Cleanup code from last commit
This commit is contained in:
parent
1dcf9c676d
commit
4656f7fc94
5 changed files with 122 additions and 124 deletions
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@ -348,7 +348,7 @@ Imlib_Image scale_icon(Imlib_Image original, int icon_size)
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adjust_asb(data,
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icon_size,
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icon_size,
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launcher_alpha,
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launcher_alpha / 100.0,
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launcher_saturation / 100.0,
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launcher_brightness / 100.0);
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imlib_image_put_back_data(data);
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@ -1338,7 +1338,7 @@ void systray_render_icon_composited(void *t)
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adjust_asb(data,
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traywin->width,
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traywin->height,
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systray.alpha,
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systray.alpha / 100.0,
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systray.saturation / 100.0,
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systray.brightness / 100.0);
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imlib_image_put_back_data(data);
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@ -315,7 +315,7 @@ void task_update_icon(Task *task)
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adjust_asb(data32,
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task->icon_width,
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task->icon_height,
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panel->g_task.alpha[k],
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panel->g_task.alpha[k] / 100.0,
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panel->g_task.saturation[k] / 100.0,
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panel->g_task.brightness[k] / 100.0);
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imlib_image_put_back_data(data32);
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@ -238,46 +238,35 @@ void extract_values(const char *value, char **value1, char **value2, char **valu
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}
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}
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void adjust_asb(DATA32 *data, int w, int h, int alpha, float satur, float bright)
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void adjust_asb(DATA32 *data, int w, int h, float alpha_adjust, float satur_adjust, float bright_adjust)
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{
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unsigned int x, y;
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unsigned int argb;
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int a, r, g, b;
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unsigned long id;
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int cmax, cmin;
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float h2, f, p, q, t;
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float hue, saturation, brightness;
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float redc, greenc, bluec;
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for (y = 0; y < h; y++) {
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for (id = y * w, x = 0; x < w; x++, id++) {
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argb = data[id];
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a = (argb >> 24) & 0xff;
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for (int id = 0; id < w * h; id++) {
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unsigned int argb = data[id];
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int a = (argb >> 24) & 0xff;
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// transparent => nothing to do.
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if (a == 0)
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continue;
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r = (argb >> 16) & 0xff;
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g = (argb >> 8) & 0xff;
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b = (argb)&0xff;
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int r = (argb >> 16) & 0xff;
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int g = (argb >> 8) & 0xff;
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int b = (argb) & 0xff;
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// convert RGB to HSB
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cmax = (r > g) ? r : g;
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if (b > cmax)
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cmax = b;
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cmin = (r < g) ? r : g;
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if (b < cmin)
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cmin = b;
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brightness = ((float)cmax) / 255.0f;
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// Convert RGB to HSV
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int cmax = MAX3(r, g, b);
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int cmin = MIN3(r, g, b);
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int delta = cmax - cmin;
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float brightness = cmax / 255.0f;
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float saturation;
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if (cmax != 0)
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saturation = ((float)(cmax - cmin)) / ((float)cmax);
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saturation = delta / (float)cmax;
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else
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saturation = 0;
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if (saturation == 0)
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float hue;
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if (saturation == 0) {
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hue = 0;
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else {
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redc = ((float)(cmax - r)) / ((float)(cmax - cmin));
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greenc = ((float)(cmax - g)) / ((float)(cmax - cmin));
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bluec = ((float)(cmax - b)) / ((float)(cmax - cmin));
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} else {
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float redc = (cmax - r) / (float)delta;
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float greenc = (cmax - g) / (float)delta;
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float bluec = (cmax - b) / (float)delta;
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if (r == cmax)
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hue = bluec - greenc;
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else if (g == cmax)
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@ -289,29 +278,23 @@ void adjust_asb(DATA32 *data, int w, int h, int alpha, float satur, float bright
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hue = hue + 1.0f;
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}
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// adjust
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saturation += satur;
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if (saturation < 0.0)
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saturation = 0.0;
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if (saturation > 1.0)
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saturation = 1.0;
