experimental 9p game server for uxn
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2021-07-19 15:28:37 -06:00
carts move realms under carts (realms per cart) and got carts realms and universes working 2021-07-18 22:58:08 -06:00
.clang-format first commit -- hello from 9p 2021-06-13 11:22:58 -06:00
.gitignore move realms under carts (realms per cart) and got carts realms and universes working 2021-07-18 22:58:08 -06:00
aux.c added MIT license and created headers and code files for all the types 2021-07-04 23:44:58 -06:00
aux.h added new aux types: SCOPE, RANDOM, GRANDOM; updated spec 2021-07-19 15:28:37 -06:00
build.sh added MIT license and created headers and code files for all the types 2021-07-04 23:44:58 -06:00
cart.c implemented functions for Universe and some for Realm; fixed find_cart() 2021-07-10 00:46:04 -06:00
cart.h refined some types, implemented byte/char reading from files, and implemented some cartridge functions 2021-07-07 23:37:18 -06:00
command.h added MIT license and created headers and code files for all the types 2021-07-04 23:44:58 -06:00
err.h added MIT license and created headers and code files for all the types 2021-07-04 23:44:58 -06:00
LICENSE added MIT license and created headers and code files for all the types 2021-07-04 23:44:58 -06:00
mkfile refined some types, implemented byte/char reading from files, and implemented some cartridge functions 2021-07-07 23:37:18 -06:00
README.md added new aux types: SCOPE, RANDOM, GRANDOM; updated spec 2021-07-19 15:28:37 -06:00
realm.c move realms under carts (realms per cart) and got carts realms and universes working 2021-07-18 22:58:08 -06:00
realm.h move realms under carts (realms per cart) and got carts realms and universes working 2021-07-18 22:58:08 -06:00
universe.c move realms under carts (realms per cart) and got carts realms and universes working 2021-07-18 22:58:08 -06:00
universe.h move realms under carts (realms per cart) and got carts realms and universes working 2021-07-18 22:58:08 -06:00
user.c move realms under carts (realms per cart) and got carts realms and universes working 2021-07-18 22:58:08 -06:00
user.h implemented some more functions and started putting it all together... realms aren't being saved on leaving; something's up 2021-07-13 01:34:34 -06:00
util.c implemented some more functions and started putting it all together... realms aren't being saved on leaving; something's up 2021-07-13 01:34:34 -06:00
util.h implemented some more functions and started putting it all together... realms aren't being saved on leaving; something's up 2021-07-13 01:34:34 -06:00
xrxs.c added new aux types: SCOPE, RANDOM, GRANDOM; updated spec 2021-07-19 15:28:37 -06:00

xrxs

xrxs is an experimental game server using the Plan 9 protocol 9p.

The client is intended to be a specialized uxn ROM that can load other ROMs (possibly preserving its own code to maintain a common menu system or interface to xrxs).

design

This is the working structure of the 9p filesystem:

  • /ctl: Write-only control file for inputing system commands

    • login PW: Authenticate with xrxs -- password is hashed against realm password hash
    • load CART: Load a cartridge
    • create REALM: Create a new realm (start a new game) -- must have a cartridge loaded
    • protect REALM PW: Protect the realm with a password if not already.
    • enter REALM: Join an existing realm
    • leave: Leave the current realm
    • unload: Unload the cartridge
  • /users: Read-only; Self and others in the realm are readable from here, one per line. It contains only yourself before joining a realm. Your username on your machine is used as your username in xrxs -- if your name is taken, you will get an error on attaching.

  • /carts: Available game/app cartridges for this server, read only; Carts are listed per line upon reading the file. It is backed by files on the server in a directory structure like carts/<cart_name>/{<cart_name.rom>, data/, realms/}.

  • /slot: After loading the cartridge, its ROM is read from here; Read-only.

  • /data/: Any supporting data that comes with the cartridge will be found here; to serve different files to different users, perhaps all resources of one filetype should be concatenated (ie, one file for all sprite data, one file for all text data, one file for all sound data) and let the client read whatever offset/length they need; read only

  • /realms: Open/saved realms, read-only. Realms and their associated universe are backed by real files on the server so that they can be preserved across service instantiations, in a directory structure like: realms/<realm_name>/{realm, universe}. Realms can either be solo, open, or protected; Open or protected realms can have limited member numbers. Depending on the cartridge, these settings can be user-managed or managed by the cartridge itself. Realms are listed per line upon reading the file like: realmx 1 4 1. realmx would be the name of the realm. The first number is number of members, second is member limit, third is 1 if protected, 0 if not. 0 1 1 represents a protected solo realm that is empty (saved game with password). 0 1 0 represents an unprotected solo realm that is empty (saved game with no password).

  • /universe: Write here to update serverside state for this cart/realm; Read from here to get the complete current state. This is backed by a key-value-pair list on the server.

  • /scope: Write here to tell the server the names of the Atoms (key/value pair of a Universe) you're interested in (one per line), and read from here to retrieve their values (one per line). In many cases this will be preferrable to fetching the entire Universe.

  • /random: Read-only, get a random number from 0 to 99.

  • /grandom: Read-only, get a random number from 0 to 99 -- These are doled out on a per-realm basis, and the number stays the same until everyone in the realm has had a chance to read it. If you've already read it this round or aren't in a realm, it will be empty.

realm format

Each realm directory on the server should have the following files:

  • realm: Basic data for the realm, file should contain only the maximum number of members, and the password hash, if any, separated by a space
  • universe: The actual game state in for the realm, key value pairs, one per line, as "key = value"; limit 15 characters for keys, 63 for values.

The realm should be synchronized to disc when realm membership, limit, or password change. Fenagling some periodic autosave should be possible...