structure contains
// 5... we only need the first 3... so that is all we will define
typedef struct MwmHints {
unsigned long flags; // Motif wm flags
unsigned long functions; // Motif wm functions
unsigned long decorations; // Motif wm decorations
} MwmHints;
class WinSubject: public FbTk::Subject {
public:
WinSubject(FluxboxWindow &w):m_win(w) { }
FluxboxWindow &win() { return m_win; }
const FluxboxWindow &win() const { return m_win; }
private:
FluxboxWindow &m_win;
};
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private:
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// state and hint signals
WinSubject m_hintsig, m_statesig, m_workspacesig;
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BImageControl *image_ctrl; /// image control for rendering
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std::string m_instance_name; /// instance name from WM_CLASS
std::string m_class_name; /// class name from WM_CLASS
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//Window state
bool moving, resizing, shaded, maximized, visible, iconic, transient,
focused, stuck, modal, send_focus_message, managed;
BScreen *screen; /// screen on which this window exist
BTimer timer;
Display *display; /// display connection (obsolete by BaseDisplay singleton)
BaseDisplay::BlackboxAttributes blackbox_attrib;
Time lastButtonPressTime;
std::auto_ptr<Windowmenu> m_windowmenu;
timeval lastFocusTime;
int focus_mode, window_number;
unsigned int workspace_number;
unsigned long current_state;
WinLayer m_layer;
Decoration old_decoration;
struct _client {
FluxboxWindow *transient_for; // which window are we a transient for?
std::list<FluxboxWindow *> transients; // which windows are our transients?
Window window, window_group;
std::string title, icon_title;
int x, y, old_bw;
unsigned int width, height, title_text_w,
min_width, min_height, max_width, max_height, width_inc, height_inc,
min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y,
base_width, base_height, win_gravity;
unsigned long initial_state, normal_hint_flags, wm_hint_flags;
MwmHints *mwm_hint;
BaseDisplay::BlackboxHints *blackbox_hint;
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} client;
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struct _decorations {
bool titlebar, handle, border, iconify,
maximize, close, menu, sticky, shade, tab, enabled;
} decorations;
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struct _functions {
bool resize, move, iconify, maximize, close;
} functions;
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Tab *tab;
friend class Tab; //TODO: Don't like long distant friendship
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
struct Button {
int type;
Window win;
bool used;
ButtonEventProc pressed;
ButtonEventProc released;
ButtonDrawProc draw;
};
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std::vector<Button> buttonlist;
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struct _frame {
Bool shaped;
unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
ugrip_pixel, fgrip_pixel;
Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
ubutton, fbutton, pbutton, ugrip, fgrip;
Window window, plate, title, label, handle,
right_grip, left_grip;
int x, y, resize_x, resize_y, move_x, move_y, grab_x, grab_y,
y_border, y_handle, save_x, save_y;
unsigned int width, height, title_h, label_w, label_h, handle_h,
button_w, button_h, grip_w, grip_h, mwm_border_w, border_h,
bevel_w, resize_w, resize_h, snap_w, snap_h, move_ws;
} frame;
enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE };
void grabButtons();
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void createButton(int type, ButtonEventProc, ButtonEventProc, ButtonDrawProc);
void startMoving(Window win);
void stopMoving();
void startResizing(XMotionEvent *me, bool left);
void stopResizing(Window win=0);
void updateIcon();
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// Decoration functions
void createTitlebar();
void destroyTitlebar();
void createHandle();
void destroyHandle();
void checkTransient();
Window findTitleButton(int type);
//event callbacks
static void stickyButton_cb(FluxboxWindow *, XButtonEvent *);
static void stickyPressed_cb(FluxboxWindow *, XButtonEvent *);
static void iconifyButton_cb(FluxboxWindow *, XButtonEvent *);
static void iconifyPressed_cb(FluxboxWindow *, XButtonEvent *);
static void maximizeButton_cb(FluxboxWindow *, XButtonEvent *);
static void maximizePressed_cb(FluxboxWindow *, XButtonEvent *);
static void closeButton_cb(FluxboxWindow *, XButtonEvent *);
static void closePressed_cb(FluxboxWindow *, XButtonEvent *);
static void shadeButton_cb(FluxboxWindow *, XButtonEvent *);
//draw callbacks
static void stickyDraw_cb(FluxboxWindow *, Window, bool);
static void iconifyDraw_cb(FluxboxWindow *, Window, bool);
static void maximizeDraw_cb(FluxboxWindow *, Window, bool);
static void closeDraw_cb(FluxboxWindow *, Window, bool);
static void shadeDraw_cb(FluxboxWindow *, Window, bool);
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static void grabButton(Display *display, unsigned int button, Window window, Cursor cursor);
//button base draw... background
void drawButtonBase(Window, bool);
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bool getState();
Window createToplevelWindow(int, int, unsigned int, unsigned int,
unsigned int);
Window createChildWindow(Window, Cursor = None);
void getWMName();
void getWMIconName();
void getWMNormalHints();
void getWMProtocols();
void getWMHints();
void getMWMHints();
void getBlackboxHints();
void setNetWMAttributes();
void associateClientWindow();
void decorate();
void decorateLabel();
void positionButtons(bool redecorate_label = false);
void positionWindows();
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void redrawLabel();
void redrawAllButtons();
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void restoreGravity();
void setGravityOffsets();
void setState(unsigned long stateval);
void upsize();
void downsize();
void right_fixsize(int * = 0, int * = 0);
void left_fixsize(int * = 0, int * = 0);
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};
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#endif // WINDOW_HH