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//brightness += bright;
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if (brightness < 0.0)
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brightness = 0.0;
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if (brightness > 1.0)
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brightness = 1.0;
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if (alpha != 100)
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a = (a * alpha) / 100;
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// Adjust H, S
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saturation += satur_adjust;
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saturation = CLAMP(saturation, 0.0, 1.0);
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// convert HSB to RGB
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a *= alpha_adjust;
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a = CLAMP(a, 0, 255);
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// Convert HSV to RGB
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if (saturation == 0) {
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r = g = b = (int)(brightness * 255.0f + 0.5f);
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} else {
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h2 = (hue - (int)hue) * 6.0f;
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f = h2 - (int)(h2);
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p = brightness * (1.0f - saturation);
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q = brightness * (1.0f - saturation * f);
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t = brightness * (1.0f - (saturation * (1.0f - f)));
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float h2 = (hue - (int)hue) * 6.0f;
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float f = h2 - (int)(h2);
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float p = brightness * (1.0f - saturation);
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float q = brightness * (1.0f - saturation * f);
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float t = brightness * (1.0f - (saturation * (1.0f - f)));
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switch ((int)h2) {
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case 0:
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r = (int)(brightness * 255.0f + 0.5f);
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@ -346,13 +329,13 @@ void adjust_asb(DATA32 *data, int w, int h, int alpha, float satur, float bright
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}
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}
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r += bright * 255;
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g += bright * 255;
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b += bright * 255;
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r += bright_adjust * 255;
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g += bright_adjust * 255;
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b += bright_adjust * 255;
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r = MAX(0, MIN(255, r));
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g = MAX(0, MIN(255, g));
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b = MAX(0, MIN(255, b));
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r = CLAMP(r, 0, 255);
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g = CLAMP(g, 0, 255);
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b = CLAMP(b, 0, 255);
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argb = a;
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argb = (argb << 8) + r;
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@ -360,7 +343,6 @@ void adjust_asb(DATA32 *data, int w, int h, int alpha, float satur, float bright
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argb = (argb << 8) + b;
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data[id] = argb;
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}
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}
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}
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void create_heuristic_mask(DATA32 *data, int w, int h)
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@ -511,7 +493,7 @@ Imlib_Image adjust_icon(Imlib_Image original, int alpha, int saturation, int bri
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adjust_asb(data,
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imlib_image_get_width(),
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imlib_image_get_height(),
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alpha,
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alpha / 100.0,
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saturation / 100.0,
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brightness / 100.0);
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imlib_image_put_back_data(data);
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@ -8,6 +8,7 @@
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#define WM_CLASS_TINT "panel"
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#include <glib.h>
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#include <Imlib2.h>
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#include <pango/pangocairo.h>
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#include "area.h"
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@ -18,6 +19,9 @@
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#define BLUE "\033[1;34m"
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#define RESET "\033[0m"
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#define MAX3(a, b, c) MAX(MAX(a, b), c)
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#define MIN3(a, b, c) MIN(MIN(a, b), c)
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// mouse actions
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typedef enum MouseAction {
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NONE = 0,
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@ -67,8 +71,20 @@ void get_color(char *hex, double *rgb);
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Imlib_Image load_image(const char *path, int cached);
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// Adjusts the alpha/saturation/brightness on an ARGB image.
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// Parameters: alpha from 0 to 100, satur from 0 to 1, bright from 0 to 1.
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void adjust_asb(DATA32 *data, int w, int h, int alpha, float satur, float bright);
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// Parameters:
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// * alpha_adjust: multiplicative:
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// * 0 = full transparency
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// * 1 = no adjustment
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// * 2 = twice the current opacity
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// * satur_adjust: additive:
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// * -1 = full grayscale
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// * 0 = no adjustment
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// * 1 = full color
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// * bright_adjust: additive:
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// * -1 = black
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// * 0 = no adjustment
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// * 1 = white
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void adjust_asb(DATA32 *data, int w, int h, float alpha_adjust, float satur_adjust, float bright_adjust);
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Imlib_Image adjust_icon(Imlib_Image original, int alpha, int saturation, int brightness);
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void create_heuristic_mask(DATA32 *data, int w, int h);
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